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Pricing changes

  1. toss toss

    Total Posts: 276

    Joined: 9 Jan 2014

    The pricing adjustments should me more regular and in smaller increments (+/- 2.50) rather than the infrequent and  large changes that just occured. $5 - $7.50 changes, especially to games that you've already been matched up with, kinda leaves a bad taste in the mouth.

    @tradertoss
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  2. antlp89 antlp89

    Total Posts: 60

    Joined: 9 Jan 2014

    Yeah kinda wierd to see some games (infamous PS4) drop $12.50 over night especially when it has active requests. Might be even harder for people to get the game via a queue trade since users may be even less willing to trade the title in now. 

     

    I'd be cool with more frequent $5 changes in price rather than a less frequent, once in a blue moon mass drop in price all at once. I get that this takes more work, but I do think it would benefit trading to have more consistent gradual drops.

     

    That's just my two cents. 

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  3. wildo88 wildo88

    Total Posts: 239

    Joined: 16 Jan 2014

    Agreed.

     

    That was one of the things I liked about Goozex; once a week changes, never more than 100 points either way.

     

    I think since the prices here are LT are more driven by external markets (Amazon, eBay, GameStop, + others, I think) and less by simple supply / demand on the site that there ends up being weird behavior like you noted above.

     

    If a game has active requests, it probably shouldn't be going down in price

     

    However, a vocal part of the trading here seems to be F2F trades, so I wonder if that data creates a different set of behaviors being taken into consideration.

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  4. Leaptrade Leaptrade

    Total Posts: 922

    Joined: 11 Apr 2013

    Starting this month with that last pricing update, we have moved to weekly pricing updates.  So this is perfect timing for this thread.

     

    Right now we have a damping factor on the prices, so even if the real world prices change dramatically in the course of 1 week, prices are capped at a certain percentage change, so they will more slowly adjust until they catch up to the real world prices.  That way you don't have something where a game has a huge decrease in value just because there was a sale across the online stores that week.  These values are adjustable, so once we are a few weeks in on the weekly update schedule we can take stock of how those price change caps are working and if they need to be adjusted.

     

    Regarding games that are in high demand, we'll have to keep an eye on them, so far we've had good availability on most games a couple weeks after they are released.  However, there is always the possibility we'll let the prices float a bit shortly after release for popular games.

     

    While we want to stay true to our model of keeping close with real world prices, we will continue to tweak our pricing adjustment logic to help trades flow.

     

    Also, one thing to note, once you are matched up for a trade, the price is locked in for your trade and will not change until you complete the trade.  The "My Trades" screen always shows you the correct price for what you will get when you complete your trade.

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  5. AngelIniguez46 AngelIniguez46

    Total Posts: 14

    Joined: 29 Apr 2014

    Yes Pokemon Diamond was 22.50 and I just shipped it and now i see that's it's 30.00, so will I get 22.50 or 30.00?

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  6. antlp89 antlp89

    Total Posts: 60

    Joined: 9 Jan 2014

    That's good to hear that the pricing updates will be weekly from now on. 

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  7. toss toss

    Total Posts: 276

    Joined: 9 Jan 2014

    Those changes will be helpful. I do think i had a game change prices after matching up, but pre confirmation. 

     

     

    @tradertoss
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  8. countzero90 countzero90

    Total Posts: 43

    Joined: 7 Jan 2014

    Quote by Leaptrade


    Starting this month with that last pricing update, we have moved to weekly pricing updates.  So this is perfect timing for this thread.



     


    I would randomize the updates by 6-8 days. Otherwise people might "camp" an offer. Waiting to respond to see if they like the price that was locked in, or the new one.  

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  9. wildo88 wildo88

    Total Posts: 239

    Joined: 16 Jan 2014

    Quote by countzero90


    Quote by Leaptrade


    Starting this month with that last pricing update, we have moved to weekly pricing updates.  So this is perfect timing for this thread.



     


    I would randomize the updates by 6-8 days. Otherwise people might "camp" an offer. Waiting to respond to see if they like the price that was locked in, or the new one.  



     


    considering that prices could go either way, I think a set time each week makes the most sense... like if all new games + price updates are put into the LT system at 10 AM Tuesdays or something, to coincide with the usual Tuesday release cycle for games

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  10. countzero90 countzero90

    Total Posts: 43

    Joined: 7 Jan 2014

    Quote by wildo88


    considering that prices could go either way, I think a set time each week makes the most sense... like if all new games + price updates are put into the LT system at 10 AM Tuesdays or something, to coincide with the usual Tuesday release cycle for games



     


    They could go either way but I don't think that would make a difference. I don't know how many would do it, but it puts a lot of power in the seller's hands. You have an offer, someone accepts and you need to confirm. If you know prices will adjust Tuesday morning at 10AM it's in your best interest to wait.  Maybe it goes down and you lock in the previous price. Maybe (pretty rare for used games) it goes up, you cancel or don't confirm and relist at the new price.  


     


    Maybe I'm missing something that you are trying to get across here with the variable prices but whether it goes lower, stays the same, or goes up the seller is always in the driver's seat.  

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