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Resident Evil 5

Resident Evil 5 / PC
editor score 8.5
user score 8.5
Release Date






Modern Military







Capcom announced Resident Evil 5 on July 20, 2005, released it on March 5, 2009 in Japan, and in North America and Europe on March 13, 2009. Developed by Capcom, Resident Evil 5 marks the franchise's first appearance on the PS3 and Xbox 360. The game stars Chris Redfield and Sheva Alomar fighting the latest zombie threat in Africa.

The original look for Chris from RE5's debut trailer
The original look for Chris from RE5's debut trailer

The game takes place in 2009, eleven years after the events of the original Resident Evil, and the game's plot explores the post-Resident Evil 3, post-Umbrella world. Chris Redfield, now a member of a group known as the Bio-Terrorism Security Assessment Alliance (BSAA), is deployed to investigate an incident in West Africa, which serves as the game's main setting. Chris is accompanied by Sheva Alomar, an agent of the West African branch of the BSAA. Sheva follows Chris, serving as his partner in the field in the way that Jill Valentine, who apparently had died in an encounter with Albert Wesker, once did.

The antagonists of the game include Chris Redfield's nemesis Albert Wesker and a woman named Excella Gionne, a relative of the founder of the Tricell Pharmaceutical Company, who operates the company's African branch. Ozwell E. Spencer, the founder of Umbrella Corp, and a key figure in the background story of the series, makes his first appearance.


Chris Redfield

The leading protagonist and returning hero from the original Resident Evil, Chris is now apart of the Bio-Terrorism Security Assessment Alliance (to which he is also a founding member) heading into Africa to investigate a possible arms deal under way lead by Ricardo Irving.

Now aged at 35, Chris' overall motivations have slipped somewhat and he has begun to question if what he is doing is even making a difference to the world.

  • Voiced by Roger Craig Smith.
  • Motion captured by Reuben Langdon.

Sheva Alomar

An all new character, Sheva is a native of West Africa, a part of the B.S.A.A. branch stationed there. Because of the tragedy that befallen Jill Valentine 3 years ago, Chris has often purposely chosen to work alone. Even still, it was recommended that Sheva join up as a guide.

Confident, intelligent and highly skilled with both firearms and melee combat, Sheva has a surprising degree of experience with B.O.W. threats despite her relatively young age of 23--coincidentally the same age as Jill Valentine during the Mansion Incident in the original Resident Evil.

  • Voiced and mo-capped by Karen Dyer.
  • Appearance based on Michelle Van Der Water.

Josh Stone

Another West-African native, Josh is the captain of the stationed B.S.A.A.'s Delta squad. A long time friend and mentor to Sheva Alomar, Josh is an equally capable operative who commands respect from his squadron.

  • Voiced and mo-capped by T.J Storm.

Jill Valentine

Survivor of the Mansion Incident; one of the people involved in finally taking down Umbrella; fellow founder for the B.S.A.A.; and Chris Redfield's best friend. Jill Valentine, like her cohort Chris, is a renowned operative for her wealth of experience fighting against B.O.W. creatures. Unfortunately, 3 years earlier to Resident Evil 5, she was attacked and presumably killed by series antagonist Albert Wesker.

  • Voiced and mo-capped by Patricia Ja Lee.

Daniel ''Dan'' DeChant

Leader of the B.S.A.A. Alpha team sent into Africa to apprehend Ricard Irving, DeChant along with his team are the first to encounter the mysterious new B.O.W. weapon that is Uroboros.

  • Voiced by Jim Sonzero.

Kirk Mathison

A helicopter pilot and fellow B.S.A.A. operative from the North American branch. Kirk provides support from his helicopter during some of the early portions of the game.

  • Voiced and mo-capped by Chris Mala.
  • Is notary for being one of the very few characters across the series to use the ''fuck'' expletive.

David ''Dave'' Johnson

An American B.S.A.A. operative who is stationed under Josh Stone's Delta team.

  • Voiced and mo-capped by Reuben Langdon.

Reynard Fisher

An undercover B.S.A.A. operative who supplies Chris Redfield and Sheva Alomar with their starting B.S.A.A. standard issue handguns.

  • Voiced and mo-capped by Liam O'Brien.

Ricardo Irving

While on the surface Ricardo is an overseer of an oil refinery owned by Tricell, he is also a suspected arms dealer the B.S.A.A. have been keeping a track on for a while now. Once their sources hear about a potential B.O.W. deal lead by Ricardo Irving may be under way, the B.S.A.A. then send multiple teams in to apprehend him - instigating the events of Resident Evil 5.

Regardless of his suspected trade, Ricardo is a highly arrogant and sleazy individual who is willing to stoop to any level to help benefit his own personal wealth.

  • Voiced and mo-capped by Allan Groves.

Excella Gionne

The beautiful and seductive Excella is the head of Tricell's pharmaceutical division and the granddaughter of the founding members of Tricell.

Born and bred as an aristocrat in Europe due to her family's lineage, Excella is often used to getting what she wants, and makes ample use of her natural beauty to her advantage.

  • Voiced and mo-capped by Nina Fehren.

Albert Wesker

A recurring side-villain, Wesker has always been there behind the scenes, scheming and stepping in only in small doses to claim what he is after. Come Resident Evil 5, Wesker is finally given center stage as the main antagonist. Because of the virus he was injected with before the events of the very first Resident Evil (and his 'death' which put it in effect), Wesker largely retains his human appearance yet his skills in hand-to-hand combat and overall agility easily reaches super-human qualities.

A complete megalomaniac, Wesker is narcissistic enough to consider himself a God, and far above most of the heroes and even other villains of the series.

  • Voiced and mo-capped by D.C Douglas.

Ozwell E. Spencer

One of the founding members of the Umbrella Corporation, Spencer makes his debut physical appearance during a flashback as he explains the truth behind Albert Wesker's entire existence.

Insidious and conniving, Spencer has often always been behind the scenes of the series. By this point, his health has rapidly begun to fail him.

  • Voiced and mo-capped by Adam D. Clark.


A minor character in Resident Evil 5, Doug is an African B.S.A.A. operative in Josh Stone's Delta squad. He his given a larger role in the Desperate Escape story DLC.


The game opens with a cutscene of a hooded, masked figure standing next to an African male. The African, hunched over onto his knees, writhes about the floor in what looks to be a dank cellar. Interspersed with the shots of the hooded figure and the African, are shots of heavily-armed BSAA troops arriving in Humvees. They park in a large garage and file out. One, Captain DeChant, barks orders at the squad and, speaking into a shoulder-mounted radio, confirms his arrival. Meanwhile, amorphous, eel-like creatures consume the African's body, and the hooded figure leaves the cellar.

Chris Redfield is shown driving through the African Savanna, and he laments the fall of Umbrella, for the company's dissolution has lead to the dissemination of Bio-Organic Weapons (B.O.W.) to the black market and to terrorists at large. He recollects that this reorientation of power created the anti-terrorist group, the Bioterrorism Assessment Security Alliance (BSAA). Chris pulls into a small African town, meeting one Sheva Alomar, his partner for the duration in Kijuju, West Africa. This spurns Chris to remember his former partner, Jill Valentine, who was killed in action.

The two meet a BSAA-planted mole, an Arab, who gives them their weaponry. The mission: find Ricardo Irving, a major terrorist leader, prominent for the buying and selling of B.O.W.s. The mole asks the pair if they are aware of a B.O.W. called "Uroboros", a veritable doomsday weapon, and tells the pair that Irving is the only link to the Uroboros project. After setting out, Chris and Sheva encounter a lone African in a building, who only moments before was forced to ingest an embryo containing a genetically-altered form of Las Plagas. Uninformed, Chris attempts to communicate with the man, but the interchange is cut short when the man lunges for Redfield and attempts to kill him. The man is quickly neutralized, and after being ambushed by a horde of infected and locking themselves behind a heavy steel door, Chris and Sheva realize the situation is much more complicated than they anticipated.

Soon, Chris and Sheva come to a public assembly. Through a window, they watch as a rabble-rouser and a giant, veiled man wielding a massive axe stand before a mob. Kneeling in front of the rabble-rouser is the Arab Chris and Sheva spoke with only some time earlier. He screams insults at the mob and the rabble-rouser before the executioner swings the axe down unto him, presumably decapitating him. The rabble-rouser, scanning the crowd, sees Chris and Sheva standing in the window, sends the mob and the executioner after the pair. Chris and Sheva fight for minutes on end before Kirk, their support member, flies in with a helicopter and clears the area with an air strike.

After fighting through the streets against more infected, Chris and Sheva come to a building where the bodies of Alpha Team--the team lead by Captain DeChant--are strewn about, all dead. DeChant is found, however, nearly dead. He speaks to the pair about a monster that attacked them, claiming it was a set-up. Before dying, he gives Chris a data disk containing information about Alpha Team's mission. The pair heads into the basement level of the building, where they are confronted by a near-shapeless mass of writhing eels, a B.O.W.. Chris and Sheva lure it into a furnace room, where they trap it and set the monster aflame. Once they defeat the creature, they move into a garage, the garage in which the twin humvees used by Alpha Team are parked. Unbeknownst to them, they are being watched via a surveillance camera by a man connected to the Tricell network. He watches them from a laptop in a small car. Driving the car is the hooded figure.

In the garage, Chris contacts the BSAA West Africa Headquarters and relays the information given to him by DeChant. Chris identifies the locals as being infected with Las Plagas (citing the "Kennedy Report"), and reports their encounter with the new B.O.W., to which BSAA HQ responds by ordering Chris and Sheva to continue their mission without backup, stating that intel suggests Irving has fled to a nearby mine. The pair are informed that Delta Team, another squad of BSAA soldiers, is en route to Kijuju, and that they will assist in the capture of Irving upon arrival. Resistant, Chris and Sheva eventually resign to their duties and follow the trail alone. Fighting through more Majini (the locals infected with Las Plagas and T-virus) and a lone chainsaw-wielding maniac, and after the death of Kirk at the hands of flying Plagas, the pair reach a clearing where they are ambushed by motorcycle-riding Majini. Delta Team intercepts and neutralizes the Majini before any harm can be brought to Chris and Sheva, and after the threat is extinguished, Sheva introduces Chris to Delta Team's leader, Captain Josh Stone. He confirms HQ's suspicion that Irving has moved into the mines, and tells the pair Delta Team will accompany Chris and Sheva after Majini stragglers in the area have been detained or otherwise neutralized. Before leaving with his team, Josh gives Chris a data chip, which Chris inputs into his PDA. Immediately, a photograph of Jill Valentine appears in his PDA, and Chris's thoughts revert back to an incident in a mansion. Among the images Chris remembers is a flash of Jill falling from a window into a ravine. When Sheva questions Chris's stricken demeanor, he quickly denies any problem. The pair continues forth to the mines.

Coming out of the mines, the pair reach an ore refinery set upon a cliff side precipice. They force their way into the nearest shack and find Ricardo Irving sifting through files. All three--Chris, Sheva, and Irving--draw their weapons, but after a brief standstill, a smoke grenade is thrown into the room, obscuring the pair's vision. Then, the hooded figure crashes through a window, snatches Irving (who taunts the two BSAA agents), and promptly escapes. Chris and Sheva run to the window before the smoke has cleared entirely, but the hooded figure and Irving have disappeared. Chris inspects a file and learns Irving is headed toward an oil refinery past the Marshlands. The lull is short-lived, however, as the building comes under fire from Majini manning heavy artillery and sporting molotov cocktails. The pair fight their way past the Majini until they reach a clearing, at which point a freight truck, driven by a lone Majini, careens around the narrow cliff path. Out of control, the truck crashes and spins sideways, barricading the path and trapping Chris and Sheva in the clearing. After a moment's silence, the freight truck opens, revealing a giant, bat-like B.O.W. Chris and Sheva, through tactical placement of proximity mines, manage to thwart the B.O.W., and in its feral rage it lunges toward the freight truck, knocking it from the precipice into the deep ravine below.

Chris and Sheva take a moment to peer over the cliff at the broken body of the B.O.W. below. As they collect their breath, a BSAA Humvee drives into the clearing. The driver calls for the pair to board the Humvee, providing them transport to the West Africa BSAA headquarters. During their drive across the savannah, Chris and Sheva are attacked by more motorcycle-Majini, and when they reach the BSAA Headquarters, they find the area completely destroyed, no survivors remain. As Chris, Sheva, and the Humvee driver inspect the area, a lone El Gigante emerges and kills the Humvee driver. Chris and Sheva use the vehicle's turrets to fend off the titanic beast and, once free from immediate danger, the pair tries to organize a plan without the influence of BSAA HQ. Chris argues he has a "personal stake" in continuing the hunt for Irving, whilst Sheva maintains the two of them ought to retreat and let the BSAA deal with the situation more properly. It is here that Chris reveals to Sheva his desire to find Jill, to confirm his suspicion that Jill is alive. Sheva, convinced by Chris's resolve, asks to go along, and together they head into the Marshlands via fanboat. Into the Marshlands, after Irving.

Chris reflects on his last moment with Jill--Chris and Jill received a tip suggesting Albert Wesker was at the mansion of Ozwell Spencer, the founder of Umbrella. He recollects finding Wesker standing over the dead body of Spencer, the fight that erupted, and the death of Jill and Wesker. Sheva explains her motivation for enlisting in the BSAA; her parents were killed during Umbrella's activities and bio-experimentation, which took place across most of the African continent.

They enter the Marshlands and find the corpse of a BSAA soldier, and during their exploration of the swamp the pair discovers the natives, too, have been infected with Las Plagas. Chris and Sheva fight through the infected to the oil refinery, where they meet up with Josh Stone, who was separated from Delta Team during an attack and made his way to the refinery alone. Sheva explains the new situation to Josh--that the headquarters have been destroyed and that Chris believes his partner may be alive, possibly captive--and he quickly agrees to assist them. He mentions a boat docked on the far side of the refinery, near Irving's personal cruiser. Josh separates from the pair, going to ready the boat, and Chris and Sheva confront Irving on his cruiser. However, before they can board it, Irving activates a self-destruct sequence, and the pair have less than two minutes to leave the refinery before the sequence commences. In the frenzy, Sheva notices the hooded figure (and identifies the hooded figure's gender: female) speed away from Irving's cruiser in a small speed boat. The pair charge for the boat Josh has readied and race away from the refinery, in hot pursuit of Irving's cruiser, as it is rocked by several massive explosions.

Josh maneuvers the boat through several river-based floodgates and catches up with Irving's cruiser. Chris and Sheva board the cruiser, where they confront Irving, who comments the pair are "making him look bad." He injects himself with a Master Plagas, given to him by the hooded figure. In a narrative break from the story the hooded figure is shown coercing Irving into taking the Plagas, which would transform him permanently, as punishment for failing to stop Chris and Sheva. After leaping into the river, he promptly metamorphoses into a massive, tentacled beast. Using the weaponry on the cruiser, the pair quickly dispatch the monster, which spits out the deformed remains of Irving's human body. With his dying breaths, Irving reveals he knows the name Chris Redfield, that a cave nearby holds answers for the BSAA pair, should they choose to enter, and that the Uroboros project is almost finished, spelling certain doom for the world. Lastly, he expresses disappointment at the fact that "Excella" didn't find him worthy of a better B.O.W. Sheva recognizes the name "Excella" but cannot place it, but insists the cave is the last, best option.

Regrouped with Josh, the pair make their way into the cave. There, Sheva notices the boat used by the hooded figure to flee Irving's cruiser. Josh tries one last time to convince Chris and Sheva out of pursuing the hooded figure and the Uroboros project. When they refuse, Josh resigns to their argument. He leaves, vowing to bring backup for the pair. They continue into the cave and find an ancient underground city, populated entirely by infected natives.

Meanwhile, deep within the cave, Excella Gionne is shown tending to Wesker. She administers him a shot and admires his foresight regarding the tactical use of Las Plagas to distract the BSAA from the Uroboros project. Then she implies she ought to have a more central role in Wesker's New World, to which he remarks coldly, "Your position at Tricell is secured." The hooded figure enters the room and informs Excella and Wesker that Chris Redfield has reached the facility. Excella scoffs and gauges Wesker for concern, but he remains stoic, intolerant of delay. The hooded figure and Excella leave the room as Wesker looks back on his murder of Ozwell Spencer. Revelling in satisfaction, Wesker peers out over a collection of missiles labeled with the word "Uroboros" and credits the creation of Uroboros to Spencer himself.


The single-player experience is based on the overhaul made to the franchise in Resident Evil 4, but includes cooperative gameplay. The new character, Sheva Alomar, supports Chris with covering fire and can use healing items to mend the party's injuries. When two human players begin a game in co-op, the secondary player controls Sheva. Sheva is left-handed, which orients the camera over her left shoulder, as opposed to the right shoulder in the case of Chris (and Jill Valentine and Albert Wesker in the game's Mercenaries mode). This was done to give the game a more pleasing visual aesthetic in split-screen mode.

Due to the cooperative nature of the game, Resident Evil 5 departs from the original formula and its gameplay is of a faster-paced, more action-oriented nature. The game pits the player(s) against large groups of enemies, often in wide, mutli-leveled areas. The player does not accompany his/her partner at all times and occasionally the puzzles call for a separation between the pair. Furthermore, players can play the entire game with their friends online or offline through co-op mode via Xbox Live, Playstation Network, Steam, system link, or through splitscreen. A new player can jump in and out at any given moment.

The large number of enemies can often overwhelm the players. They may also find themselves ambushed by enemies, and that is where the cooperative nature of the game comes into play. At some points, various enemies grab the characters which can be halted by help from the player's partner. The game also features a dying mode. This prevents the player from dying outright after taking too much damage. Instead, it puts the character in a vulnerable position unable to do anything but walking slowly until the player's partner revives him/her.

Say it with me: Not a zombie!
Say it with me: Not a zombie!

Past misconceptions that Resident Evil 5 would introduce a new control scheme that would allow players to move and shoot have been extinguished. The game retains roughly the same control scheme that Resident Evil 4 had with a few changes. Four types of control schemes are available, and the default one allows the player to fire weapons with the right trigger button. Displaying a map in the top right corner of the screen can now be done by pressing a shoulder button.

Another improvement to the Resident Evil model is the inventory system. It is now mapped to a face button where both Chris and Sheva's inventories are shown on the screen. Players can request, give or exchange items with their partner. Chris and Sheva can each carry only up to nine items in their inventories, which considering the large number of weapons, items, and ammo types seems oddly insufficient. There is also no upgrade option concerning the inventory space. Two optional vests, which reduce the damage received from melee attacks or bullet wounds, can be purchased from the store. Using them means they take up a slot in the player's already-limited inventory for the entire duration of a level. The items on the top, bottom, middle left, and middle right of the nine spaces are assigned to the d-pad for instant access, allowing for quicker weapon swapping during combat. The inventory can be organized after finishing/reloading missions. There players can upgrade their weapons, change the placement of items in their inventory, trade weapons (except, oddly, in co-op mode, where each weapon is effectively bound on pickup) and transfer unneeded things to their storage. To add to the intensity, in levels, all inventory management is done in real time, meaning the player is completely exposed while doing so.

Except for a few traditional puzzles, most of the puzzles in the game are cooperative and require both characters to work together to solve. It should be mentioned that the aforementioned puzzles are also somewhat harder this time around.

The latest entity in the Resident Evil franchise is significantly more action-oriented and most often the player trades heavy gunfire with the enemies, as a result the game allows players to take cover behind objects and walls at predetermined locations where the threat of being shot is high. The system vaguely resembles the cover system seen in Gears of War. Most, but not all, of the covers are indestructible which provides a secure shield for the player to survive the situation.

Boss battles are an integral part of the experience and contain exciting actions and abrupt quick time events. Like previous games in the series, some bosses can't be defeated by simply shooting them until they die. They must receive a certain amount of damage in order to advance to a stage at which they can be defeated.




Main page: M9 Pistol
Firepower: 150 - 250
Reload speed: 1.70 - 1.36 seconds
Capacity: 10 - 100 bullets
Special - Critical percentage: 1 - 4%

Note: Fully upgrading a M92F unlocks the M93R in the store.
H&K P8
H&K P8

H&K P8

Main page: USP .45
Firepower: 140 - 300
Reload speed: 1.53 - 0.85 seconds
Capacity: 9 - 25 bullets
Special - Piercing power: 2 - 5 enemies
SIG P226
SIG P226

SIG P226

Main page: SIG Sauer P226
Firepower: 180 - 480
Reload speed: 1.70 - 1.62 seconds
Capacity: 8 - 16 bullets
Special - None


Main page: M93 Raffica
Firepower: 170 - 400
Reload speed: 1.70 - 1.36 seconds
Capacity: 10 - 30 bullets
Special - 3 shot burst


Ithaca M37

Ithaca M37
Ithaca M37
Main page: Ithaca 37
Firepower: 200 - 400
Reload speed: 3.00 - 2.40 seconds
Capacity: 6 - 25 shells
Special - Critical percentage: 1 - 2%

Note: Fully upgrading a Ithaca M37 Unlocks the Hydra in the store.


Main page: Benelli M3 Super 90
Firepower: 300 - 900
Reload speed: 3.00 - 2.70 seconds
Capacity: 5 -10 shells
Special - None
Jail Breaker
Jail Breaker

Jail Breaker

Main page: Armsel Striker
Firepower: 180 - 350
Reload speed: 1.82 seconds
Capacity: 5 - 15 shells
Special - Attack range: 7 -15


Main page: Hydra
Firepower: 280 - 550 x3
Reload speed: 3.67 - 3.30 seconds
Capacity: 4- 10 shells
Special - Attack range: 7 - 15

Machine Guns


Main page: Skorpion vz. 61
Firepower: 50 - 100
Reload speed: 2.83 - 2.27 seconds
Capacity: 50 -300 bullets
Special - Critical percentage: 1 - 3%

Note: Fully upgrading a VZ61 unlocks the Gatling Gun in the store.


Main page: MP5
Firepower: 60 -120
Reload speed: 2.70 - 2.10 seconds
Capacity: 45 - 150 bullets
Special - Piercing power: 2 - 4 people


Main page: AK-74
Firepower: 90 -250
Reload speed: 2.83 - 2.55 seconds
Capacity: 30 -50 bullets
Special - None
SIG 556
SIG 556

SIG 556

Main page: SIG SG 556
Firepower: 80 -180
Reload speed: 2.55 - 1.42 seconds
Capacity: 40 -80 bullets
Special - None
Gatling Gun
Gatling Gun

Gatling Gun

Main page: Gatling Gun

Note: The Gatling gun, due to its extreme weight and kickback, can only be used by the exceptionally strong Chris Redfield.



Main page: Sako M75
Firepower: 750 - 2000
Reload speed: 3.67 - 3.30 seconds
Capacity: 6 -50 bullets
Special - None

Note: Fully upgrading a S75 unlocks the Longbow in the store.
Dragunov SVD
Dragunov SVD

Dragunov SVD

Main page: Dragunov
Firepower: 650 -1300
Reload speed: 2.83 - 2.41 seconds
Capacity: 7 -18 bullets
Special - None


Main page: PSG-1
Firepower: 600 -1200
Reload speed: 2.55 - 1.70 seconds
Capacity: 5 - 15 bullets
Special - Scope Upgrade: 1 - 2


Main page: Longbow
Note: the Longbow can only be used by Sheva Alomar, though the specific reason for this is uncertain. It has unlimited arrows in its quiver and is the only weapon in the game that lacks a laser sight, for obvious reasons.


S&W M29

S&W M29
S&W M29
Main page: S&W M29
Firepower: 1500 -3200
Reload speed: 3.53 - 2.83 seconds
Capacity: 6 -12 bullets
Special - Piercing power: - 2 - 3 people

Note: Fully upgrading a S&W M29 unlocks the S&W M500 in the stores.
L. Hawk
L. Hawk

L. Hawk

Main page: Desert Eagle
Firepower: 1400 -3000
Reload speed: 1.70 - 1.36 seconds
Capacity: 5 - 8 bullets
Special - Piercing power: 3 - 7 people
S&W M500
S&W M500

S&W M500

Main page: S&W M500
Firepower: 2100 - 5000
Reload speed: 3.53 - 3.18 seconds
Capacity: 5 -6 bullets
Special - Piercing power: 2 - 3 people


Grenade Launcher

Grenade Launcher
Grenade Launcher
Main page: MGL
Explosive rounds: Basic rounds for the grenade launcher, has a small splash damage radius.
Flame rounds: A ammunition that creates a fire on the ground and causes 500 points of damage.
Acid rounds: Does 500 points of damage and knocks the enemies down.
Electric rounds: Used to kill parasites and does 400 points of damage.
Nitrogen rounds: Freezes the enemies, allowing them to be shattered in one hit and causes 100 points of damage.
Flash rounds: Stuns the enemies, kills parasites and causes 100 points of damage.
Rocket Launcher
Rocket Launcher

Rocket Launcher

Main page: RPG-7
It shoots rockets, it's a rocket launcher!


Common Majini

Carrying on from the role of the Ganado in Resident Evil 4, the Majini and its varieties are the most common adversary encountered throughout Resident Evil 5. Like the Ganado, they differ from zombies in that they exhibit some degree of intelligence and are much more so aggressive than the zombies of entries past.

There are three distinctive iterations of Majini found throughout Resident Evil 5:

Village Majini - There are first the civilians of the African town Kijuju who will function much like the Ganado wielding shovels, sickles, dynamite and other such rudimentary weapons.
Wetlands Majini - These are the Majini who were once apart of an African tribe living amongst the wetlands. This kind is significantly more agile and can leap impressive distances to attack the player. Their weapons consist of bows, and spears and shields, giving them ample defense and a longer reach of attack than the villager Majini.
Soldier Majini - Finally there are the soldier Majini, who are the most advanced of the three Majini varieties. They are intelligent enough to know how to use automatic firearms and utilise cover, work together more efficiently, and will even make sound use of grenades, cattle prods and bulletproof shields. The Soldier Majini suffer one notable drawback, however, in that some will often be found wearing an array of grenades over their chest allowing players to take advantage and kill the Majini instantly by shooting the grenades.

Common Majini Mutations

Like the Ganado before them, once Majini have taken enough damage there is often a high chance that they will mutate into something further.

Cephalo - The most common mutation, usually brought forth after a successful headshot, Cephalo is a plagas that protrudes out of a Majini's neck, almost resembling a large centipede. The Majini will no longer make use of any weapons they previously used and will instead use the plagas almost like a whip to swipe the player. Because of the many skittering legs that litter the plagas, simply being too close to the mutated Majini can inflict damage without the Majini actually initiating an attack. Damage to the plagas host is now largely ineffective, and the Majini from then on is most vulnerable by shooting the plagas itself.
Kipepeo - The second most common mutation, and another that is largely ported from one such Ganado mutation in Resident Evil 4. This one is a form a flying plagas that bursts out of the Majini's back once it has received enough damage. Once airborne and out of its host, its attacks are sporadic and unpredictable, and it can also quickly dart out of the way should the player aim at it. Otherwise it is relatively weak and can be taken down in groups easy with a few accurate shotgun rounds.
Duvalia - Only encountered against the soldier Majini, the Duvalia, as is custom with mutations, occurs once the Majini has received so much damage. Then the Majini begins to rapidly mutate into what almost looks like an exotic flower. The entire upper-half of the Majini is enclosed within an impenetrable shell, with the vulnerable 'mouth' residing with. The Duvalia will primarily try to whack the player using its shell, but given the chance should the player get close enough will open its shell and 'chomp' the player, instantly placing the player in the dying state. The only way to kill it is to shoot the lower regions of the Majini, forcing the Duvalia to fall onto its knees with the shell open, then shooting the inside.
Explosion - While not a mutation per se, sometimes a soldier Majini will quickly begin to boil and eventually explode after it has taken enough damage.

Bui Kichwa

While they originally meant to be another Majini mutation, for the final game they are instead only encountered independently. Resembling a sort of exotic arachnid, their main attack is to quickly latch around the player. They do minimal damage, but they also restrict the player to only walking as they struggle to remove the Kichwa. This then allows other enemies in the vicinity to more easily attack the player.

They are otherwise dispatched easily enough with just one or two pistol rounds. Because of their small size, however, they are often able to strike outside of the player's view catching them off-guard.


Infected Doberman dogs, these are mostly encountered during the stages set in the Kijuju village and on Wesker's ship deck . They normally function as highly aggressive dogs, attempting to leap at the player. These can also mutate, however the catalyst is if they are not killed quickly enough rather than should they receive a certain degree of damage.

Once mutated, their heads open up revealing a large vertically aligned array of sharp teeth surrounding plagas tentacles in the middle. During this phase, they can withstand a much more significant amount of damage before dying, and they will often attempt to leap onto the player and slam their 'mouth' around the character's face killing them instantly.

Big Man Majini

A sub-boss of sorts encountered amidst groupings of the villager and soldier Majinis. They are pot bellied and carry a lot of strength - enough to withstand many close-range shots from a shotgun. They are formidable when close, however, and can knock the player onto the ground with ease should any one of his attacks hit.

While he is encountered amongst both villager and soldier Majini, the only difference between the two is cosmetic; his villager iteration is seen wearing shorts while the soldier iteration is wearing urban camo pants and boots.

Chainsaw Majini

Another sub-boss, the Chainsaw Majini is the 'spiritual successor' to Dr Salvador from Resident Evil 4, as they utilise the same sort of chainsaw-related attacks and are equally as sturdy. Though unlike Salvador, before Chainsaw Majini strike they tend to laugh manically often giving the player an added second to escape the Majini's attack range.

There are two versions of the Chainsaw Majini distinguished by the color of their trousers. The Chainsaw Majini wearing red, once killed, will stay dead. The ones wearing blue, however, once bested will soon get up and begin to flail madly with their Chainsaw making them much more so dangerous than usual. To compensate, their health is kept to be relatively low during this phase.

Executioner Majini

Huge, intimidating lumbering Majini, these are only encountered once during the main game, though are much more prevalent in other areas of the game including the Mercenaries modes and Desperate Escape DLC story.

Wielding a massive hammer, they will pull it along the ground and slowly slam it unto the player should the player be close enough. The attack itself will empty a character's entire health bar, leaving them in the dying state. Besides that, the Executioner may also pick up the player forcing them to quickly tap a button to escape, or to rely on their partner to save them. If neither is successful, the Executioner throws the player to the ground and will execute and kill the player instantly - ignoring the dying state completely.

There is another variant encountered only in the Prison map for the Mercenaries modes. It functions exactly the same as the regular Executioner, though it has a different appearance, wearing less clothing with a noticeably tight red leather sack over its head.

Giant Majini

Encountered alongside the infected Sodibaya Tribe of Majini, Giant Majini earn their moniker well, standing at maybe 12ft tall equipped with a huge crafted mace. Wearing an indestructible tribal mask that completely covers their head, they are otherwise unarmored across the rest of their body. They are still highly resistance to damage all the same, however.

Using their large mace for attacks, they will most often swing it within close proximity doing severe damage to players caught within range. Besides their height, they are also often easy to pick out by ear due to the warcries they'll make to let their presence be known.

Gatling Gun Majini

Sharing a particular resemblance to the 'J.J' Ganado from Resident Evil 4, Gatling Gun Majini's are stocky Majini equipped with, like their name implies, gatling guns. Chomping on a cigar, sporting aviators and a beret, these Majini's are understandably only encountered amongst the soldier Majini. They will of course primarily use their gatling gun to rip through any players they manage to catch within their fire, though they can also use the gatling gun to smack the player away should they get close enough.