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Call of Duty 4: Modern Warfare - Game of the Year Edition

Call of Duty 4: Modern Warfare - Game of the Year Edition / PlayStation 3
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First-Person Shooter

Modern Military


Modern Military

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Titles rated M (Mature) have content that may be suitable for persons ages 17 and older. Titles i...


Aspyr Media, Inc.



<h2>Overview</h2><p>Call of Duty 4 is a first person shooter that takes the action into modern times, a major change for the series. It includes an intense single player campaign and a deep multiplayer experience that allows players to level up and unlock weapons, as well as other things. It was developed by Infinity Ward and released for the <a href="/xbox-360/60-20/">Xbox 360</a> , <a href="/playstation-3/60-35/">PlayStation 3</a> and <a href="/pc/60-94/">PC.</a> It was later ported to the <a href="/mac/60-17/">Mac</a> by <a href="/aspyr-media-inc/65-388/">Aspyr Media</a>, and also to the <a href="/wii/60-36/">Nintendo Wii</a>.</p><h2>Plot</h2><p>In Call of Duty 4, the player assumes the role of two characters in the fictional war that takes place in the game. <a href="">Sgt. John "Soap" MacTavish</a>, a member of the <a href="">British S.A.S</a>. and <a href="">Sgt. Paul Jackson</a>, a member of the <a href="">United States Marine Corps</a>. Though missions for both characters take place in different locations they are both fighting toward the same goal; to stop the terrorist forces of <a href="">Khaled Al-Asad</a> and <a href="">Imran Zakhaev</a> from using a nuclear weapon they have obtained.</p><div class="js-item-cage" rel="image" title="image" id="697282"><div class="wiki-img-right"><div class="wiki-img-thumb"><a href="" title="The art of infiltration"><img id="697282" src="" alt="The art of infiltration" /></a><div class="item-caption">The art of infiltration</div></div></div></div><p>The game starts off with the player taking control of Soap, as the newest member of <a href="/captain-price/94-330/">Captain Price's</a> S.A.S. team. This acts as the tutorial mission, allowing players to grasp the basics of the game. This 'mission' also suggests a difficulty level to suit the player's ability based on how well they perform. It should be noted players don’t have to use the option recommended if they wish to use an easier or more difficult setting. After Soap finishes the group's obstacle course, he and other S.A.S. members are briefed for their upcoming mission to board a Russian merchant ship located in the Bering Sea to determine if any cargo contains a nuclear device. Upon entering the vessel and killing the well armed crew they confirm that there is a nuclear device on board, obtaining the manifest to further their investigation. But almost immediately upon verifying the deadly cargo, the ship is attacked by MiG fighter jets forcing the team to escape the sinking ship.</p><p>Having looked over the cargo manifest, it is revealed that a Middle Eastern rebel faction and a Russian Ultranationalist faction are working together. Ultranationalist leader Imran Zakhaev wishes to return Russia back into the Soviet Union and rebels against the current government. To avoid any attention, Zakhaev funds a militia in an unnamed Middle Eastern country led by terrorist Khaled Al-Asad. The country president Al-Fulani is sent to be executed personally by Al-Asad on live television.</p><p>Soon after the live execution, the S.A.S, aided by <a href="/sergeant-kamarov/94-16897/">Sgt. Kamarov</a> and Russian military are sent to search for an informant named Nikolai. Nikolai appears in all of the games in the series, though his real name is never given. Nikolai's cover is blown when he attempts to work undercover within the Ultranationalist movement. The joint operation is a success, and Nikolai is evacuated on a friendly helicopter. The helicopter is shot down during their travels, though Kamarov, Price, Soap and Nikolai all survive. A friendly AC-130 is called in to provide gunship support, as the Ultranationalist forces rally to find the survivors from the crash.</p><p>While Captain Price, <a href="/gaz/94-1607/">Gaz</a>, and Soap were rescuing Nikolai, the United States initiate a full on assault on the Middle Eastern country to stop Al-Asad. Sgt. Jackson, <a href="/staff-sgt-griggs/94-1610/">Staff Sgt Griggs</a>, <a href="/lt-vasquez/94-1846/">Lt. Vasquez</a>, and the United States Marine Corps search for Al-Asad who might have been located in a television station broadcasting the anti-western propaganda. They fail, as he is never found in the station. It is shown that the station is playing a recording of the speech, as opposed to an actual live speech.</p><p>The Marines then help to push Al-Asad's forces out of the capital city. The player fights during the final assault on the remnants of Al-Asad's forces. Central Command comes through and indicates the Navy SEALs have discovered a nuclear weapon in the city, and that the US forces are to fall back and escape the city. During the evacuation, the player's team choose to try and evacuate a crashed AH-1 Cobra helicopter pilot. The evacuation of the injured pilot seems successful, but as the team's helicopter flies away the nuke detonates. The helicopter spins out of control and crashes to the ground, while Vasquez and the rest of the team are badly injured and killed. Jackson survives the initial blast. Severely injured he attempts to crawl away, but in his final moments sees the entire capital's destruction. Jackson dies a few seconds later from radiation poisoning, with all the player's controls restricted to a slow crawl.</p><div class="js-item-cage" rel="image" title="image" id="487042"><div class="wiki-img-left"><div class="wiki-img-thumb"><a href="" title="Mushroom cloud from the nuclear blast."><img id="487042" src="" alt="Mushroom cloud from the nuclear blast." /></a><div class="item-caption">Mushroom cloud from the nuclear blast.</div></div></div></div><p>Captain Price, Gaz, and Soap received intel from Nikolai that Al-Asad is hiding out in <a href="/azerbaijian/95-908/">Azerbaijian</a>, where they finally capture him. During interrogation, Al-Asads phone rings and then Price answers, discovering that it was Zakhaev who supplied the bomb. Price executes Al-Asad and reflects upon a failed assassination he engaged in during 1996, when Price himself was only a Lieutenant. Alongside his superior officer, Captain MacMillan, the two men infiltrate the Ukrainian city of Pripyat after its abandonment due to the 1986 Chernobyl disaster.</p><p>The goal of their infiltration is to eliminate Imran Zakhaev during an arms deal. The two man team make it to a vantage point in a ruined hotel, from which they can see the entire deal. MacMillan identifies Zakhaev, but due to the wind speed the Coriolis effect comes into play (this is the only time in the entire series where wind impacts on bullet travel). Price fires a .50 anti-tank round at Zakhaev, which successfully hits the target. While the shot strikes only an arm, the two men believe that the blood loss will be fatal in itself. They escape the hotel, having to shoot the pilot from a helicopter gunship preparing a strafing run of the hotel.</p><p>They flee the hotel, running to an extraction point where they were to be rescued by a helicopter. A hostile chopper attacks, and both Price and MacMillan manage to take out the pilot. The helicopter crashes, hitting MacMillan and rendering him unable to walk. Price carries him through the city towards the extraction point, where they wait for the friendly helicopter to arrive and fight off enemy soldiers who come in droves.</p><p>Members of the S.A.S., the Russian military, and the Marine Corps including friend of Sgt. Jackson, Staff Sgt. Griggs, form a joint operation to take down Zakhaev. Their first objective is to capture his son, <a href="/victor-zakhaev/94-27/">Victor</a>, in hopes to learn his whereabouts. Victor flees from the attempted ambush, and the team are forced to chase him through a city in order to extract information. Victor makes his final stand on the roof of an apartment block, and Soap is instructed to take his pistol from him. When Soap nears, Victor turns the gun on himself and commits suicide in front of the entire group.</p><p>Blaming the western world for the death of his son, Zakhaev plans an attack on the eastern coast of the United States with Russian missiles in order to exact vengeance. The combined US/UK forces arrive at the launch facility, attempting to kill Imran Zakhaev and secure the base. Before they can do so, Zakhaev manages to launch two nuclear missiles towards the US' eastern coast. The team are forced to sprint through the nuclear facility to reach the control room and kill the missiles in the air.</p><div class="js-item-cage" rel="image" title="image" id="553622"><div class="wiki-img-right"><div class="wiki-img-thumb"><a href="" title="This is an explosion"><img id="553622" src="" alt="This is an explosion" /></a><div class="item-caption">This is an explosion</div></div></div></div><p>The joint ops forces successfully disarm the missiles before they reach their targets but are soon surrounded by Ultranationalist forces. All of the surviving soldiers take off in stolen jeeps through the countryside around the nuclear base, with soldiers pursuing them in trucks and other jeeps. They are eventually cornered when an Ultranationalist <a href="/mil-mi-24-hind/93-264/">Hind</a> helicopter fires a missile at the bridge they are on, leaving them unable to escape.</p><p>Kamarov's men attempt to arrive and ambush the Ultranationalist forces, though are unable to do so. The team are floored when a gas tanker is blown up. Griggs attempts to pull Soap behind cover but is shot in the throat while doing so, and is killed within seconds from blood loss. The player observes as Zakhaev disembarks from the Hind, and begins to execute members of the team. Zakhaev shoots Gaz in the back of the head, as he attempts to look around.</p><p>Kamarov's forces arrive in time to destroy the Hind Zakhaev arrived on. Distracted by the destruction of the gunship, Zakhaev looks around alongside the two bodyguards with him. Price uses the chance to slide his pistol to Soap, who kills the three men while they are unaware. The story continues five years later in the sequel, <a href="/modern-warfare-2/61-24713/">Modern Warfare 2</a>. There is an extra level, appropriately named "Epilogue," in which the player (it is unknown who the player controls) and a team secure a VIP on board a plane in flight. The mission is notoriously difficult to complete on Veteran due to the tight corridors, limited health, and time limit of only sixty seconds.</p><h2>Multiplayer</h2><p>Like previous games in the series, Call of Duty 4 also has a multiplayer side, with different adversarial and objective-based modes that range from simple <a href="">team deathmatch</a> to games where one team must plant a bomb while the other defends the bombing positions. The players in COD4's multiplayer are class-based, and players quickly earn the ability to customize their own class. Aside from choosing a weapons loadout, each class also has three "perks," which are unique abilities that fall into three different lists to help keep them balanced. Perks include the ability to hold more ammunition, faster reload times, the ability to drop a live grenade whenever you die ("martyrdom"), and so on. Players earn in-game support attacks for getting kill streaks, allowing them to turn on radar to see enemy movements, or call in air strikes or chopper support to eliminate enemies.</p><div class="js-item-cage" rel="image" title="image" id="874287"><div class="wiki-img-left"><div class="wiki-img-thumb"><a href="" title="Multiplayer gameplay"><img id="874287" src="" alt="Multiplayer gameplay" /></a><div class="item-caption">Multiplayer gameplay</div></div></div></div><p>Players also have levels of experience, and getting kills or completing objectives in multiplayer games gives experience points. Going up in level unlocks additional weapons and perks. The player level tops out at 55, at which point players either keep all of their unlocked gear or opt for "prestige mode," which rolls everything to level one, but displays a new icon to other players to broadcast the choice to unlock everything all over again. There are ten total levels of prestige.</p><p>In April 2008, a downloadable pack of 4 maps was released for the PS3 and 360 versions at a price of $10. The maps included are: Creek, Broadcast, Chinatown, and a bonus map named Killhouse. Killhouse is mostly comparable to Shipment; the map can only be played on the modes Team Tactical and Cage Match. As a testament to the game's following, over one million people purchased the add-on on the Xbox 360 in the first nine days after its release. The PC version of the game received the map pack for free upon the release of the v1.6 patch in June 2008.</p><p>Another interesting element to the game is challenges. To help boost your XP and get to the highest rank, Infinity Ward has put challenges in. Each challenge will give you some experience points ranging from 50 to 1000. For most challenges you have to get a certain amount of kills or <a href="">headshots</a> with a gun. Other challenges consist of calling in 30 air strikes or survive for an entire match. When you rank up you unlock more challenges making it easier to get to the next rank. Some challenges have I II III next to them signifying what stage of the challenge you're on. The more advanced a challenge stage is, the harder it is to complete it and/or the more time consuming it is.</p><h2>Multiplayer Game Modes</h2><p>Call of Duty 4: Modern Warfare features 13 different game modes.</p><p>On the consoles these are:</p><table class="t-editor with-border full-width"><tbody><tr><th>Free-For-All</th></tr><tr><td><h3>Free-For-All</h3>4-8 Player Straight up slayer. Every man for himself, kill everyone. Score limit of 125 points with 5 points for a kill.</td></tr><tr><td><h3>Old School Free-For-All</h3>4-8 Player Straight up Deathmatch. Every man for himself, kill everyone. No classes, weapons are pick ups, health increased, no health regeneration and jumps are higher. Score limit of 125 points with 5 points for a kill.</td></tr><tr><td><h3>Cage Match</h3><p>1-vs-1 Deathmatch. 10 points for a kill with a score limit of 100.</p></td></tr></tbody></table><table class="t-editor with-border full-width"><tbody><tr><th>Team Based</th></tr><tr><td><h3>Team Deathmatch</h3>6-vs-6 Straight up team deathmatch. Use teamwork to eliminate enemy players and reach the score limit of 750 points by earning 10 points per kill. Being one of the defining modes of the first-person shooter experience, Team Deathmatch typically has the highest number of players online.</td></tr><tr><td><h3>Mercenary Team Deathmatch</h3>6-vs-6 Team deathmatch with random teams. No parties allowed. Use teamwork to kill enemy players and reach the score limit of 750 points by earning 10 points per kill.</td></tr><tr><td><h3>Domination</h3>Up to 16 players trying to capture and hold 3 different flag locations placed around the map. There are three flags, identified as A, B, and C. A and C are close to their team's respective spawns, so much of the fighting ensues over Flag B. Should A or C be captured the spawns could be shuffled.</td></tr><tr><td><h3>Ground War</h3>9-vs-9 Big team games. Team Deathmatch &amp; domination. Score limit is 1000 in Team Deathmatch with 10 point kills. Score limit is the same in Ground war domination as it is in regular domination.</td></tr></tbody></table><table class="t-editor with-border full-width"><tbody><tr><th>Objective Based</th></tr><tr><td><h3>Sabotage</h3>6-vs-6 A neutral bomb is placed in the middle of the map and teams attempt to take the bomb and destroy the enemy's objective. The bomb carrier can be seen by all players. To win a team must plant the bomb at the enemy's objective and prevent the opposing team from defusing the bomb. If you die, the respawn time is seven seconds per respawn. This enables the other team to get a better chance of planting the bomb at the objective and holding it.</td></tr><tr><td><h3>Headquarters</h3>6-vs-6 A neutral base is marked to capture in the level. Each team fights to capture and hold the headquarters. You earn points by holding the headquarters but the team that holds the headquarters does not respawn if they are killed whilst holding the HQ. All players on the holding team will respawn once the HQ is destroyed by the enemy or after 60 seconds when the HQ is moved. Score limit of 250, 5 points are earned every 5 seconds a team holds the HQ.</td></tr><tr><td><h3>Search &amp; Destroy</h3>6-vs-6 The attacking team must plant a bomb at one of 2 bomb plant sites to win, the defending team must either kill every member of the attacking team before they plant the bomb or they must defuse the bomb once it has been planted. For the attacking team to win they must either kill every member of the defending team or plant the bomb and prevent the defending team from defusing it before it detonates. The first team to win 4 rounds wins the match. Teams swap sides after 3 rounds</td></tr><tr><td><h3>Team Tactical</h3>3-vs-3 Smaller team games. Team Deathmatch, Domination, Sabotage, Headquarters and Search &amp; Destroy.</td></tr><tr><td><h3>Hardcore Team Deathmatch</h3>6-vs-6 Same as team Deathmatch but with limited HUD, Increased bullet damage and friendly fire is on. Score limit of 750 with 10 points for a kill. A player will lose 10 points for a team kill but this does not decrease the teams total. Respawn times are subject to how long you lived and how many enemies you killed. If you kill no-one and last two seconds, you will most likely have a longer respawn time than somebody who lived longer and had more kills. If you kill your teammate, you will have to wait longer to respawn than normal.</td></tr><tr><td><h3>Hardcore Search &amp; Destroy</h3>6-vs-6 Same as Search &amp; Destroy but with limited HUD, increased bullet damaged and friendly fire is on. The first team to win 4 rounds wins the match. Teams swap sides after 3 rounds. Players lose 50 points for a team kill. Once you die, you don't respawn until the next round, even if you are killed by friendly fire.</td></tr><tr><td><h3>Hardcore HQ</h3>Hardcore HQ requires a lot more than just spamming the HQ position with grenades and running in guns blazing. Hardcore HQ encourages more tactical gameplay and communication to win with increased damage, no HUD elements, and friendly fire on.<p>On February 26th 2009 the Hardcore Headquarters playlist was added, this is the only one of the 7 playlists announced by Robert Bowling the Director of Communications/Community Manager for Infinity Ward to be released so far.</p></td></tr></tbody></table><h2>Available Weapons, Equipment, And Attachments</h2><p>The following is a list of the available weapons in the game including their maximum and minimum amount of damage that their bullets can do. It should be noted that these stats are gathered from the game menus, and the menus are known to be incorrect, though are included for completion:</p><h3>Assault Rifles</h3><table class="t-editor full-width with-border"><tbody><tr><th>Name</th><th>In-Game Stats</th><th>Fire Mode</th><th>Image</th><th>Information</th></tr><tr><td><a href="/m16a4/93-339/">M16A4</a></td><td><b>Accuracy:</b> 10/12<br /><b>Damage:</b> 7/12<br /><b>Range:</b> 9/12<br /><b>Fire Rate:</b> 9/12<br /><b>Mobility:</b> 8/12</td><td>Semi Automatic (3 Round Burst)</td><td><div class="js-item-cage" rel="image" title="image" id="1756683"><div class="wiki-img-right"><div class="wiki-img-thumb"><a href="" title=""><img id="1756683" src="" alt="" /></a><div class="item-caption"></div></div></div></div></td><td>As a starting weapon in the game, the M16A4 sees plenty of usage. It is powerful, highly accurate, and has minimal recoil at best. It is a popular long-range assault rifle, though it is rarely used with standard iron sights since they are relatively obstructive when compared to the available alternatives.</td></tr><tr><td><a href="/ak-47/93-187/">AK-47</a></td><td><b>Accuracy:</b> 6/12<br /><b>Damage: 9</b>/12<br /><b>Range:</b> 9/12<br /><b>Fire Rate: 6</b>/12<br /><b>Mobility:</b> 8/12</td><td>Fully Automatic</td><td><div class="js-item-cage" rel="image" title="image" id="1756686"><div class="wiki-img-right"><div class="wiki-img-thumb"><a href="" title=""><img id="1756686" src="" alt="" /></a><div class="item-caption"></div></div></div></div></td><td>The AK-47 is one of the most popular assault rifles in the world, and it is no exception within the game. It is the first automatic assault rifle available and the recoil is more of a considerable issue than with the M16, though the AK's combination of damage and relative accuracy wins it a lot of favor.</td></tr><tr><td><a href="/hk-g3/93-2353/">G3</a></td><td><b>Accuracy:</b> 11/12<br /><b>Damage: 9</b>/12<br /><b>Range:</b> 9/12<br /><b>Fire Rate: 4</b>/12<br /><b>Mobility:</b> 8/12</td><td>Semi Automatic</td><td><div class="js-item-cage" rel="image" title="image" id="1756687"><div class="wiki-img-right"><div class="wiki-img-thumb"><a href="" title=""><img id="1756687" src="" alt="" /></a><div class="item-caption"></div></div></div></div></td><td>The G3 is a German-made rifle, boasting high power and iron sights similar to the MP5. It is semi-automatic and is typically more common than the M14 in online play due to a number of reasons, though the lower recoil is a common reason. In the campaign it appears as fully automatic, though does not in multiplayer for balancing reasons.</td></tr><tr><td><a href="/hk-g36/93-1879/">G36C</a></td><td><b>Accuracy:</b> 8/12<br /><b>Damage:</b> 7/12<br /><b>Range:</b> 9/12<br /><b>Fire Rate:</b> 7/12<br /><b>Mobility:</b> 8/12</td><td>Fully Automatic</td><td><div class="js-item-cage" rel="image" title="image" id="1756688"><div class="wiki-img-right"><div class="wiki-img-thumb"><a href="" title=""><img id="1756688" src="" alt="" /></a><div class="item-caption"></div></div></div></div></td><td>The G36c is a compacted version of the <a href="/hk-g36/93-1879/">H&amp;K G36</a> rifle, and is similar to the <a href="/bushmaster-acr/93-2119/">Bushmaster ACR</a> in <a href="/modern-warfare-2/61-24713/">Modern Warfare 2</a> due to its lower damage but extreme accuracy. It is often compared to the M4 Carbine.</td></tr><tr><td><a href="/m4-carbine/93-622/">M4 Carbine</a></td><td><b>Accuracy:</b> 9/12<br /><b>Damage:</b> 5/12<br /><b>Range:</b> 9/12<br /><b>Fire Rate:</b> 9/12<br /><b>Mobility:</b> 8/12</td><td>Fully Automatic</td><td><div class="js-item-cage" rel="image" title="image" id="1756689"><div class="wiki-img-right"><div class="wiki-img-thumb"><a href="" title=""><img id="1756689" src="" alt="" /></a><div class="item-caption"></div></div></div></div></td><td>The M4 Carbine is similar to the M16A4 in looks, though comes with a foregrip under the barrel. In addition it also experiences more recoil due to its fully-automatic firing pattern.</td></tr><tr><td><a href="/m14-rifle/93-657/">M14</a></td><td><b>Accuracy:</b> 9/12<br /><b>Damage:</b> 9/12<br /><b>Range:</b> 9/12<br /><b>Fire Rate:</b> 4/12<br /><b>Mobility:</b> 8/12</td><td>Semi Automatic</td><td><div class="js-item-cage" rel="image" title="image" id="1756690"><div class="wiki-img-right"><div class="wiki-img-thumb"><a href="" title=""><img id="1756690" src="" alt="" /></a><div class="item-caption"></div></div></div></div></td><td>The M14 is semi-automatic, and highly powerful. It visually looks similar to the M21, though has different damage and a 20-round magazine. It is normally used with the Red Dot Sight since the iron sights are very unpopular. In Hardcore mode this is less of a problem, meaning that it is frequently seen with a silencer.</td></tr><tr><td><a href="/stg-44/93-1442/">MP44</a></td><td><b>Accuracy:</b> 6/12<br /><b>Damage:</b> 9/12<br /><b>Range:</b> 9/12<br /><b>Fire Rate:</b> 3/12<br /><b>Mobility:</b> 8/12</td><td>Fully Automatic</td><td><div class="js-item-cage" rel="image" title="image" id="1756691"><div class="wiki-img-right"><div class="wiki-img-thumb"><a href="" title=""><img id="1756691" src="" alt="" /></a><div class="item-caption"></div></div></div></div></td><td>The MP44 is a bonus reward weapon in the game, intended as a homage to the previous WWII guns in the series. It is the final new gun unlocked, since the Gold Desert Eagle is a reskinned model of the same gun. The MP44 acts like a poorer version of the AK-47 but due to its usage difficulty, lack of attachments and perception as an older weapon it is used by some players.</td></tr></tbody></table><h3>Submachine Guns</h3><table class="t-editor full-width with-border"><tbody><tr><th>Name</th><th>Stats</th><th>Fire Mode</th><th>Image</th><th>Information</th></tr><tr><td><a href="/mp5/93-289/">MP5</a></td><td><b>Accuracy:</b> 10/12<br /><b>Damage:</b> 9/12<br /><b>Range:</b> 5/12<br /><b>Fire Rate:</b> 8/12<br /><b>Mobility:</b> 12/12</td><td>Fully Automatic</td><td><div class="js-item-cage" rel="image" title="image" id=""><div class="wiki-img-right"><div class="wiki-img-thumb"><a href="" title=""><img id="" src="" alt="" /></a><div class="item-caption"></div></div></div></div></td><td>The MP5 is the starting SMG, offering a good blend of power and accuracy. Many players find it ideal for these stats, and it is one of the more common weapons in online gameplay for this reason. The iron sights are similar to those of the G3, though they are bigger.</td></tr><tr><td><a href="/skorpion-vz-61/93-1731/">Skorpion</a></td><td><b>Accuracy:</b> 11/12<br /><b>Damage:</b> 9/12<br /><b>Range:</b> 3/12<br /><b>Fire Rate:</b> 9/12<br /><b>Mobility:</b> 12/12</td><td>Fully Automatic</td><td><div class="js-item-cage" rel="image" title="image" id=""><div class="wiki-img-right"><div class="wiki-img-thumb"><a href="" title=""><img id="" src="" alt="" /></a><div class="item-caption"></div></div></div></div></td><td>The Skorpion is the first SMG unlocked, and it is also the least popular most of the time. The Skorpion is highly accurate but has very low damage outside its range. Inside its range it is the most threatening weapon in the game, alongside a shotgun. It is the same as the <a href="/klobb/93-32/">Klobb</a> from <a href="/goldeneye-007/61-3166/">GoldenEye</a></td></tr><tr><td><a href="/uzi/93-260/">Mini-Uzi</a></td><td><b>Accuracy:</b> 9/12<br /><b>Damage:</b> 9/12<br /><b>Range:</b> 5/12<br /><b>Fire Rate:</b> 10/12<br /><b>Mobility:</b> 12/12</td><td>Fully Automatic</td><td><div class="js-item-cage" rel="image" title="image" id=""><div class="wiki-img-right"><div class="wiki-img-thumb"><a href="" title=""><img id="" src="" alt="" /></a><div class="item-caption"></div></div></div></div></td><td>The Mini-Uzi fires quickly but has low damage and mild recoil to counter balance this. The Mini-Uzi is seen as one of the more difficult weapons to use but due to the 32-round magazine, it is regularly fitted with a silencer or Red Dot Sight.</td></tr><tr><td><a href="/ak-74/93-2935/">AK-74u</a></td><td><b>Accuracy:</b> 8/12<br /><b>Damage:</b> 10/12<br /><b>Range:</b> 5/12<br /><b>Fire Rate:</b> 7/12<br /><b>Mobility:</b> 12/12</td><td>Fully Automatic</td><td><div class="js-item-cage" rel="image" title="image" id=""><div class="wiki-img-right"><div class="wiki-img-thumb"><a href="" title=""><img id="" src="" alt="" /></a><div class="item-caption"></div></div></div></div></td><td>The AK-74u, alongside the MP5, is by far the most common SMG seen. The iron sights are similar to those of the AK-47 in-game, but are slightly different. Statistically the AK-74u is almost identical to the MP5, but it is seen more regularly in eSports leagues.</td></tr><tr><td><a href="/fn-p90/93-615/">P90</a></td><td><b>Accuracy:</b> 9/12<br /><b>Damage:</b> 7/12<br /><b>Range:</b> 5/12<br /><b>Fire Rate:</b> 11/12<br /><b>Mobility:</b> 12/12</td><td>Fully Automatic</td><td><div class="js-item-cage" rel="image" title="image" id=""><div class="wiki-img-right"><div class="wiki-img-thumb"><a href="" title=""><img id="" src="" alt="" /></a><div class="item-caption"></div></div></div></div></td><td>The P90 is the last SMG unlocked, and offers high rate of fire alongside its 50-round magazine. Due to the size of the magazine the P90 has the largest capacity of any SMG in the game by a considerable margin.</td></tr></tbody></table><h3>Light Machine Guns</h3><table class="t-editor full-width with-border"><tbody><tr><th>Name</th><th>Stats</th><th>Fire Mode</th><th>Image</th></tr><tr><td><a href="/m249-saw/93-623/">M249 SAW</a></td><td><b>Accuracy:</b> 8/12<br /><b>Damage:</b> 5/12<br /><b>Range:</b> 9/12<br /><b>Fire Rate:</b> 9/12<br /><b>Mobility:</b> 4/12</td><td>Fully Automatic</td><td><div class="js-item-cage" rel="image" title="image" id="1757261"><div class="wiki-img-right"><div class="wiki-img-thumb"><a href="" title=""><img id="1757261" src="" alt="" /></a><div class="item-caption"></div></div></div></div></td></tr><tr><td><a href="/rpd/93-2354/">RPD</a></td><td><b>Accuracy:</b> 7/12<br /><b>Damage:</b> 9/12<br /><b>Range:</b> 9/12<br /><b>Fire Rate:</b> 6/12<br /><b>Mobility:</b> 8/12</td><td>Fully Automatic</td><td><div class="js-item-cage" rel="image" title="image" id="1757259"><div class="wiki-img-right"><div class="wiki-img-thumb"><a href="" title=""><img id="1757259" src="" alt="" /></a><div class="item-caption"></div></div></div></div></td></tr><tr><td><a href="/m60/93-1324/">M60</a></td><td><b>Accuracy:</b> 8/12<br /><b>Damage:</b> 10/12<br /><b>Range:</b> 9/12<br /><b>Fire Rate:</b> 3/12<br /><b>Mobility:</b> 4/12</td><td>Fully Automatic</td><td><div class="js-item-cage" rel="image" title="image" id="1757260"><div class="wiki-img-right"><div class="wiki-img-thumb"><a href="" title=""><img id="1757260" src="" alt="" /></a><div class="item-caption"></div></div></div></div></td></tr></tbody></table><h3>Shotguns</h3><table class="t-editor with-border full-width"><tbody><tr><th>Name</th><th>In-Game Stats</th><th>Fire Mode</th><th>Image</th></tr><tr><td><a href="/winchester-1200/93-2355/">W1200</a></td><td><b>Accuracy:</b> 3 / 12<br /><b>Damage:</b> 11 / 12<br /><b>Range:</b> 2+ / 12<br /><b>Fire Rate:</b> 2+ / 12<br /><b>Mobility:</b> 12 / 12</td><td>Pump Action</td><td><div class="js-item-cage" rel="image" title="image" id="557420"><div class="wiki-img-right"><div class="wiki-img-thumb"><a href="" title=""><img id="557420" src="" alt="" /></a><div class="item-caption"></div></div></div></div></td></tr><tr><td><a href="/m4-super-90/93-2356/">M1014</a></td><td><b>Accuracy:</b> <b>3 / 12</b> <b>Damage</b><b>9+ / 12</b> <b>Range</b><b>2 / 12</b> <b>Fire Rate</b><br /><b>4 / 12</b> <b>Mobility: 12 / 12</b></td><td>Semi Automatic</td><td><div class="js-item-cage" rel="image" title="image" id="557413"><div class="wiki-img-right"><div class="wiki-img-thumb"><a href="" title=""><img id="557413" src="" alt="" /></a><div class="item-caption"></div></div></div></div></td></tr></tbody></table><h3>Sniper Rifles</h3><table class="t-editor with-border full-width"><tbody><tr><th>Name</th><th>Stats</th><th>Fire Mode</th><th>Image</th></tr><tr><td><a href="/m40-sniper-rifle/93-2357/">M40A3</a></td><td><b>Accuracy:</b> 9+ / 12<br /><b>Damage:</b> 9+ / 12<br /><b>Range:</b> 12 / 12<br /><b>Fire Rate:</b> 2+ / 12<br /><b>Mobility:</b> 8 / 12</td><td>Bolt Action</td><td><div class="js-item-cage" rel="image" title="image" id="1758260"><div class="wiki-img-right"><div class="wiki-img-thumb"><a href="" title=""><img id="1758260" src="" alt="" /></a><div class="item-caption"></div></div></div></div></td></tr><tr><td><a href="/m21-sniper-rifle/93-1882/">M21</a></td><td><b>Accuracy:</b> 7 / 12<br /><b>Damage:</b> 8 / 12<br /><b>Range:</b> 12 / 12<br /><b>Fire Rate:</b> 6 / 12<br /><b>Mobility:</b> 8 / 12</td><td>Semi Automatic</td><td><div class="js-item-cage" rel="image" title="image" id="1758259"><div class="wiki-img-right"><div class="wiki-img-thumb"><a href="" title=""><img id="1758259" src="" alt="" /></a><div class="item-caption"></div></div></div></div></td></tr><tr><td><a href="/svd-dragunov/93-320/">Dragunov</a></td><td><b>Accuracy:</b> 7 / 12<br /><b>Damage:</b> 9+ / 12<br /><b>Range:</b> 12 / 12<br /><b>Fire Rate:</b> 6 / 12<br /><b>Mobility:</b> 8 / 12</td><td>Semi Automatic</td><td><div class="js-item-cage" rel="image" title="image" id="1758169"><div class="wiki-img-right"><div class="wiki-img-thumb"><a href="" title=""><img id="1758169" src="" alt="" /></a><div class="item-caption"></div></div></div></div></td></tr><tr><td><a href="/remington-700/93-2358/">R700</a></td><td><b>Accuracy:</b> 8+ / 12<br /><b>Damage:</b> 11 / 12<br /><b>Range:</b> 12 / 12<br /><b>Fire Rate:</b> 2+ / 12<br /><b>Mobility:</b> 8 / 12</td><td>Bolt Action</td><td><div class="js-item-cage" rel="image" title="image" id="1758253"><div class="wiki-img-right"><div class="wiki-img-thumb"><a href="" title=""><img id="1758253" src="" alt="" /></a><div class="item-caption"></div></div></div></div></td></tr><tr><td><a href="/barrett-m82/93-3886/">Barrett .50 Cal</a></td><td><b>Accuracy:</b> 7 / 12<br /><b>Damage:</b> 11 / 12<br /><b>Range:</b> 12 / 12<br /><b>Fire Rate:</b> 4 / 12<br /><b>Mobility:</b> 8 / 12</td><td>Semi Automatic</td><td><div class="js-item-cage" rel="image" title="image" id="1758255"><div class="wiki-img-right"><div class="wiki-img-thumb"><a href="" title=""><img id="1758255" src="" alt="" /></a><div class="item-caption"></div></div></div></div></td></tr></tbody></table><h3>Pistols</h3><table class="t-editor with-border full-width"><tbody><tr><th>Name</th><th>Stats</th><th>Fire Mode</th><th>Image</th></tr><tr><td><a href="/m9-pistol/93-940/">M9</a></td><td><b>Accuracy:</b> low/med<br /><b>Damage:</b> low<br /><b>Range:</b> close<br /><b>Fire Rate:</b> n/a<br /><b>Mobility:</b> 12 / 12</td><td>Semi Automatic</td><td><div class="js-item-cage" rel="image" title="image" id="1758258"><div class="wiki-img-right"><div class="wiki-img-thumb"><a href="" title=""><img id="1758258" src="" alt="" /></a><div class="item-caption"></div></div></div></div></td></tr><tr><td><a href="/usp-45/93-2670/">USP .45</a></td><td><b>Accuracy:</b> low/med<br /><b>Damage:</b> med<br /><b>Range:</b> close<br /><b>Fire Rate:</b> n/a<br /><b>Mobility:</b> 12 / 12</td><td>Semi Automatic</td><td><div class="js-item-cage" rel="image" title="image" id="1758254"><div class="wiki-img-right"><div class="wiki-img-thumb"><a href="" title=""><img id="1758254" src="" alt="" /></a><div class="item-caption"></div></div></div></div></td></tr><tr><td><a href="/m1911/93-61/">M1911</a></td><td><b>Accuracy:</b> low/med<br /><b>Damage:</b> med<br /><b>Range:</b> close<br /><b>Fire Rate:</b> n/a<br /><b>Mobility:</b> 12 / 12</td><td>Semi Automatic</td><td><div class="js-item-cage" rel="image" title="image" id="1758261"><div class="wiki-img-right"><div class="wiki-img-thumb"><a href="" title=""><img id="1758261" src="" alt="" /></a><div class="item-caption"></div></div></div></div></td></tr><tr><td><a href="/desert-eagle/93-90/">Desert Eagle</a></td><td><b>Accuracy:</b> low/med<br /><b>Damage:</b> med<br /><b>Range:</b> close<br /><b>Fire Rate:</b> n/a<br /><b>Mobility:</b> 12 / 12</td><td>Semi Automatic</td><td><div class="js-item-cage" rel="image" title="image" id="1758256"><div class="wiki-img-right"><div class="wiki-img-thumb"><a href="" title=""><img id="1758256" src="" alt="" /></a><div class="item-caption"></div></div></div></div></td></tr></tbody></table><h3>Equipment</h3><ul><li><a href="">Frag Grenade</a></li><li><a href="">Flashbang Grenade</a></li><li><a href="/flashbang/93-551/">Stun Grenade</a></li><li><a href="">Smoke Grenade</a></li><li><a href="">Knife</a></li><li><a href="">RPG</a></li><li><a href="">Claymore</a></li></ul><h3>Attachments</h3><ul><li><a href="">Grenade Launcher</a></li><li><a href="">Red Dot Sight</a></li><li><a href="">Silencer</a></li><li><a href="">ACOG Scope</a></li><li><a href="/attachable-grip/93-3410/">Grip</a></li></ul><h2>Perks</h2><p>There are a total of 22 perks available for use once they have been unlocked in Multiplayer. The 22 perks are split into 3 different groups. You can only use 1 perk from each group and if you choose to use a Grenade Launcher or Grip attachment on your weapon you will not be able to choose a perk from section 1.</p><h3>Section 1 Perks</h3><table class="t-editor with-border full-width"><tbody><tr><th>Name</th><th>Description</th><th>Image</th></tr><tr><td>C4 x2</td><td>Gives you the use of 2 explosive packages that can be detonated remotely.</td><td><div class="js-item-cage" rel="image" title="image" id="558236"><div class="wiki-img-right"><div class="wiki-img-thumb"><a href="" title="C4 x2"><img id="558236" src="" alt="C4 x2" /></a><div class="item-caption">C4 x2</div></div></div></div></td></tr><tr><td>Special grenades x3</td><td>Gives you 3 special grenades in your inventory instead of 1. This perk cannot be selected if you are using smoke grenades as your special grenade.</td><td><div class="js-item-cage" rel="image" title="image" id="558240"><div class="wiki-img-right"><div class="wiki-img-thumb"><a href="" title="Special Grenades x3"><img id="558240" src="" alt="Special Grenades x3" /></a><div class="item-caption">Special Grenades x3</div></div></div></div></td></tr><tr><td>RPG x2</td><td>Gives you an <a href="/rpg-7/93-682/">RPG-7</a> and two rocket propelled grenades for use alongside it.</td><td><div class="js-item-cage" rel="image" title="image" id="558239"><div class="wiki-img-right"><div class="wiki-img-thumb"><a href="" title="RPG-7 x2"><img id="558239" src="" alt="RPG-7 x2" /></a><div class="item-caption">RPG-7 x2</div></div></div></div></td></tr><tr><td>Claymore x2</td><td>Gives you two trip detonated mines. Typically ideal for snipers or for covering doors and ambushes.</td><td><div class="js-item-cage" rel="image" title="image" id="558237"><div class="wiki-img-right"><div class="wiki-img-thumb"><a href="" title="Claymore x2"><img id="558237" src="" alt="Claymore x2" /></a><div class="item-caption">Claymore x2</div></div></div></div></td></tr><tr><td>Frag x3</td><td>Gives you 3 grenades in your inventory instead of 1.</td><td><div class="js-item-cage" rel="image" title="image" id="558238"><div class="wiki-img-right"><div class="wiki-img-thumb"><a href="" title="Frag x3"><img id="558238" src="" alt="Frag x3" /></a><div class="item-caption">Frag x3</div></div></div></div></td></tr><tr><td>Bandolier</td><td>Gives you up to 3x more ammo.</td><td><div class="js-item-cage" rel="image" title="image" id="558234"><div class="wiki-img-right"><div class="wiki-img-thumb"><a href="" title="Bandolier"><img id="558234" src="" alt="Bandolier" /></a><div class="item-caption">Bandolier</div></div></div></div></td></tr><tr><td>Bomb Squad</td><td>Allows you to spot enemy explosive devices by placing a visible skull above them.</td><td><div class="js-item-cage" rel="image" title="image" id="558235"><div class="wiki-img-right"><div class="wiki-img-thumb"><a href="" title="Bomb Squad"><img id="558235" src="" alt="Bomb Squad" /></a><div class="item-caption">Bomb Squad</div></div></div></div></td></tr></tbody></table><h3>Section 2 Perks</h3><table class="t-editor with-border full-width"><tbody><tr><th>Name</th><th>Description</th><th>Image</th></tr><tr><td>Stopping Power</td><td>Increases weapon damage to 140%.</td><td><div class="js-item-cage" rel="image" title="image" id="558251"><div class="wiki-img-right"><div class="wiki-img-thumb"><a href="" title="Stopping Power"><img id="558251" src="" alt="Stopping Power" /></a><div class="item-caption">Stopping Power</div></div></div></div></td></tr><tr><td>Juggernaut</td><td>Takes 75 % of the damage that is dealt by explosives or bullets.</td><td><div class="js-item-cage" rel="image" title="image" id="558247"><div class="wiki-img-right"><div class="wiki-img-thumb"><a href="" title="Juggernaut"><img id="558247" src="" alt="Juggernaut" /></a><div class="item-caption">Juggernaut</div></div></div></div></td></tr><tr><td>Sleight of Hand</td><td>Reloads take half the normal time.</td><td><div class="js-item-cage" rel="image" title="image" id="558249"><div class="wiki-img-right"><div class="wiki-img-thumb"><a href="" title="Sleight of Hand"><img id="558249" src="" alt="Sleight of Hand" /></a><div class="item-caption">Sleight of Hand</div></div></div></div></td></tr><tr><td>Double Tap</td><td>Increases rate of weapon fire to 135%.</td><td><div class="js-item-cage" rel="image" title="image" id="558246"><div class="wiki-img-right"><div class="wiki-img-thumb"><a href="" title="Double Tap"><img id="558246" src="" alt="Double Tap" /></a><div class="item-caption">Double Tap</div></div></div></div></td></tr><tr><td>Overkill</td><td>Allows you to carry two primary weapons instead of a primary and a pistol.</td><td><div class="js-item-cage" rel="image" title="image" id="558248"><div class="wiki-img-right"><div class="wiki-img-thumb"><a href="" title="Overkill"><img id="558248" src="" alt="Overkill" /></a><div class="item-caption">Overkill</div></div></div></div></td></tr><tr><td>UAV Jammer</td><td>Stops you from becoming visible on the enemy's radar when they call in UAV.</td><td><div class="js-item-cage" rel="image" title="image" id="558252"><div class="wiki-img-right"><div class="wiki-img-thumb"><a href="" title="UAV Jammer"><img id="558252" src="" alt="UAV Jammer" /></a><div class="item-caption">UAV Jammer</div></div></div></div></td></tr><tr><td>Sonic Boom</td><td>Increases damage dealt by explosives to 125%. This applies to all explosives such as C4 and the grenade launcher.</td><td><div class="js-item-cage" rel="image" title="image" id="558250"><div class="wiki-img-right"><div class="wiki-img-thumb"><a href="" title="Sonic Boom"><img id="558250" src="" alt="Sonic Boom" /></a><div class="item-caption">Sonic Boom</div></div></div></div></td></tr></tbody></table><h3>Section 3 Perks</h3><table class="t-editor with-border full-width"><tbody><tr><th>Name</th><th>Description</th><th>Image</th></tr><tr><td>Extreme Conditioning</td><td>Doubles the amount of time you can sprint for.</td><td><div class="js-item-cage" rel="image" title="image" id="558261"><div class="wiki-img-right"><div class="wiki-img-thumb"><a href="" title="Extreme Conditioning"><img id="558261" src="" alt="Extreme Conditioning" /></a><div class="item-caption">Extreme Conditioning</div></div></div></div></td></tr><tr><td>Steady Aim</td><td>Makes hip fire 35% more accurate.</td><td><div class="js-item-cage" rel="image" title="image" id="558265"><div class="wiki-img-right"><div class="wiki-img-thumb"><a href="" title="Steady Aim"><img id="558265" src="" alt="Steady Aim" /></a><div class="item-caption">Steady Aim</div></div></div></div></td></tr><tr><td>Last Stand</td><td>Allows you to drop to the floor and pull out a pistol before you die. If you are using overkill and last stand it defaults to the M9 when you go into last stand.</td><td><div class="js-item-cage" rel="image" title="image" id="560060"><div class="wiki-img-right"><div class="wiki-img-thumb"><a href="" title="Last Stand"><img id="560060" src="" alt="Last Stand" /></a><div class="item-caption">Last Stand</div></div></div></div></td></tr><tr><td>Martyrdom</td><td>Allows you to drop a grenade with a 2.5 second fuse once you die.</td><td><div class="js-item-cage" rel="image" title="image" id="558264"><div class="wiki-img-right"><div class="wiki-img-thumb"><a href="" title="Martyrdom"><img id="558264" src="" alt="Martyrdom" /></a><div class="item-caption">Martyrdom</div></div></div></div></td></tr><tr><td>Deep Impact</td><td>Increases your ability to shoot through walls and surfaces.</td><td><div class="js-item-cage" rel="image" title="image" id="558258"><div class="wiki-img-right"><div class="wiki-img-thumb"><a href="" title="Deep Impact"><img id="558258" src="" alt="Deep Impact" /></a><div class="item-caption">Deep Impact</div></div></div></div></td></tr><tr><td>Iron Lungs</td><td>Doubles the amount of time you can spend holding your breath whilst using a sniper rifle.</td><td><div class="js-item-cage" rel="image" title="image" id="558262"><div class="wiki-img-right"><div class="wiki-img-thumb"><a href="" title="Iron Lungs"><img id="558262" src="" alt="Iron Lungs" /></a><div class="item-caption">Iron Lungs</div></div></div></div></td></tr><tr><td>Dead Silence</td><td>Decreases the amount of noise you make whilst moving.</td><td><div class="js-item-cage" rel="image" title="image" id="1858548"><div class="wiki-img-right"><div class="wiki-img-thumb"><a href="" title="Dead Silence"><img id="1858548" src="" alt="Dead Silence" /></a><div class="item-caption">Dead Silence</div></div></div></div></td></tr><tr><td>Eavesdrop</td><td>Allows you to overhear the enemy's voice chat within a 30 meter radius.</td><td><div class="js-item-cage" rel="image" title="image" id="558259"><div class="wiki-img-right"><div class="wiki-img-thumb"><a href="" title="Eavesdrop"><img id="558259" src="" alt="Eavesdrop" /></a><div class="item-caption">Eavesdrop</div></div></div></div></td></tr></tbody></table><h2>Ranks</h2><p>There are 55 ranks in Call of Duty 4: Modern Warfare. To progress through the ranks you must earn XP. You earn XP by getting kills, capturing objectives, completing challenges and pretty much anything you do in MP will earn you XP. You start off at rank 1 with only a few weapons available to you and you do not have some perks that you will obtain as you progress through the ranks. Every three ranks the rank changes (The ranks in between these have numbers, e.g. Private I, Private II, etc.)</p><ul><li>Level 1: Private</li><li>Level 4: Lance Corporal</li><li>Level 7: Corporal</li><li>Level 10: Sergeant</li><li>Level 13: Staff Sergeant</li><li>Level 16: Gunnery Sergeant</li><li>Level 19: Master Sergeant</li><li>Level 22: Master Gunnery Sergeant</li><li>Level 25: 2nd Lieutenant</li><li>Level 28: 1st Lieutenant</li><li>Level 31: Captain</li><li>Level 34: Major</li><li>Level 37: Lieutenant Colonel