Metal Gear Rising: Revengeance is the first Metal Gear titled console game to occur outside of the main Metal Gear series canon. The protagonist is Raiden, formerly the protagonist of Metal Gear Solid 2: Sons of Liberty and a supporting character in Metal Gear Solid 4: Guns of the Patriots. Development of the game is being handled by Platinum Games.
Originally, Hideo Kojima was supposed to produce the game, but unlike most other titles in the mainline Metal Gear series he would not take on the role of director. Kojima had initially said that this game would be created by some of his younger Metal Gear team staff. During production of this game, Kojima was busy writing and directing the PSP side story, Metal Gear Solid: Peace Walker. It was announced on the Kojima Productions Report that the game will utilize a different engine than the one used in Guns of the Patriots.
Metal Gear Rising is all about slashing and cutting (as described by the Japanese symbol that the game is associated with), a step in a different direction from Metal Gear's usual stealth-action gameplay. The game's tagline is "Lightning Bolt Action", instead of the usual "Tactical Espionage Action." This is almost certainly a reference to the fact that Raiden is named after a Japanese thunder god. In Rising, the player takes control of Raiden as he fights against PMCs. The game's combat centers around using Raiden's sword to eviscerate his enemies, and also allows the player to slow down time in order to make incredibly precise slashes; the player will be allowed to rotate a 'cutting plane' to show which way Raiden will swing his sword. Raiden is so skilled that he can cut through nearly anything at any angle, giving the player free reign over what to cut and when.
Metal Gear Solid: Rising was first hinted at during Hideo Kojima's debut 2009 Game Developers Conference appearance in San Francisco and specifically while delivering his keynote presentation. It detailed the long development process of the Metal Gear franchise all the way up to Metal Gear Solid 4: Guns of the Patriots and ended with his concluding remarks which were geared towards the future of the series. A floating mock-up spelling-out "The Next MGS", prominently featured a Raiden-esque cyborg character alluding to the series new direction.
Metal Gear Solid: Rising was then officially announced at Microsoft's E3 '09 press conference. A teaser trailer was released by series' director Hideo Kojima, although Kojima was supposed to only serve as the executive producer for the game. Rising was initially only announced for the Xbox 360 but was later confirmed for the PlayStation 3 as well as the Games for Windows Live platform.
After a year long silence, Metal Gear Solid: Rising was once again shown at Microsoft's press conference. Hideo Kojima came on stage and then "passed the torch" to Rising's producer, Shigenbu Matsuyama. He then explained that the game is based on "Zan-Datsu". In Japanese, "Zan" (?) means "to cut" and "Datsu" (?) means "to take by force". Then a trailer was shown. The first part of the trailer showed Raiden infiltrating an enemy base and cutting a rather beefy cybernetic enemy to shreds, apparently absorbing energy of some kind from a dismembered segment of one of the robot's two spines. Then the trailer showed actual gameplay footage, in which the player takes control of Raiden and fights through a village similar to the one found in chapter two of Metal Gear Solid 4. The gameplay from the trailer suggests that Rising is far more focused on action, combat, and melee than the previous Metal Gear Solid games. Also, from the trailer, it looks like the player will be able to control how Raiden uses his sword in different ways, ranging from gorily and efficiently dismembering his opponents to benignly chopping a watermelon (a reference to the famous scene from MGS4 in which a Gekko confuses a box full of watermelons for Old Snake) into handy slices.
In spite of numerous plot ideas and a variety of scenarios thought out for the game, Kojima Productions was still finding it extremely difficult to design a game mostly around the inherent concept of cutting things. The project was silently cancelled in late 2010 due to lack of foreword momentum and whilst Kojima had considered moving the project to developers abroad, mainly of a Western nature he felt that a Japanese developer would still be more suited to produce a sword focused, ninja action game. In early 2011, Kojima chose to approach Tatsuya Minami, president & CEO of Platinum Games about reviving the cancelled project with them. Platinum Games accepted the challenge and took over development with Atsushi Inaba as producer, reworking the game from the bottom up using their own engine, whilst Kojima Productions handling cutscenes and story elements, revising the story to now take place after Metal Gear Solid 4 to reflect the new development style. This new revision, now given the title Metal Gear Rising: Revengeance, was first revealed via a trailer initially intended to exclusively premiere on the Spike Video Game Awards on December 10, 2011 though it was leaked online hours before its scheduled appearance.
The VGA reveal trailer has also revealed that Raiden will once again be voiced by Quinton Flynn, who had been previously quoted, saying Konami had yet to contact him regarding the game. The game's title was changed to Metal Gear Rising: Revengeance to reflect that it isn't part of the main Metal Gear Solid series, but is instead a spin-off that takes place after Metal Gear Solid 4: Guns of the Patriots. Kojima also confirmed Rising will run at sixty frames per second, a requirement he personally requested to Platinum Games during the initial talks of their involvement.
A January issue of the Japanese gaming publication Famitsu, wrote that Rising would be playable at the 2012 Electronic Entertainment Expo.
This particular issue of Famitsu also featured a conversation between Kojima and Platinum Games' CEO Tatsuya Minami and producer Atsushi Inaba. The three again reflected on how Platinum came to be involved in the Rising project.
Minami recalled that when the offer first came through he thought it was a joke. In response to his Kojima said: "Even though we were serious, we didn't get a response, so we asked a second time one year later." When they finally spoke out about the collaboration, Kojima said it all started during Sony's Vita announcement press conference.
The subject then quickly shifted to Rising's previous iteration, and it's divisive stealth component being the first thing Platinum tossed out from the game when taking over the project, revealed by Minami. Kojima then admitted that his staff felt that stealth and high speed action did not go well with one another, and that he personally did not want a stealth component in the game either. Nevertheless, reminding everyone-else once again that he has no direct involvement in development whatsoever.
Bonus Metal Gear Solid Gray Fox Cyber Ninja costume