Forza brought the racing experience to Xbox, a game developed by Turn 10 studios and published by Microsoft Game Studios. The game was released on May 3, 2005 in the US and May 13, 2005 in the UK.
Forza features lap-based racing featuring both real and fantasy tracks, the car roster is one of the biggest seen on the Xbox with well over 200 cars from different manufactures ranging from Chevrolet to Ferrari. The cars are break down into several categories depending on their performance;
One of the most impressive features Forza introduces to the racing genre is realistic damage; this was quite the task both for Turn 10 and Microsoft as they had to acquire every single license. Damage ranges from a cosmetic setting to a simulation setting in which the slightest crash will affect the car's overall performance, giving the player a realistic racing experience. Forza also included a customization mode in which player with the use of layers could create infinite designs; as it allows 100 layers.
Forza's physics engine is what makes it such a great game as it mimics the real performance of a car, based on different items. The game analyses this data in real time what makes the game a very real experience in terms of driving a certain car. The game featured online play thanks to the Live service.