Gears Of War 2 is the second game in the Gears franchise in which players once more take control of Marcus Fenix and Delta Squad to battle the Locust Horde. With the story written by Karen Traviss, Gears 2 is set directly after the events of the first Gears Of War, and in this sequel humanity is tasked with a final desperate attack on the Underground Locust City, The Hollow. The original third person gameplay remains, as does the ability to " Roadie-Run" and the infamous " Chainsaw Bayonet". Additionally, players are introduced to both new and old characters, new weaponry, new attacks and new enemies, such as Skorge and the Locust Queen Myrrah.
The enhanced Unreal III Engine allows much larger quantities of enemies onscreen, as well as advanced physics which allows environmental features to shatter and crumble when shot. New combat features include the ability to grab downed enemies and use them as "meat-shields", the ability crawl to safety when seriously injured, and perform a larger variety of finishing moves on fallen enemies. Though portions of the game retain similar small-scale set pieces as seen in the original game, Gears of War 2 also features areas that are much larger in size and scope (thanks to the Unreal III engine). Gears of War 2 also features parental controls, which allow for modifying such aspects of the game as gore and cursing.
The main character of the Gears Of War series. He was thrown in jail for abandoning his squad to save his father (a task at which he ultimately failed) and was busted out by Dom after Emergence Day. He finds himself the leader of Delta Squad early on in the first game and retains that position for the second game.
The second protagonist of the game, Dominic Santiago was responsible for freeing his good friend Marcus Fenix out of the Jacinto military prison soon after Emergence Day. In Gears Of War 2, Dom spends the majority of the game trying to find his wife, Maria.
A former thrashball player, Augustus "Cole Train" Cole is the heavy weapons support member of Marcus' team. He maintains an extremely enthusiastic attitude and possesses a vibrant disposition regardless of the situation the team finds themselves in.
Perhaps the most intelligent member of Delta Squad, Baird possesses a smart-ass attitude which often frustrates his squad mates. He is disappointed when Marcus is promoted instead of him, but learns to live with it. He is an adept mechanic.
In Gears of War 2, the Locust have returned stronger than before. Humanity hoped that the Lightmass Bomb would end the war by destroying the Locust deep underground where they lived, however, the Lightmass Bomb accomplished little beyond wiping out the Kryll breeding grounds, making travel at night somewhat safer.
The single player campaign begins out with Marcus Fenix and Dominic Santiago of Delta Squad being joined by a new member, Benjamin Carmine. Carmine is the brother of Anthony Carmine, a soldier that died early in the first game at the hands of an unseen sniper, a fact that Dominic (Dom) makes direct reference to more than once. Marcus and Dom train the rook which serves as a training sequence for the player. Afterward, they are tasked to defend the hospital they are stationed at from a Locust attack. Along their way through the hospital, they meet up with another Gear named Tai. Tai has earned the nickname "Bulletproof," and maintains a very spiritual approach to battle. They manage to clear out the hospital and are then informed that they are to take part in a counteroffensive against the Locust.
Dom, however, is far more concerned for the safety of his wife than in the battle ahead. Anya, the intel supervisor, informs him that she might have found a lead on Maria but that it's unlikely she's still alive. Dom demands to know anyway and Anya informs him that his wife may have joined with the Stranded, humans that are without support in the heart of Locust territory. Afterward, the crew meets up with Dizzy, a Stranded that has joined the Coalition of Organized Governments, or COG. Dizzy drives a Derrick, one of several mobile platforms used for drilling that play a key role in the upcoming operation. Used as a troop transport that he has nicknamed Betty, Dizzy follows the convoy out to the strike zone where they are expected to launch their offensive.
Along the way, they take on Reavers and Brumaks, beasts of burden used by the Locust as air and heavy ground support, respectively. They eventually arrive at Landown, the designated strike area for the Derricks, and fight their way through to clear it out and make it safe for the operation to begin. As they prepare to load themselves into the grind lifts for insertion underground, an unknown Locust General appears and wreaks havoc amongst their ranks. Being already strapped into pods, Marcus and Dom are forced to watch helplessly as the pod begins the launch sequence and hurtles them away. Deep underground, they find themselves in the Hollow, the home of the Locust. After fighting their way through several caverns and watching as several more pods drop from the surface, they eventually discover the Locust's new weapon: a titanic worm that is boring tunnels large enough to weaken and collapse the foundation of cities on the surface, dropping them down.
Eventually ambushed and outgunned, Marcus and Dom make contact with Private Augustus Cole, a teammate from the previous game. They continue along to find another friend, Damon Baird, the demolitions and intelligence expert. They free him from the Locust storage canister that he was locked in and he tells them the Locust were intending to "process" him, though even he isn't sure what that means as the Locust were never known to have taken prisoners. They soon find out more when they board a Locust Torture Barge intending to take it deeper into the Hollow.
The Barge is a blimp-like vehicle that the Locust use to torture humans. Marcus finds Tai in one of the cells, tortured and scarred both physically and mentally. Marcus hands him a shotgun to help fend off locust that are converging on their position, but watches in horror when Tai turns the gun on himself and pulls the trigger underneath his jaw.
They witness the complete destruction of a city from the surface as it falls into the crater created by the giant worm's digging and are forced to make their way through the still burning ruins in the hopes of finding a way out. They eventually make it to high ground and contact command who send in a chopper rescue squad to extract the team. As they fight their way to the chopper and begin to lift off, the giant worm erupts from the ground and rises towards them. Carmine falls out of the chopper and into the beast's mouth before it swallows the chopper as well.
Since the beast swallowed them whole, the other COGs remain together and in one piece inside the worm. They decide to take it out and look for Carmine. Avoiding stomach acid, digestive teeth, and nearly being crushed by a giant sphere of debris, they discover Carmine fending off a swarm of creatures. Though the creatures are scared off, Carmine has already suffered grievous injuries. Carmine says his final words to Marcus: "Sarge?..(Marcus replies "Carmine..." sadly) I hurt sarge...tell my brothers... tell my ma... tell em I love em, and...and.." and dies. Marcus Fenix collects his COG tag, number 838186-22AO3-SF and a letter that he had wrote to his older brother Clay, to deliver both to Carmine's family.
After Carmine dies, Marcus and the others make their way deeper into the worm, discover its hearts, and sever their giant arteries with a chainsaw bypass, killing the beast. The beast lurches to the surface and collapses as it dies. Delta Squad cut their way through the skin of the worm and are disgorged on a wave of blood nauseating everyone, especially Baird.
Marcus orders a Raven to extract them but is informed instead that they are tasked with a new mission. The incoming Raven drops off a Centaur, a tank with monster wheels. Colonel Hoffman explains to Delta Squad that they must investigate an abandoned outpost recently discovered by the COGs. Though Marcus feels that they've done enough for now, Hoffman insists leaving Delta Squad with little choice. They arrive at the outpost where Marcus orders Cole and Baird to guard the Centaur while he and Dom go inside to investigate.
They find a large security door and a mysterious figure who shows himself on the screens tells them that they need proper identification to enter. Marcus doesn't play around and simply orders Baird to build a large bomb to blow the door open. After fighting off some stray wretches, they return to the Centaur where Baird has the bomb waiting for them. They carrying the bomb back to the door and successfully blast it open. Marcus and Dom head deeper into the facility and make a shocking discovery: Locust-like creatures in glass tubes, apparently mutated from humans. They also discover that the base is abandoned and that the face that has been taunting them is actually an AI that is continuing to run the facility. After finding the data they need, they trip an unexpected system that begins to re-awaken what is in the tubes.
The half-human, half-Locust creatures, dubbed "Sires" by the AI, begin to break out of their containment tubes. Marcus and Dom are forced to fight their way out only to hear from Baird that the bad weather has turned into razor hail, a deadly hail made of ice shards. Using cover as much as possible, they manage to fight their way back to the Centaur where they protect Baird as he fixes the tank. After fighting off a small swarm of Reavers, Baird fixes the Centaur. Delta takes off, leaving the lab behind and heading for the "backdoor" into the Hollow where the Locust Queen may be according to the recovered data.
Reporting their findings to command, Delta Squad is then assigned to take the Centaur and immediately journey to this location in an attempt to take down the Locust Queen and end the war. After crossing frozen lakes and fending off Reaver and Locust attacks on their way up the mountain, Delta Squad arrive at the entrance. They discover a group of Stranded hiding in the caverns there with Franklin, the gas station owner from the last game, among them. He has given up the station in favor of an underground hideout. Marcus orders Cole and Baird to escort the stranded to the surface using the Centaur, but not before Dom asks Franklin if he has seen Maria. Surprisingly, Franklin says that he has, but then says that he thinks he saw her being taken deeper into the stronghold reducing her chances of survival. Still, he gives them a route to a camp where she might be. After that, Delta splits up and Marcus and Dom head deeper into the mountain toward another location that Franklin had mentioned: Nexus, the central stronghold of the Locust.
Fighting their way into the Hollow beneath the mountain, the friends arrive at the Locust highway. Franklin had told Dom he should branch off here to find Maria, but Marcus thinks they should focus on the mission. Dom reminds Marcus that he abandoned his post, the crime for which he was found in prison at the beginning of the first Gears of War, to try and save his father. Marcus is forced to acquiesce when he realizes that Dom is simply trying to do the same thing.
They come across a lake and although the boat they find is already half submerged in the water, and thus useless, the pier they are on breaks free and becomes a makeshift raft. After fending off several assaults, they manage to board one of the Locust gunboats and use it to fight their way further in until they are pulled over a waterfall. Surviving their fall, they believe themselves safe until they are attacked by the Leviathan, a massive water creature that tries to swallow them. Marcus fights it off by lobbing grenades into its mouth, eventually killing it.
After getting to shore and pushing further into the Hollow, they discover a Locust terminal. Marcus orders Jack, their cloaked intelligent robot to do a facial search for Maria. The terminal reveals a symbol linked to a section of the prison camp. Either by fighting their way through or stealthily avoiding the patrols, they eventually find Maria. At first Dom sees what he wants to: his beautiful wife returned to him in perfect health. Marcus, however, breaks out of his delusion and he sees her as she truly is: starved nearly to death and so psychologically broken she seems unaware of his presence. Marcus leaves Dom to whatever fate he decides is best. In the end, he puts his wife out of her misery, vowing to exterminate every single last Locust.
The two Gears head deeper they eventually arrive at Nexus where the Locust Queen commands her legions. Once they find a safe spot, they order Jack to set up a beacon signal so that the other Gears know where to drop down with their grind lifts.
Cole and Baird drop down directly over Dom and Marcus, and Delta squad is reunited. Together, they head towards the Queen. Along the way, however, they start noticing Locust fighting amongst themselves. The Queen is heard broadcasting propaganda which reveals what is going on: it appears that the Locust have been fighting Lambent (Locust infected by exposure to Imulsion) versions of their race all this time, a civil war that has divided the Locust forces and explains their desperate raids against the human settlements. This would also explain why the Gears had a relatively easy time getting inside the lair.
They get ever closer to the queen until they find a recording from Marcus' father, Adam Fenix, telling them they should sink Jacinto themselves, as it would fill the Hollow with seawater and drown everything inside. Marcus considers it eventually telling Control they should do it. He transmits the data so that Control can use them to come up with an appropriate plan on their end. The data secured, the four fight their way to the Locust Queen's throne room. When they arrive, they discover that the queen is oddly human in appearance with Cole remarking that she's supposed to be hideous. She is joined by Skorge, the same Locust General that they had seen on the surface. The queen makes cryptic references to Marcus in saying that he is not following in his father's footsteps, implying she knew him, and leaves Skorge to deal with Delta Squad. Marcus orders Cole and Baird to pursue her, while he and Dom face off against the mighty Skorge.
Skorge, wielding staff with chainsaws on both ends, duels with Marcus who eventually manages to push him back. Skorge flees on a larger version of a Reaver, called the Hydra, but Marcus and Dom pursue him. They find Cole and Baird who inform Marcus that the queen had escaped. Marcus orders them to follow suit and head outside the palace to a stable where a a pair of unmanned Reavers lie in wait. Hopping on and taking control of them, they race through the caverns and eventually across the surface as they head towards Jacinto to begin the steps needed to sink it. On the way out, Skorge pursues them but is successfully fended off and presumed dead. Afterward, Marcus receives a distress call from Anya telling them the Locust have caught wind of their plan to drown them first and are launching an assault on the city to stop them. Delta arrives at Jacinto after nearly being shot down by their own forces for riding a Reaver and with Hoffman's help, buy time by fighting off the Locust assault.
Eventually, they hear about a sinkhole inside the city and are ordered to head in to clear it out so that Ravens can drop a Lightmass Bomb into it to sink Jacinto. They fight through the ruins of Jacinto around the sinkhole and eventually manage to hijack a Brumak by killing its driver. Using the Brumak's superior firepower, they journey into the sinkhole and lay waste to the Locust hordes that stand in their way. They eventually enter a vast cavern and blast the roof supports, dropping the ceiling and allowing the Ravens to come down and drop the Lightmass Bomb. However, the Brumak that they are on begins mutating from standing in the Imulsion that the cavern is filled with. Marcus and Dom abandon the Brumak by getting picked up by Baird and Cole on a Raven. The now-crazed Brumak smashes the helicopter carrying the Bomb out of the air and into the Imulsion. Without the Bomb, there is no way to sink Jacinto. However, Marcus realizes that if the Lambent Brumak explodes, it may generate enough power to substitute itself for the Lightmass Bomb. Using the Hammer of Dawn, Marcus targets the Brumak with the satellite beam weapon, killing the Lambent Brumak and setting off the explosion that tears apart the foundations of Jacinto. Seawater rushes into the sunken hole, flooding the Hollow and presumably ending the war.
However, as the final scenes play out in following the helicopter exodus from Jacinto, the Locust Queen's voice can be overheard talking about "unintended consequences".
Following the credits, a final voice recording of Adam Fenix plays asking people if they can hear him, and then proclaiming: "What have you done?!".
Weapons: All weapons from the original Gears of War will be returning, but the following have been changed:
New weapons introduced in Gears of War 2:
Gears of War 2's multiplayer offering has been greatly enhanced from the first - the player count has been increased to ten, the number multiplayer modes has been increased to seven, and ten of the fifteen maps in the game are new. The game also features a whole new party system, allowing the player to match up with friends quickly and easily using a matchmaking system. Bots may also appear in matches to fill empty player slots. Weapon spawning mechanics have also been modified, modifying the spawning of power weapons so that the Longshot and Torque Bow alternate between each round, as well as the Hammer of Dawn / Boomshot and the Ink / Frag grenades.
Co-op multiplayer is still limited to two players, but with individual co-op difficulties. For example, one player may play on casual, while another plays on hardcore, creating a "communal combat system". The game adapts to give a player at the casual level a challenge equivalent to the player on the hardcore difficulty. The player can maintain multiple save files that work with the drop in/drop out co-op features, and there is the addition of a fourth difficulty level below casual.
Note: November 16th, 2009, Epic introduced a tactical mode to accompany their triple XP weekend. This tactical mode is a modification that reduced each weapon's ammo count, whilst simultaneously increasing their damage. The tactical mode was deemed so successful that Epic chose to permanently adopt these settings to the general multiplayer experience. Although triple XP is no longer available, double XP is always on.
Fight to the death in a last team standing deathmatch where the sole purpose is to wipe out the other team. Once you're dead, you're out for the round.
Identical to Warzone, but with one key difference. You must defeat your enemy with explosives, kill them with a headshot or perform an 'execution' finishing move when they are down. Shooting them from range once they are downed will not result in a kill. If you leave your opponent down long enough without finishing them, they will be able to get back up and return to combat. As with Warzone, once you are dead, you are out for the round.
Guardian is a modified version of Assassination from the original game. Both teams start with a leader which they must protect and can only be finished by execution--however, as long as your leader is alive, your team can respawn. The leader is portrayed by Hoffman (COG) and by Skorge (Locust.) Should your leader be killed, you're down to your last life. The enemy leader's position also appears on the HUD, to prevent camping and hiding with the leader.
King of the Hill
In King of the Hill, players must try to hold one point for the entire match. Once a team gains control of a point, they will begin earning points and must hold it until the score limit is reached. To keep the point, one team member must stay inside the circle, or your team will stop earning points. If your teams currently holds the select point and you die, you are unable to respawn until your team looses the point.
Annex is a variation of King of the Hill where the hill moves to different points on the map after it has been held to a total of 60 seconds. Teams work to capture the "hill" until a set amount of time has elapsed--killing enemies accomplishes nothing except clearing the map of your enemy (who must then respawn). Capturing the hill involves staying in the hill uncontested for 5 seconds (or shorter if more of your team are in the hill). Once captured, you do not have to stay inside the hill area, but an enemy who gets inside the hill even for a split second "breaks" it, meaning you need to step back inside to automatically recapture it. To capture a controlled hill, an enemy teammate needs to stay inside the hill for a small amount of time till it's converted.
Players are split in five teams of two (2v2v2v2v2), Wingman is another last man standing mode but on a more personal level--you and your teammate share a character model. Players earn points for both killing enemies and for being the remaining squad on the battlefield. This mode is about sticking together, living together, and sometimes dying together.
Formally known as Meat Flag, Submission is a variation on the standard "One Flag" found in most games. An AI controlled character runs around the center of the map, defending himself until a team downs him. Once downed, he must be used as a meat shield and dragged back to your teams area. Enemy teams can take the "flag" off you once you have it by either killing you or damaging your meat-shield enough so that he breaks free and then turns on you. Once this happens, the AI character will begin to move back to his starting area. Respawns are on in this mode, but the more you die, the longer it takes for you to respawn.
In such a big multiplayer game it is common for there to be many glitches that are difficult to reproduce. Gears of War 2 has a history of a lot of them.
Sometimes in multiplayer games the lobby will show a player disconnected in the starting game screen, so the game loads in bots. On multiple occasions the game has loaded in bots into matches with a full 5 player team, making the balance a 5v6. This happens most commonly in Guardian mode and is very difficult to notice. The scoreboard will either not show 1 player or not show 1 bot. The only way to really notice this is to be a player on the team with 6 players and hold LB to show where every member of your squad is. This way you can count 5 other members of your team.
Another glitch which commonly occurs on Blood Drive is the colors for some players becoming very saturated. The colors not only become overly saturated but the amount of colors actually decreases. This will stay permanent until someone starts to hit LB. Each time you hit it the colors begin to fade back to normal. So this extremely rare glitch can be fixed by quickly spamming LB. This probably fixes it because when you press LB the screens colors go static (by design) so this probably reverts the colors back to normal.
On multiple maps, but mainly on Ruins, characters have been able to have two lancers at once. This happens when someone who has a regular lancer and a shotgun finds a golden Lancer on the ground. With the shotgun equipped there is a very rare chance that the game will let you drop the Gnasher for the Golden Lancer, thus two Lancers. This has not been known to work with the Hammerburst.
On Pavillion, at the location for the mortar, if a player stands a little bit past the outside of the gate once its lowered they can end up levitating in the air. This happens due to the fact that it looks like you are in the clear and the gate is unobstructed so it will raise up, but your characters collision detection is actually a bit wider than it looks so the gate actually rises and brings the character up with them. There is no real reliable way to get back down. Some people have been stuck up there until they get killed by the enemy, while others have been able to roll out of it.
Horde is the most novel mode in Gears of War 2. Horde features 50 levels, which can be played through by yourself or with up to four other players. Horde takes place on the fifteen multiplayer maps Gears 2 features, and it has the player fending off increasingly difficult waves of enemies. Enemy sets are in cycles that return every ten levels. Each ten levels, the stats of the enemies are also altered, so that their health, damage output and other stats will be doubled, tripled and so on. Horde mode also features a score system. Points are gained for killing enemies and having as many players survive until the end of the round as possible. All fallen players will be revived at the start of the next round, but if all players die at the same time, you'll lose your points, leaving you to start over from zero. If you've completed a level with a friend, that level will be opened up to you as well, so even if you only got to level 20, you can have level 40 unlocked as well, for instance. You can set the difficulty level, but even at Casual difficulty, Horde gets very difficult later on.
Gears of War 2 includes a total of 10 new multiplayer maps, plus a code to download five remastered maps from the original game. The new maps take inspiration from the locations in the campaign, whereas new environmental effects change some of the maps as you're playing. For example, Hail features razor-sharp rain that gradually kills anyone out in the open. Furthermore, Day One has a huge emergence hole in which a beast can take swipes at any surrounding players. Finally, Avalanche is completely transformed when a snowstorm hits, turning it from a multi-tiered level into one flat plane. These environmental effects aren't featured in every map and game mode, but do liven up standard deathmatch-style multiplayer game types such as Warzone when they appear.
Weapon alternations (e.g. Longshot/ Torque Bow) are described as they would appear when playing public matches. This means that one round, using the example stated; the Longshot will spawn on its designated point, and is replaced by the Torque Bow the next round. This is however not the case when playing custom setups, where the host can choose which weapons to include or MLG-matches that also have their own strict rules as to which weapons are to be implemented.
These maps are remakes of maps from the original Gears of War. Every non-used copy of Gears of War 2 purchased has a unique 25-digit token inside the case, this token can be redeemed to download this map pack, free of charge. These remade maps have received graphical touch-ups, they are nearly structurally identical to the original maps with few environmental changes. Originally, the Flashback Map Pack was only available when buying a new version of the game, but the Map Pack is now on sale for 400 Microsoft Points ($5.00 USD)
The Combustible Map Pack retails for 800 Microsoft Points ($10.00 USD).
Epic announced four brand new multiplayer maps for Gears of War 2 on March 13, 2009. They are:
The Snowblind Maps were released a week after the third Title Update.
Beyond the default characters in MP, there are additional playable characters in that are unlocked as you achieve certain milestones within the campaign:
Dizzy: Unlock by completing Act 1 on any difficulty
Kantus: Unlock by completing Act 2 on any difficulty
Tai: Unlock by completing Act 3 on any difficulty
Flame Grenadier: Unlock by completing Act 4 on any difficulty
Skorge: Unlock by completing Act 5 on any difficulty
Additionally, you can unlock the following characters by playing the original Gears of War and unlocking the associated achievements:
Anthony Carmine: Unlock by completing Act 1 on any difficulty.
Minh Young Kim: Find 10 COG tags.
RAAM: Unlock by completing Act 5 on any difficulty.
There are also golden versions of the two main assault rifles in the game; the Lancer and the Hammerburst. The Lancer is included with every Collector's Edition, and the Hammerburst was only available to those who purchased the game at midnight on its release.
While the first two title updates focused on improving matchmaking and fixing glitches. The third update, made available on March 24, 2009 introduces a new ranking system. Players now gain experience after each match to make it through the 100 levels. You lose 1500 experience for quitting a match. These points are taken away after the player's next completed match. Each game type gives different amounts of experience. Game types with many respawns such as Annex or King of the Hill give players experience equal to about a quarter of the amount of points that they get. Warzone, for example has a 1:1 points to experience ratio. Horde mode would not grant any experience points until a later update. There are also achievements for reaching levels 5, 15, 25, 50, and 100. The last two are only available to those who have purchased the Snowblind Map Pack.
Other changes made by title update include:
Gears of War 2: Limited Collector's Edition Limited Edition As with the original Gears of War, Epic is releasing a Limited Edition version of Gears 2. This Limited Edition, while naturally costing more than its standard counterpart, is packed full of Gears goodies. These goodies include: A collectible Steel Book DVD case A 48-page hardback book named "Beneath The Surface: An Inside Look at Gears of War 2." A bonus DVD containing making-of footage and interviews with the Gears of War development team. A special, gold-plated Lancer which can only be used when playing Gears of War 2 multiplayer online. A Dominic and Maria Santiago keepsake photo. Hardcore Edition UK Hardcore Edition with gold-plated Lancer Gears of War 2 will also be available in a limited "Hardcore Edition." This edition of the game is available at Amazon.com exclusively in the United States and comes with a full-size replica of the Lancer assault rifle for $139.99. This will come with a normal edition of the game, however, so anyone wanting the Limited Edition goodies will have to pay extra for it. In the UK there will be 5,000 copies of the Hardcore Edition available at Gamestation retailers. This will come with the Limited Edition version of the game and a world-exclusive, gold-plated replica of the infamous Lancer for £129.99; was only available through pre-order. The gold-plated Lancer is only available from Gamestation in the UK. It is thought to be gold to clearly indicate that this is not a real weapon, subject to new laws passed.
Epic announced a Gears of War 2 Game Of The Year edition in late August and it was slated for a September 1st release. It includes the content of the All Fronts package along with the retail version of the game for $40 in the United States.
Epic originally intended to release a retail version of Dark Corners DLC, which would also include all of the previously released downloadable content, entitled "Gears of War 2 All Fronts Collection" for $20 / £15 / €20 . It was meant to be available for a limited time. However, Epic has since announced that there will now be no retail version. Instead it will be obtainable only through the Xbox Live Marketplace. Epic has also stated that the people who already bought the previous map packs can buy the Dark Corners DLC and all new 7 maps for 1200 Microsoft Points or $15. Those who still want to be up to date with all new DLC and previous map packs can still buy The All Fronts Collection for 1600 Microsoft Points.
All Fronts Collection contents:
The maps and premium theme are downloaded via a code on a card in the box. It should be noted that via the Epic forums, Rod Fergusson confirmed that the maps will be one download (so one code, not a code for each map pack), but you can delete your old map downloads to save space once you have downloaded with your All Fronts map pack code.
Gears of War 2 requires 6.3GB of space to install on an Xbox 360 HDD.