Warfighter follows main character Preacher as he and other playable characters navigate modern warfare.
A man, his face hidden to the player, watches computer screens and calls operatives as a mission near a port becomes compromised. An undercover operative trains with an extremist group in Yemen. Preacher and his squad, one week before, fire upon militants in Somalia, helping a helicopter destroy a building. 8 weeks before (7 weeks before Somalia), Preacher and Mother, the squad leader, attempt to alleviate a hostage situation in the Philippines.
Interspersed, in present day, is Preacher's attempt to reconnect with his ex wife and daughter, an attempt complicated by an apparent suicide bomb attack on his person, destroying the train he expected his family to arrive on. In Madrid, Preacher awakes to his ex-wife and child, he lying in a hospital bed.
And there is more to tell...
|Task Force Mako||Mother • Preacher • Stump • Voodoo • Dingo • Tick • Tiger 12|
|Task Force Blackbird||Mother • Preacher|
|Task Force Grizzly||Sgt. Wright • Sgt. Xaysana • LCpl. Tran|
|Task Force Atlas||Greko • Maniek • Kaska • Diabel|
|Enemy||Sheik • Marwan al-Kalifa|
|Miscellaneous||Lena • Dusty|
The Dynamic Door Breach system is a new feature that only appears in the singleplayer campaign of Medal of Honor: Warfighter.
The default door breach is the kick option but more can be obtained for every 4 head-shots the player acquires on enemies taken by suprise.
|Low Power Dual Sights||A Dual Scope that lets players toggle to side iron sights.|
|Low Power Sights||An Optic or Optic pair that gives the player enhanced zoom capabilities.|
|Reflex Sights||Low power zoom but an increase in agility|
|Iron Sights||Default sights, slight increase in agility.|
|Close Quarters Barrel Assembly||For CQB players, Increase in agility.|
|Standard Barrel Assembly||Default assembly, able to mount a grenade launcher.|
|Precision Barrel Assembly||For Snipers, Effective range is increased but agility is severly reduced.|
|Silenced Muzzle||Reduces weapon noise & agility.|
|Standard Muzzle||Muzzle break/flash hider is attached, Stealth is reduced.|
|Close Quarters Receiver Group||Increases players agility, lowers effective range. Not available for the EBR.|
|Standard Receiver Group||Default Reciever, Standardl effective range, lower agility.|
|Precision Receiver Group||Increased effective range but agility is reduced.|
|Sand||Grass, Spetsnaz Jungle, Grecko, Sand, GROM Pixel, AOR1, Chocolate Chip, White Honeycomb, Kangaroo, SASR Desert, Flat Gray, Sand Dune, Disruptive Brown, UDT, Combat Beige, MoH Bowflage.|
|Forest||Pine Needles Green, Spetsnaz Urban, Green Mesh, OD, CADPAT, Green Grunge, AOR2, Zen Garden, DMP2, Flecktarn Green, Grass Dunes, Green Spots, M90 Woodland, Swedish Flat, South African 2000, Green Honeycomb.|
|Earth||Brown String, Spetsnaz Red, Ten Tiger, Dark Grunge, SEAL Brown, Erbsent, Flat Brown, Desert Spots, Digital Forrest Tiger, Jungle Path, Black Spray, Safari, SAS Fatigue, SAS Green, Black and Tan.|
|Snow||Finnish Snow, Winter Grunge, Snow Cell, GROM Snow Plum, Winter Sticks, Flat White, Tiger Cell Winter|
|Urban||Disruptive Gray, Sky, Light Gray, Desert Spray, GROM Puma, Gray Tiger, Navy Tiger, Pink, Gray Digital, Flecktarn, Flecktarn Urban, Winter Night, Finnish Snow Night, UDT Gray.|
|Special||No Camo, Brazilian Lizard, M90 Night|
The game's multiplayer mode is completely built around the concept of two-person fireteams. Players are automatically grouped with another player on the same team, and the other players silhouette is always visible, even through walls and other obstacles. If alive, players will be able to spawn on their squadmate, and if a player's squadmate is killed, getting a revenge kill on the player responsible allows the squadmate to instantly respawn.
The multiplayer is class-based, with each class offering different weapons and support abilities and will use the Battlelog system that Battlefield 3 used.
The special forces units listed in reveal trailer:
|Heavy Gunner||Bipod Setup|
|Point Man||Heavy Hitters|
|Special Ops||Spec Ops Vision|