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Modern Warfare 2

Modern Warfare 2 / Xbox 360
$6.00
requestsell
editor score 9
user score 8.4
CollectionWatchlist
Release Date

11/10/2009

Genre

First-Person Shooter

Themes

Espionage

Modern Military

Developer

Infinity Ward

Publisher

Activision

Overview

Rangers lead the way.
Rangers lead the way.

Call of Duty: Modern Warfare 2 is publisher Activision's sixth major installment in the Call of Duty franchise, and developer Infinity Ward's fourth. The game is a continuation of the story of Call of Duty 4: Modern Warfare. Players will cycle through a number of characters including a member of Task Force 141, led by Captain John "Soap" MacTavish, one of the main protagonists of the first game.

Campaign

Overview

The game's plot unfolds over 18 levels (the first one serving as a tutorial) and lets you choose between four different difficulty levels, the hardest one being veteran. Like in previous Call of Duty games, the player switches characters after each level. In Call of Duty: Modern Warfare 2, you take control of 4 different characters: Private Joseph Allen, Sgt. Gary "Roach" Sanderson , Captain John "Soap" MacTavish, an ISS astronaut, and Private James Ramirez. The game also has a bonus mission, the museum. More of a playground than a mission, the game puts you in a museum where you see statues of every character. By pressing a red button that the game tells you not to press, all the statues come to life, directly attacking you. The museum also holds every weapon that can be found in the game.

Like in the first Modern Warfare, the game's levels are peppered with Intel Items (little laptops). Finding all of them doesn't unlock anything other than an achievement/trophy. The game keeps track of all your stats (percentage complete, number of Intel items found, time played) and lets you replay any level telling you how many Intel items you have left to find.

Synopsis

Taking place five years after Call of Duty 4: Modern Warfare, the Ultranationalist party ultimately seizes control of Russia with a statue of deceased leader Imran Zakhaev erected in the capital city of Moscow. In spite of their success, a seperatist group led by Vladimir Makarov initiates multiple terrorist attacks throughout Europe demanding the removal of the party from office.

In Afghanistan, United States Army Private Joseph Allen demonstrates how to handle firearms and grenades to the local Afghan security force as well as being tasked to complete an obstacle course under the supervision of Lieutenant General Shepherd, leader of the multinational counter-terrorism unit Task Force 141. Soon Allen and the rest of his unit moves out to an Afghan city controlled by Insurgents. Immediately after taking over a portion of the city, an impressed Shepherd takes and recruits Allen to Task Force 141 with his first assignment a covert operation in Makarov's terrorist group, under the directive of the CIA

Insurgents taking fire.
Insurgents taking fire.

Meanwhile in the Tian Shan mountains, Task Force 141 field operators Captain John "Soap" MacTavish and Sergeant Gary "Roach" Sanderson infiltrate a Ultranationalist base to recover an ACS (Attack Characterization System) from a downed satellite. Both Roach and Soap narrowly escape the base with the ACS module after being compromised.

Sent to Russia, Allen is recruited by Makarov to participate in a brutal massacre in Zakhaev International Airport. After fighting through airport security and FSB, Makarov was able to escape the airport. Before fleeing, with Makarov aware of Allen's identity, shoots him for dead causing the Russians to believe it was an American attack; instigating a war between the two countries.

To suppress the situation and reveal that Makarov was the mastermind of the airport attack, Task Force 141 traces a bullet left in the crime scene to a Brazilian arms dealer named Alejandro Rojas. After brutally interrogating Rojas, Roach, Soap, and Lieutenant Simon "Ghost" Riley narrowly escape Brazil from the local militia with a way to expose Makarov; by extracting his arch enemy, known as Prisoner 627, out of a Russian gulag located east of the country.

In the United States of America, the Russians, shortly after the airport attack, launches a massive surprise attack on both the east and west coasts of the country. Private James Ramirez, Allen's former squad members Sergeant Foley and Corporal Dunn, and many Army Rangers are tasked to defend both Virginia and Washington D.C. as well as secure some high valued personnel to safety.

The airport massacre.
The airport massacre.

With the help of the United States Navy SEALS and Marine Corps, Task Force 141 initiate the operation to secure Prisoner 627. Prior to invading the gulag, Task Force 141 is to secure a series of surrounding oil rigs containing hostages and anti-air weaponry. During the assault on the prison, it was revealed that Prisoner 627 was Captain Price. Upon freeing Price, he and Task Force 141 now plans to stop Makarov. With stopping the conflict in America as priority, Price plans to infiltrate an Ultranationalist base containing a nuclear weapon. With the weapon inside the sub, Price goes rogue to launch the missile to Washington D.C. but detonates outside the Earth's atmosphere destroying the nearby International Space Station.

With Ramirez, Foley, and Dunn in a last stand against the Russians, they witness the nuclear weapon detonating. The effect creates an electromagnetic pulse causing all electronics and vehicles to cease, giving the Americans a slight advantage. They escape the immediate EMP effect and proceed to The White House only to find out that the city will be carpet bombed to minimize Russian forces. Ramirez, Foley, Dunn, and the Rangers hastily reach the rooftops to signal green smoke indicating that the area is still in American control. At the last second, the planes intended to bomb the city withdrew their attack.

In an attempt to stop Makarov once and for all, Task Force 141 splits up to two different areas Makarov can be hiding. Roach and Ghost are to raid a possible safe house while Soap and Price infiltrates an Afghan aircraft boneyard where an arms deal is likely occurring. Roach and Ghost discover vital intelligence that can benefit taking down Makarov while they narrowly escape Makarov's surrounding men. Near extraction, both Roach and Ghost were shot and left for dead by Shepherd who took the intelligence. Price and Soap escape a battle between Makarov's men and Shepherd's Shadow Company force thanks to associate Nikolai. While in the boneyard, Price engages in a radio conversation with Makarov where he tells Price the location of Shepherd's base in Afghanistan.

Knifing some Shadow Company troops from above.
Knifing some Shadow Company troops from above.

Soap and Price now wanted, the infiltrate Shepherd's base of operations in a vengeful suicide mission. They eventually find Shepherd escaping and both Soap and Price give chase through boats. Nearing a waterfall, Shepherd attempts to be extracted through helicopter but was unsuccessful thanks to Price shooting the main rotor. The helicopter crash lands and the boat Price and Soap was on tumbles from the waterfall. Waking up, Soap finds Shepherd and attempts to kill him but he gets the upper hand by stabbing Soap with his own knife.

Shepherd reveals that he was the mastermind of the whole conflict against Russia. Shepherd hopes to have the American public to enlist in the military and fight the Russians after enduring the pressure of losing 30,000 troops during the battle against Khaled Al-Asad in the previous Modern Warfare. At gunpoint, Price stops Shepherd from killing Soap. Shepherd gets the upper hand on Price before being stabbed in the eye by Soap's own knife. Nikolai appears to help extract Price and severely wounded Soap. Nikolai warns about the repercussions of killing Shepherd but knows a safe place to go to help Soap's wounds and be secluded.

IW4 Engine

"Texture Streaming" Comparison
"Texture Streaming" Comparison

This is the latest build of their game engine for the Call of Duty series. The framework of the engine is from id Tech 3. Call of Duty: Modern Warfare 2 takes advantage of a new graphics engine technology that saves disc space, while adding graphical fidelity. Dubbed "Texture Streaming" it allows the designers to create larger environments without sacrificing object and character detail. The streaming tech also enables the developer to focus development on weather effects and environmental destruction.

Special Ops Mode

Special Ops mode is a standalone mode separate from the campaign narrative. It is inspired by CoD4's "Mile High Club" epilogue, in that the player must complete a specific objective within a set time limit. You can play solo or co-op with one other player, online or in split-screen. A debriefing screen lists mission type, resistance you will face, and expected completion time before you start the mission. At the start of the missions, you have a choice of switching weapons and/or equipment.

Spec Ops Mode
Spec Ops Mode

Spec Ops mode also has a new enemy type not seen in the campaign. Dubbed "Juggernaut", this enemy's purpose is to flush out the player from entrenched positions. Clad in bomb disposal gear, the Juggernaut's heavy armor makes it tough to kill.

There are different difficulty levels, ranging from Normal to Veteran. By completing missions, the player is able to earn stars that further unlock later mission groups. The harder the difficulty on which one completes a mission, the more stars one gains. There are six mission tiers to unlock, from Alpha to Echo.

Alpha missions

  • The Pit - Complete the training course found in campaign mode.
  • Sniper Fi - Use sniper rifles, claymores and Predator Drones to hold off waves of enemies.
  • Evasion - Use silenced sniper rifles and stealth to slip past enemy patrols.
  • Suspension - Push through invading forces on the bridge to reach the safe zone.
  • O Cristo Redentor - Based on Takedown (a single player mission), Hunt down and eliminate The Favela Gang, and minimize civilian casualties.

Bravo missions

  • Overwatch - Rain down death from an AC-130 gunship to escort your partner. (Two-player only)
  • Body Count - Rack up a large enough body count, quick kills = bonuses.
  • Bomb Squad - Race through the Favela market place defusing bombs along the way.
  • Big Brother - Fire explosive ammunition from the Vulcan gun of a Black Hawk helicopter, providing cover fire for your teammate. (Two-player only)
  • Race - Speed you snowmobile down the mountain avoiding various obstacles and enemies.

Charlie missions

I'm the juggernaut...
I'm the juggernaut...
  • Hidden - Evade enemy patrols and Ghillie snipers near Chernobyl.
  • Breach and Clear - Breach enemy defenses in Gulag and escape.
  • Time Trial - Launch your snowmobile across the chasm before time runs out. Run through flags to gain bonus time.
  • Homeland Security - Use sentry guns, thermal sights, claymores, and rocket launchers to defend against waves of enemies.
  • Snatch & Grab - Battle Shadow Company and Juggernauts in the airplane graveyard. Grab the intel and escape.

Delta missions

  • War Driving - Laze targets for the Striker armored vehicle in suburbia, house to house and room to room. Intel must be collected from three different buildings.
  • Wreckage - Use C4, grenade launchers, RPGs, sentry guns, semtex, and more to destroy every vehicle on the bridge.
  • Acceptable Losses - Sabotage the remote airbase with silenced weapons and a heartbeat sensor.
  • Terminal - Pummel your way through enemy riot shield ambushes.
  • Estate Takedown - Eliminate Ghillie Snipers, Elite Mercs, and Juggernauts, defending the estate.

Echo missions

  • Wet Work - Breach two rooms full of enemies and hostages to secure the oil rig.
  • High Explosive - Kill ten Juggernauts using only explosives and your knife.
  • Armor Piercing - Kill all fifteen Juggernauts on the oil rig.

Multiplayer Modes

A firefight on the multiplayer map "Invasion"
A firefight on the multiplayer map "Invasion"
  • Free For All - No teams, every man for himself. Kill or be killed.
  • Team Deathmatch - Work with your team to kill opponents and reach the score limit.
  • Mercenary Team Deathmatch - Team Deathmatch with random players, no parties allowed.
  • Demolition - Two teams are on defense and offense. The offensive team's objective is to plant a bomb, while the defensive team defends a certain area. You are able to respawn in this mode and during halftime the teams switch sides.
  • Domination - Capture and defend three objectives spread across the map.
  • Ground War - Large team based games. Consists of Team Deathmatch and Objective game types.
  • Headquarters Pro - Your objective is to capture and defend the headquarters on a map from enemy forces. After a base is destroyed by the attacking team, a new headquarters will be located on the map. This gives both teams the ability to take over the base first. The longer a base is held, the more points you accumulate to win the match.
  • Sabotage - A bomb based game mode, where the bomb is neutral and both teams try and destroy the others base.
  • Search and Destroy - No respawning. Two factions with one playing defense and one playing offense. Offensive Team has one bomb and two locations to choose from. Defensive team must protect these sites from attackers. There is a short interval and both factions switch sides.
  • 3rd Person Team Tactical - Team Deathmatch, Domination, Demolition and Capture the Flag in 3rd Person view.
  • Hardcore Ricochet SD - Search and Destroy with friendly fire, limited HUD and ricochet damage for team killing.
  • Hardcore Team Deathmatch - Team Deathmatch with friendly fire on and a limited HUD.
  • Team Deathmatch Express - Team Deathmatch with shortened wait time between matches.
  • Barebones Pro - Team Deathmatch and Free For All game modes with killstreak rewards disabled.
  • Objective Barebones Pro - Mix of objective game types consisting of Capture the Flag, Domination, Demolition, and Headquarters Pro with killstreak rewards disabled.
  • Hardcore Ricochet: Headquarters Pro - Headquarters with friendly fire, limited HUD, extra bullet damage and ricochet damage for team killing.
  • Resurgence - Mix of team game modes on the maps in the Resurgence map pack.
  • Hardcore Resurgence - Resurgence with limited HUD, extra bullet damage, and ricochet damage for team killing.

Hidden Modes:

(These game modes were found hidden within the game's files, however never made it into the actual game. There were occasionally hacks that would put these modes into public lobbies.)

  • Global Thermonuclear War - Two teams must battle against each other to gain the most control over a central nuke. Once the maximum points is reach by one team, it detonates and the game ends.
  • Arena - A single flag is spawned in the map. The team to capture it, or eliminate the other team first, wins. The rules are incredibly similar to Search and Destroy, in that each team member has one life, and must wait for the round to end to respawn.

Multiplayer Maps

MapDescriptionScreenshot
AfghanWide open, expansive desert map with mountainous terrain and a downed AC-130. The rocky terrain and cliffs provide plenty of sniper positions while the downed AC-130 provides temporary cover. There are also several underground caves that allow for flanking.
Afghan
Afghan
DerailSnow map with three primary building structures (One at each end and one slightly off the middle) A derailed train runs from one spawn to the off middle building providing limited cover from sniper advance. A frozen river bed bisects the map and provides high visibility for snipers. NB: Thermal is less effective but still usable with white targets blending well with the snowy terrain.
Derail
Derail
EstateA Mountain chalet tends to host the majority of the action on this map. It is somewhat defendable but can be approached and breached from three sides. A few outlining buildings also provide good views of the approach to the estate. Watch for enemies in the boathouse region if leaving via the front door. The map is taken from the single player mission "Loose Ends".
Estate
Estate
FavelaA Brazilian shantytown with tight confined spaces. The map is a small village with various buildings and tight alleyways. Expect plenty of close quarters combat.
Favela
Favela
HighriseRooftop of a highrise office building. Both teams starts on opposite ends of two separate office buildings and converge on a central rooftop. The central rooftop has small huts and shacks with a helicopter perched on a helipad. An open trench links bases and runs underground to the across the map. Watch for snipers on the cranes both in and outside the map (especially at the apex of the cranes outside the map which command a near perfect view of the battlefield) Also be aware players can access the roof of one base and the upper level of the other.
Highrise
Highrise
InvasionAlleys and buildings, some of which are scaleable, make up this map. Taking place in an Afghan city, the many streets make for some intense encounters and several building make for excellent flanking maneuvers.
Invasion
Invasion
KarachiKarachi is a remake of map called "de_karachi" that was designed for Counter-Strike 1.6 by CompoSITe (aka Geoffrey Smith) who now works for Infinity Ward at the Design & Scripting department.
Karachi
Karachi
QuarrySet in a stone quarry, this is the map with the biggest difference in elevation. Players can snipe each other from high and low, take positions inside warehouses that have windows overlooking the battlefield. The huge marble blocks littering the area is perhaps Quarry's most distinguishing feature.
Quarry
Quarry
RundownA small and very open Brazilian town with a river crossing the town in the middle of the map, resulting a intense fire fights from all angles.
Rundown
Rundown
RustAn old abandoned mining facility. This is the smallest map of all the multiplayer map, which makes the scaleable crane in the middle a highly contested area. Players can also seek refuge in small containers around the map.
Rust
Rust
ScrapyardSet in an airplane scrapyard where multiple airplane hulls litter the middle of the map. Two main buildings sit on each side of the map and provide starting points for each team. Some parts of the map are obscured by smoke that is a result of oil tanks burning.
Scrapyard
Scrapyard
SkidRowThis map has many narrow alleys that provoke a lot of close combat. In the middle of the map is a two-leveled building with windows overlooking both sides of the battlefield, making it the most contested area of the map.
Skidrow
Skidrow
Sub BaseA snow based map set at a nuclear submarine base. Most of the action takes place in a "courtyard" in the middle of the map. There are multiple structures with staircases and high visibility for sniping.
Sub Base
Sub Base
TerminalBased on the single player campaign mission "No Russian", this level occurs inside and outside of a Russian airport terminal. This is a small-medium size map with plenty of close quarters combat. The map also features an airplane, the inside often being a contested area.
Terminal
Terminal
UnderpassThis rainy map takes place underneath a ruined underpass. Featuring buildings, narrow alleys and a wide channel cutting through the map, it makes up for some interesting player decisions in regard to weapon load-out.
Underpass
Underpass
WastelandWasteland is a remake of Brecourt from the original Call of Duty and Call of Duty 2 MP maps and locations, with slight differences in this version.
Wasteland
Wasteland

Stimulus Map Pack

MapDescriptionScreenshot
BailoutOverrun apartment complex. Long sight lines with great flank routes.
Bailout
Bailout
CrashDowned Sea Knight in a desert town originally in Call of Duty 4. Fantastic team games.
Crash
Crash
OvergrownLarge overgrown Russian area this was a fan favorite from the original Modern Warfare. Sniper ghillie suits make for good cover.
Overgrown
Overgrown
SalvageA snow-covered junkyard. Lots of fast paced action.
Salvage
Salvage
StormStormy warehouse district. Intense team games.
Storm
Storm

Resurgence Map Pack

MapDescriptionScreenshot
StrikeThis map is a remade version of the Call of Duty 4 map of the same name. It has a large open road through the center, a courtyard, and various buildings and walls, making this map ideal for all sorts of play styles.
Strike
Strike
VacantPreviously seen in Call of Duty 4, Vacant is set in a Russian office complex, this is a fairly small map with extensive inside and outside areas.
Vacant
Vacant
FuelA "sniper haven" according to Robert Bowling. Fuel is set in an oil refinery and is one of the largest maps.
Fuel
Fuel
CarnivalSet in an abandoned amusement park, Carnival has a lot of the things you'd expect, from rollercoasters to funhouses to bumper cars and many, many snack stands.

Oh, yes, you will find clowns.
Carnival
Carnival
Trailer ParkA maze of trailers and tight corridors, with long sight lines along the edges.
Trailer Park
Trailer Park

Weapons

Primary

Primary weapons is the standard weapon the player will start with every match. Each Weapon has a maximum amount of damage per bullet and a minimum, stated below, which varies depending on attachments and range. Sniper rifles do the same damage each bullet but depending on the rifle they have different multipliers for certain areas on the body. For every other weapon a headshot gives you a 1.4 damage multiplier.

Assault Rifles

WeaponSpecificationsAppearance
M4A1
  • Unlocked - Level 4 (Private First Class)
  • Fire Mode - Automatic
  • Damage - 30 - 20
M4A1 stats
M4A1 stats
FAMAS
  • Unlocked - Level 4 (Private First Class)
  • Fire Mode - Three-shot Burst
  • Damage - 40 - 30
FAMAS stats
FAMAS stats
SCAR-H
  • Unlocked - Level 8 (Specialist I)
  • Fire Mode - Automatic
  • Damage - 40 - 30
SCAR-H stats
SCAR-H stats
TAR-21
  • Unlocked - Level 20 (Sergeant First Class I)
  • Fire Mode - Automatic
  • Damage - 40 - 30
Tar-21 stats
Tar-21 stats
FAL
  • Unlocked - Level 28 (Sergeant Major)
  • Fire Mode - Semi-Automatic (Single fire)
  • Damage - 55 - 35 (55-40 with holographic sight)
FAL stats
FAL stats
M16A4
  • Unlocked - Level 40 (Captain)
  • Fire Mode - Three-shot Burst like the FAMAS
  • Damage - 40 - 30
M16A4 stats
M16A4 stats
ACR
  • Unlocked - Level 48 (Lieutenant Colonel II)
  • Fire Mode - Automatic
  • Damage - 30 - 20
  • Very accurate with almost no recoil.
ACR stats
ACR stats
F2000
  • Unlocked - Level 60 (Major General II)
  • Fire Mode - Automatic
  • Damage - 30 - 20
F2000 stats
F2000 stats
AK-47
  • Unlocked - Level 70 (Commander)
  • Fire Mode - Automatic
  • Damage - 40 - 30
AK-47 stats
AK-47 stats
M14 EBR
  • Fire Mode - Semi-Automatic (Single fire)

Non-Multiplayer Assault Rifle
M14 EBR
M14 EBR
G3
  • Fire Mode - Semi-Automatic (Single fire)

Non-Multiplayer Assault Rifle
G3
G3

Sub Machine Guns

WeaponSpecificationAppearance
MP5K
  • Unlocked - Level 4 (Private First Class)
  • Fire Mode - Automatic
  • Damage - 40 - 20
MP5K stats
MP5K stats
UMP45
  • Unlocked - Level 4 (Private First Class)
  • Fire Mode - Automatic
  • Damage - 40 - 35
UMP45 stats
UMP45 stats
Vector
  • Unlocked - Level 12 (Corporal II)
  • Fire Mode - Automatic
  • Damage - 25 - 20
Vector stats
Vector stats
P90
  • Unlocked - Level 24 (Master Sergeant II)
  • Fire Mode - Automatic
  • Damage - 30 - 20
P90 stats
P90 stats
Mini-Uzi
  • Unlocked - Level 44 (Major I)
  • Fire Mode - Automatic
  • Damage - 30 - 20
Mini-Uzi stats
Mini-Uzi stats

Light Machine Guns

WeaponSpecificationAppearance
L86 LSW
  • Unlocked - Level 4 (Private First Class)
  • Fire Mode - Fully Automatic
  • Damage - 40 - 40
  • Silenced Damage - 30 - 30
L86 LSW stats
L86 LSW stats
RPD
  • Unlocked - Level 4 (Private First Class)
  • Fire Mode - Fully Automatic
  • Damage - 40 - 40
  • Silenced Damage - 30 - 30
RPD stats
RPD stats
MG4
  • Unlocked - Level 16 (Staff Sergeant)
  • Fire Mode - Fully Automatic
  • Damage - 30 - 30
  • Silenced Damage - 20 - 20
MG4 stats
MG4 stats
AUG HBAR
  • Unlocked - Level 32 (Sergeant Major I)
  • Fire Mode - Fully Automatic
  • Damage - 40 - 40
  • Silenced Damage - 30 - 30
AUG HBAR stats
AUG HBAR stats
M240
  • Unlocked - Level 52 (Colonel II)
  • Fire Mode - Fully Automatic
  • Damage - 30 - 30
  • Silenced Damage - 20 - 20
M240 stats
M240 stats

Sniper Rifles

WeaponSpecificationAppearance
Intervention
  • Unlocked - Level 4 (Private First Class)
  • Fire Mode - Bolt Action
  • Damage - 70
  • Damage Multipliers - Head 1.5 Chest 1.5 Stomach 1.1
  • Can kill enemies in one (body shot) hit if Stopping Power is used.
Intervention stats
Intervention stats
Barret .50cal
  • Unlocked - Level 4 (Private First Class)
  • Fire Mode - Semi-Automatic (Single fire)
  • Damage - 70
  • Damage Multipliers - Head 1.5 Chest 1.5 Stomach 1.1
Barret .50cal stats
Barret .50cal stats
WA2000
  • Unlocked - Level 36 (2nd Lieutenant II)
  • Fire Mode - Semi-Automatic (Single fire)
  • Damage - 70
  • Damage Multipliers - Head 1.5 Chest 1.5 Stomach 1
WA2000 stats
WA2000 stats
M21 EBR
  • Unlocked - Level 58 (Major General)
  • Fire Mode - Semi-Automatic (Single fire)
  • Damage - 70
  • Damage Multipliers - Head 1.5 Chest 1.1 Stomach 1
  • the M21 EBR is the best sniper rifle for two shot kills.
M21 EBR stats
M21 EBR stats
SVD Dragunov
  • Fire Mode - Semi-Automatic (Single fire)

Non-Multiplayer Sniper Rifle
Dragunov
Dragunov

Shields

WeaponSpecificationAppearance
Riot Shield
  • Unlocked - Level 4 (Private First Class)
  • Bullet resistant
  • Shield Bash
Riot Shield stats
Riot Shield stats

Secondary

Secondary weapons functions as the sidearm weapon of a player. They consists of weapons often used in rare occasions only, such as Rocket Launchers and close-quarter weapons like Shotguns

Machine Pistols

WeaponSpecificationAppearance
PP2000
  • Unlocked - Level 4 (Private First Class)
  • Fire Mode - Fully Automatic
  • Damage - 40 - 20
PP2000 Stats
PP2000 Stats
G18
  • Unlocked - Level 22 (Major Sergeant)
  • Fire Mode - Fully Automatic
  • Damage - 30 - 20
G18 stats
G18 stats
M93 Raffica
  • Unlocked - Level 38 (1st Lieutenant I)
  • Fire Mode - Three-shot Burst
  • Damage - 40 - 30
M93 Raffica stats
M93 Raffica stats
TMP
  • Unlocked - Level 58 (Major General)
  • Fire Mode - Fully Automatic
  • Damage - 30 - 20
TMP stats
TMP stats

Shotguns

WeaponSpecificationAppearance
SPAS-12
  • Unlocked - Level 4 (Private First Class)
  • Fire Mode - Pump Action (Single fire)
SPAS-12 stats
SPAS-12 stats
AA-12
  • Unlocked - Level 18 (Staff Sergeant II)
  • Fire Mode - Fully Automatic
AA-12 stats
AA-12 stats
Striker
  • Unlocked - Level 34 (2nd Lieutenant)
  • Fire Mode - Semi-Automatic (Single fire)
Striker stats
Striker stats
Ranger
  • Unlocked - Level 42 (Captain II)
  • Fire Mode - Double Barrel
Ranger stats
Ranger stats
M1014
  • Unlocked - Level 54 (Brigadier General)
  • Fire Mode - Semi Automatic (Single Fire)
M1014 stats
M1014 stats
Model 1887
  • Unlocked - Level 67 (General I)
  • Fire Mode - Lever Action (Single fire)
Model 1887 stats
Model 1887 stats
W1200
  • Fire Mode - Pump Action (Single fire)

Non-Multiplayer Shotgun
W1200