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Super Smash Bros. Brawl

Super Smash Bros. Brawl / Nintendo WII
editor score 9.5
user score 9.7
Release Date









Paon Corporation, Ltd.




Super Smash Bros. Brawl logo.
Super Smash Bros. Brawl logo.

The third game in the Super Smash Bros. franchise, Super Smash Bros. Brawl was released on March 9, 2008 on the Wii after many years of delay. Published by Nintendo and developed by Sora, Ltd. it was one of the most anticipated games for the Wii. Brawl added refinements to the actual Smash Bros. gameplay, and filled the game to the brim with nostalgia: remixes of classic game music, levels dedicated to various Nintendo games, references to Nintendo's history and the biggest roster of Nintendo characters in the series to date. Solid Snake and Sonic make an appearance in Brawl marking the first time in the series non-Nintendo characters are playable. Brawl is the first entry in the Super Smash Bros. franchise to include online play, as well as a much more involved single player campaign (complete with a story and cutscenes).


The gameplay in Brawl remains basically unchanged from the other games in the Super Smash Bros. franchise. Players select a character from a wide assortment of game series and duke it out with each other. Characters don't have a health bar typical to standard fighting games. Instead, Brawl uses a percentage system for dealing with damage. Basically, the more damage that is dealt, the higher their percentage meter goes up, and the higher that meter is, the easier it is to be knocked off the stage. Players will earn points for smashing people off of the levels, and lose points when they got knocked off by an opponent, so battles boil down to trying to hit opponents of while simultaneously trying to stay on the level. Alternatively a lot of players will opt to play stock matches where every player has a set number of life's and then players will try and reduce their opponents lives to zero and be the last man standing.

Mario, Snake, Yoshi and Zelda are ready to fight.
Mario, Snake, Yoshi and Zelda are ready to fight.

Players have both a regular attack button and a special attack button. The regular attack button is usually a fast attack button, but holding down the button and pressing the analog stick either left, right, down or up can unleash a "Smash Attack," which will send an opponent flying towards the edge of a stage, increasing the chance of defeating an opponent and gaining points. For a quick uncharged smash attack the player can just quickly flick the c-stick in the way the player wants to attack.

Each character has a special attack that is mapped to a specific direction on the analog stick. Special attacks do more damage than regular attacks, but often don't have the Smash property to send an opponent flying. Special attacks are thus most often used to rapidly drive up an opponents percentage meter until a Smash Attack can send them flying. A characters upwards special attack is known as a recovery and is usually used to help a player make his way back to the stage after he has been knocked flying, for example Pit will start flying for a limited time and Marth shoots upwards in the air attacking with his sword. Special attacks vary from counters, ranged attacks, combination attacks, powerful attacks and more.

Staying on one of the game's 41 different stages, in between Smash Attacks, special attacks, and items, is not a simple task. Each of the levels, based off of other classic Nintendo levels, can do just as much damage to a player as an opponent. One of the levels, based off of the Game Boy Advance game Wario Ware, Inc.: Mega Microgame$!, will interrupt combat throughout the match and offer players an opportunity to play in a microgame (based off of the microgames from WarioWare). Completing the microgame correctly will earn your character a power up such as invincibility or a boost, while failing the microgame will punish players with things like taking damage to being stunned for a limited time. Many of the stages have different random effects that will activate throughout the battle.

Smash Balls

Samus's Final Smash; afterwards, her armor falls off.
Samus's Final Smash; afterwards, her armor falls off.

One of the biggest changes from the previous games in the series is the introduction of Smash Balls. If they are turned on these items will appear randomly on the stage, and when broken by the player, allow the character to perform a Final Smash. When a character has a smash move stored the will be surrounded by a glow and you can hold it for as long as you want until you choose to use it by pressing the B button. If you are attacked while you have a Final Smash move stored the Smash Ball can be beaten out of you and another character can attack it to gain a Final Smash while you lose your own. Many characters have their own unique Final Smash (for example, Samus fires a powerful laser beam, Link unleashes a flurry of sword strikes, and Fox summons a Landmaster Tank). Another item addition in Brawl is the Assist Trophy. Effectively like a longer lasting version of the Poké Ball, the Assist Trophy summons a character into battle, where he/she will usually begin to do battle with all opposing players.

The Subspace Emissary (Adventure Mode)

The World is Disappearing!
The World is Disappearing!

A new game-type in Brawl is the single player story mode, The Subspace Emissary. Subspace Emissary is a side-scrolling action game that expands on Melee's adventure mode by including a plot told to the player through cut-scenes. The game mode, sporting 30+ stages, takes the player through many different parts on the Nintendo universe such as on the halberd, the well-known heroes fight to save their world from being sucked into Subspace. As the player progresses, more and more characters will be added to his or her party which will unlock the character for play in the game's other modes. This mode is one of the best way to gain trophies with many that are exclusive to The Subspace Emissary and by using the brand new trophy capture feature by turning enemies and bosses you encounter into trophies.

This game mode features several unique aspects not seen in other Smash Bros. game modes. Two of the most notable enhancements are stickers and the team system. Stickers, which are gained during play, allow the player to improve the stats for a character of their choice. These improvements are only usable in Subspace Emissary and do not carry over to the other game types. The team system allows the player to select up to four characters to use during a particular level. Although the selection is limited to a few characters at first, the player is always able to choose the order in which the characters are used.

Cooperative play is also supported. When played in this way, the secondary player is able to assist the main player along the way but the camera always remains focused on the main player. Lives are shared, so players must work together to make sure they don't lose all of them. If player two drifts to far away from the main player he can hold down a button to quickly teleport over to the main player, if you stay off the screen to long you will slowly take damage.

Character Roster

Unlocked At Start

FightersFrom Franchise
Diddy KongDonkey Kong
Donkey KongDonkey Kong
FoxStar Fox
Ice ClimbersIce Climber
IkeFire Emblem
King DededeKirby
LinkThe Legend of Zelda
Meta KnightKirby
PitKid Icarus
Samus / Zero Suit SamusMetroid
Zelda / SheikThe Legend of Zelda

Secret Fighters

FightersFrom Franchise
Captain FalconF-Zero
FalcoStar Fox
GanondorfThe Legend of Zelda
MarthFire Emblem
Mr. Game and WatchGame and Watch
R.O.B.Robotic Operation Buddy
SnakeMetal Gear
Sonic the HedgehogSonic the Hedgehog
Toon LinkThe Legend of Zelda
WolfStar Fox


There are a total of 41 stages in Brawl, with 31 all new stages (with remakes of Battlefield, Final Destination, Pokemon Stadium etc.) and 10 returning favorites from Super Smash Bros. Melee. There is also a stage creator that lets players create, play, download and share unlimited amounts of stages. The game starts with 29 stages unlocked, but requires the player to complete certain tasks to unlock the remaining 12.

75mDonkey Kong
  • Secret stage
BattlefieldSuper Smash Bros.
Big BlueF-Zero
  • Secret stage
  • Melee stage
Bridge of EldinThe Legend of Zelda
  • Melee stage
Castle SiegeFire Emblem
CorneriaStar Fox
  • Melee stage
Delfino PlazaMario
Distant PlanetPikmin
Final DestinationSuper Smash Bros.
Flat Zone 2Game and Watch
  • Secret stage
Frigate OrpheonMetroid
Green GreensKirby
  • Secret stage
  • Melee stage
Green Hill ZoneSonic the Hedgehog
  • Secret stage
  • Secret stage
Jungle JapesDonkey Kong
  • Secret stage
  • Melee stage
Luigi's MansionMario
  • Secret stage
Lylat CruiseStar Fox
Mario Bros.Mario
Mario CircuitMario
Mushroomy KingdomMario
New Pork CityEarthBound
  • Melee stage
Pirate ShipThe Legend of Zelda
  • Secret stage
Pokémon StadiumPokémon
  • Melee stage
Pokémon Stadium 2Pokémon
Port Town Aero DiveF-Zero
Rainbow CruiseMario
  • Melee stage
Rumble FallsDonkey Kong
Shadow Moses IslandMetal Gear
SkyworldKid Icarus
SmashvilleAnimal Crossing
Spear PillarPokémon
  • Secret stage
SummitIce Climber
Hyrule TempleThe Legend of Zelda
  • Melee stage
WarioWare, IncWarioWare
Yoshi's IslandMario
Yoshi's IslandMario
  • Melee stage

List of Items

In this game there were only six items from Melee that did not make a return. These items were the Barrel Cannon, Egg, Cloaking Device, Flipper, Red Shell and Parasol.

Assist TrophyThis item, once collected will unleash one random Assist Trophy Character that can either help or hurt players in battle. Your assist character will not damage you.
Banana PeelWhen a character walks over it, they trip.
Beam SwordA neon sword that extends when swung.
Blast BoxWhen hit with a fire based or strong attack, it explodes, damaging characters in close proximity.
BumperSends characters who touch it in the opposite direction in which they hit it.
Bunny HoodProvides increased speed and jumping abilities to a character.
ContainerThis item contains various usable weapons or power-ups.
Deku NutUnleashes a flash that stuns foes for a short period of time.
Dragoon Parts3 separate parts, once combined, allows a character to home in on opponents. If it lands, character(s) hit are likely to be knocked out.
FanAn item that provides quick attacks.
FoodThis replenishes damage when eaten.
Franklin BadgeThis small pickup item, while equipped provides full protection against projectiles and sends them back the way they came.
FreezieFreezes foes that get hit with it when thrown.
Golden HammerCauses extreme damage, and is rarer than a Hammer.
Golden Squeaky HammerLooks like the Golden Hammer, but does no damage when struck. Also squeaks.
Green ShellSlides across the stage when thrown.
HammerCan cause serious damage, although leaves you vulnerable if its head falls off.
Heart ContainerRecovers 100% damage when grabbed.
Home-Run BatCan provide a knockout when you use a Smash attack, while having a unique animation for each character that uses it.
HotheadCircles a platform causing damage to opponents.
LightningMakes everyone but the user small.
Lip's StickPuts a flower on a character's head that it hits, dealing them damage over time.
Maxim TomatoRecovers 50% damage when eaten.
Metal BoxMakes a character heavy and improves their defense while covering them in a metal coat.
Mr. SaturnA weak, projectile weapon.
PitfallTraps foes in the ground that walk over it.
Poison MushroomDecreases the size of a character for a short time, making them easier to knock out.
Poke BallLike an Assist Trophy, but can be thrown. It brings out a random Pokémon that provides a random effect.
SandbagCan be used as a projectile against others and produces trophies, CD's and stickers when attacked.
Screw AttackTurns a character's standard jump into the Screw Attack.
Smart BombCauses an explosion which expands over a very short period of time.
Smash BallThis item, once hit a few times by a character, allows that character to perform a Final Smash attack.
Smoke BallObscures the view in a limited range, and it can stick to characters.
Soccer BallLaunches enemies with a flaming impact when hit.
SpringShoots characters skyward when jumped on.
Star RodShoots out stars when used with a Smash attack.
StarmanProvides invincibility to a character for a short amount of time.
Super MushroomIncreases the size of a character for a short time, increasing their attack and defence.
Superspicy CurryFlames shoot out of your characters' mouth for a while making it hard to get to you while providing quick damage to opponents.
Team HealerReplenishes a teammate's health when used correctly. Otherwise it can heal an opponent.
TimerMakes other characters slower for a short period of time.
UniraLaunches enemies with its' spike defence.
Warp StarLaunches a character on the star skyward then back to deliver a large attack on enemies. It is somewhat maneuverable.

Poke Balls

Bellossom will put the player to sleep.
Bellossom will put the player to sleep.

Poké Balls are items that have been in all three Super Smash Bros. games so far. When thrown, a random Pokémon will be summoned into battle.

In Super Smash Bros. Brawl there are 31 Pokémon in total that can be summoned from Poké Balls, 16 of which have been in previous Super Smash Bros. games and 15 which are new to Brawl. This is the largest number of Pokémon to date.

NameDescription of the effect
BellossomBellossom creates a cloud of powder around itself. If a player comes into contact with this cloud their character will be put to sleep.
BonslyBonsly walks around the stage and can be picked up by a player. This player can then use it as a weapon to attack other players. It can cause players to be knocked from the stage with as little as 50% damage.
CelebiTrophies are dropped by Celebi.
ChikoritaLeaves shoot out from Chikorita's head. These leaves travel in a straight line, and will damage anyone they hit.
DeoxysDeoxys will fly up, and send a Hyper Beam downwards. Anyone who touches this will be sent flying.
ElectrodeWill glow red, and turn darker and darker until it explodes, damaging anyone in the explosion area. Occasionally it will not explode, and can be picked up by players and be thrown. On even rarer occasions, it will appear not to explode, but then explode a few seconds later.
EnteiShoots our fire, doing approximately 70% damage to anyone who gets hit by it.
GardevoirWalks around the stage creating a circular barrier. Projectiles will not penetrate this barrier, but players can freely walk in and out of the barrier.
GoldeenGoldeen will flip flop around the stage. It is completely harmless.
GroudonGroudon is extremely large, and will damage anyone who touches him, although he does not move.
GulpinThe player will be swallowed by Gulpin if they go near it, causing damage. They will be spit out a few seconds later.
Ho-ohFlies into the sky to the back of the stage, and shoots fire at the players.
JirachiDrops some stickers and flies away.
KyogreWill shoot water, which causes no damage, while flying around the screen, but causes damage by touching players.
Latias & LatiosThey Disappear off the side of the screen, then zooms backwards and forwards, causing damage to anyone in the way.
LugiaFly's to the background before releasing a very powerful AeroBlast that can kill even low damage characters.
ManaphySwaps the players characters.
MeowthThrows coins at the players.
MetagrossSlams onto the ground causing a shockwave that will damage anyone on the ground.
MewDrops collectibles.
MoltresFlies around the screen causing lots of damage to anyone it touches.
MunchlaxWalks around the stage, eating any items apart from Pokéballs.
PiplupSurfs around the stage. If a player gets hit by the wave they will be washed away.
SnorlaxJumps up and off the screen, before increasing in size and falling down, damaging anyone in his way.
StaryuFlies around searching for a player. When it finds a player it will fire projectiles at them, doing damage.
SuicuneShoots an Ice Beam at players causing damage.
TogepiWill randomly do one of five effects:
  1. Plants a flower in the head of a nearby character which will gradually cause damage.
  2. Fires an ice blast that freezes players, and causes some damage.
  3. Shakes the ground causing damage, and characters near the Togepi will become lodged in the ground.
  4. Puts characters to sleep using a powder.
  5. Creates a black smoke, impairing players vision, however this does not affect computer characters.
TorchicJumps up and down doing a fire attack.
WeavileAttacks players, causing only a small amount of damage, but stuns anyone hit.
WobbuffetMoves back and forth when a player or item hits him. While moving, will cause damage if he comes into contact with someone.

Assist Trophies

Assist Trophies are items that can be used in Super Smash Bros. Brawl. Similar to Poke Balls, Assist Trophies when picked up and activated will summon a random character into battle. Unlike Poke Balls, the summoned character is not a Pokemon and instead is a character from other Nintendo franchises, like Little Mac from Punch-Out, or a Hammer Bros. from Super Mario Bros.

NameDescription of the Effect
AndrossThe Andross appears in the back ground of the arena and shoots deadly one hit kill polygons at the players.
BarbaraBarbara strums on her guitar creating sound waves. This assist trophy can only be unlocked after you obtain 25 Songs.
DevilThe whole stage is moved by Devil in different directions.
Dr. WrightDoctor Wright summons a building to rise up out of the ground which can carry opponents out of the arena.
ExcitebikesRides around the stage hitting players.
MetroidMetroid latches onto players and attacks them thus gives them damage.
Mr. ResettiResetti appears and starts scolding the player, if attacked, he causes an explosion.
NintendogA massive dog blocks the screen and the players sight.
Ray MK IIIThe Ray MK III flies around the stage shooting missiles and green energy bullets. This assist trophy can only unlocked after playing 100 Brawls.
Samurai GorohGoroh slashes his swords thus giving damage to the players while chasing opponents.
Saki AmamiyaSlashes and fires with his Cannon Sword.
Shadow the HedgehogShadow slows down time with Chaos Control. The summoner continues to move at normal speed. This assist trophy can only be Unlocked by unlocking Sonic.
StafyStafy spins around the arena hurting players.
WaluigiWaluigi repeatedly stomps players into the ground using either his stomp attack or his tennis racket.
Grey FoxGrey fox runs around slashing opponents. Also reflects stray projectiles. This assist trophy can only be Unlocked by unlocking Snake.
Infantry & TanksTanks and soldiers roam across the stage shooting at players. This assist trophy can only Unlocked by playing 300 Brawl.
IsaacHe pushes opponents off the stage by using a skill called Move. This assist trophy can only unlocked by playing 200 Brawls.
Hammer BroThe Hammer Brother throws hammers hurting any players who get hit.
HelirinHelirin floats around the arena and acts like a wall allowing players to smash players onto her.
JillShe attacks opponents with her power drill.
Kat & AnaKat and Ana fly in different directions slashing at anybody in front of them.
Knuckle JoeKnuckle Joe delivers a series of jabs to his opponents and finishes with either an uppercut attack or a power punch.
Lakitu & SpinysLakitu drops Spinys onto the field where he walks around hurting whoever he touches.
Little MacLittle Mac runs around madly punching players.
LynShe delivers a single, powerful strike usually focused on one player.
JeffJeff shoots homing rockets at his opponents.

Brawl Soundtracks

Brawl's soundtrack consists of over 300 songs. Here is a list of them:

A - Mario franchise

No.SongFrom game
A01OverworldSuper Mario Bros.
A02UndergroundSuper Mario Bros.
A03UnderwaterSuper Mario Bros.
A04Easton KingdomSuper Mario Land
A05Airship FortressSuper Mario Bros.
A06Castle / Boom BoomSuper Mario World / Super Mario Bros. 3
A07Title / EndingSuper Mario World
A08OverworldNew Super Mario Bros.
A09Luigi's Mansion MedleyLuigi's Mansion
A10Gritzy DesertMario & Luigi: Partners In Time
A13Delfino Plaza [Original]Super Mario Sunshine
A14Ricco Harbor [Original]Super Mario Sunshine
A15Bob-Omb Battlefield [Original]Super Mario 64
A16Super Mario Bros. MedleySuper Mario Bros.
A17Mario Bros. MedleyMario Bros.
A20Mario CircuitSuper Mario Kart
A21Luigi's CircuitMario Kart 64
A22Waluigi PinballMario Kart DS
A23Rainbow Road [Original]Mario Kart Double Dash!!

B - Donkey Kong franchise

No.SongFrom game
B01Jungle JapesDonkey Kong Country
B02Map Overworld - Bonus Round [Original]Donkey Kong Country
B03Donkey Kong MedleyDonkey Kong
B04Donkey Kong Medley 2Donkey Kong
B05King K. RoolDonkey Kong Country
B06Stickerbrush SymphonyDonkey Kong Country 2: Diddy's Kong Quest
B07Battle for Storm HillDonkey Kong Jungle Beat
B08Jungle HijinxDonkey Kong Country
B09Level MusicDonkey Kong
B10Jungle Level 1 [Original]Donkey Kong Barrel Blast

C - The Legend of Zelda franchise

No.SongFrom game
C01Zelda Main ThemeThe Legend of Zelda
C02OverworldThe Legend of Zelda
C03TempleZelda II: The Adventure of Link
C04Dark WorldThe Legend of Zelda: A Link to the Past
C05Dark World WoodsThe Legend of Zelda: A Link to the Past
C07Link's Awakening MedleyThe Legend of Zelda: Link's Awakening
C08Hyrule FieldThe Legend of Zelda: Ocarina of Time
C09Ocarina MelodyThe Legend of Zelda: Ocarina of Time
C10Windmill / Ganondorf's Theme / Serenade of WaterThe Legend of Zelda: Ocarina of Time
C11MolgeraThe Legend of Zelda: The Wind Waker
C12Kakariko VillageThe Legend of Zelda: A Link to the Past
C13Gerudo ValleyThe Legend of Zelda: Ocarina of Time
C14Termina FieldThe Legend of Zelda: Majora's Mask
C15Dragon Roost Island [Original]The Legend of Zelda: The Wind Waker
C16Sailing Theme [Original]The Legend of Zelda: The Wind Waker
C17Hyrule Field [Original]The Legend of Zelda: Twilight Princess
C18Hidden Village [Original]The Legend of Zelda: Twilight Princess
C19Midna in Distress [Original]The Legend of Zelda: Twilight Princess

D - Metroid franchise

No.SongFrom game
D01Brinstar RemixMetroid / Metroid Prime Pinball
D02Norfair RemixMetroid
D03Ending ThemeMetroid
D04Ridley Boss ThemeSuper Metroid
D05Theme of Super MetroidSuper Metroid
D06Sector 1Metroid Fusion
D07Metroid Prime Menu [Original]Metroid Prime
D08Parasite Queen Boss Battle [Original]Metroid Prime
D09Meta Ridley Boss Battle [Original]Metroid Prime
D10Hunter Theme [Original]Metroid Prime 2: Echoes

E - Yoshi franchise

No.SongFrom game
E01EndingYoshi's Story
E02AthleticYoshi's Island
E03Above GroundYoshi's Island
E05Flower GardenYoshi Touch & Go
E06WildernessYoshi's Island DS
E07Athletic (Alternate version)Yoshi's Island

F - Kirby franchise

No.SongFrom game
F01Legendary Air Ride MachineKirby Air Ride
F02King Dedede's ThemeKirby's Dream Land
F03Boss MedleyKirby Medley
F04Butter BuildingKirby's Adventure
F05Gourmet RaceKirby Super Star
F06Meta Knight's RevengeKirby Super Star
F07MarxKirby Super Star
F08Zero TwoKirby 64: The Crystal Shards
F09Nature Area [Original]Kirby Air Ride
F10Checker Knights [Original]Kirby Air Ride
F11Frozen Hillside [Original]Kirby Air Ride
F12Squeak BattleKirby: Squeak Squad

G - Star Fox franchise

No.SongFrom game
G01Main ThemeStar Fox
G02CorneriaStar Fox
G03Main ThemeStar Fox 64
G04Area 6Star Fox 64
G05Star Wolf's ThemeStar Fox 64
G07Fortuna [Original]Star Fox Assault
G08Fichina [Original]Star Fox Assault
G09Star Wolf [Original]Star Fox Assault
G10Space ArmadaStar Fox

H - Pokémon franchise

No.SongFrom game
H01Main Pokémon ThemePokémon Red / Blue / Green
H02Pokémon Centre ThemePokémon Red / Blue / Green
H03Route 1 / Viridian CityPokémon Red / Blue / Green
H04Pokémon Gym / EvolutionPokémon Red / Blue / Green
H05Wild Pokémon BattlePokémon Ruby / Sapphire / Emerald
H06Elite 4 BuildingPokémon Ruby / Sapphire / Emerald
H07Wild Pokémon BattlePokémon Diamond / Pearl
H08Palkia / Dalgia BattlePokémon Diamond / Pearl
H09Team Galactic BattlePokémon Diamond / Pearl
H10Route 209Pokémon Diamond / Pearl

I - F-Zero franchise

No.SongFrom game
I01Mute CityF-Zero
I02White LandF-Zero
I03Fire FieldF-Zero
I04Menu [Original]F-Zero X
I05Dream Chaser [Original]F-Zero X
I06Devil's Call In Your Heart [Original]F-Zero X
I07Climb Up! And Get The Last Chance! [Original]F-Zero X
I08Brain Cleaner [Original]F-Zero GX
I09Shotgun Kiss [Original]F-Zero GX
I10Planet Colors [Original]F-Zero GX

J - Fire Emblem franchise

No.SongFrom game
J02Fire Emblem Main Theme (Vocal version)Fire Emblem: Shadow Dragon
J03MedleyFire Emblem: Shadow Dragon
J04With Mila's Divine Protection (Celica Map 1)Fire Emblem Gaiden
J06Combat PreparationFire Emblem: The Sacred Stones
J07Winning RoadFire Emblem: Sword of Seals
J08Strike / Rise to the ChallengeFire Emblem: Blazing Sword
J09Against the Black Knight [Original]Fire Emblem: Path of Radiance
J10Crimea Attacks [Original]Fire Emblem: Path of Radiance
J11Power-Hungry Fool [Original]Fire Emblem: Path of Radiance
J12Victory Is Near [Original]Fire Emblem: Path of Radiance
J13Eternal Bond [Original]Fire Emblem: Radiant Dawn

K - Mother / Earthbound franchise

No.SongFrom game
K05Humoresque of a Little Dog
K07Porky's ThemeMother 3
K08Mother 3 Love ThemeMother 3
K09Unfounded Revenge / Smashing Song of PraiseMother 3
K10New Pork CityMother 3

L - Pikmin franchise

No.SongFrom game
L01World Map [Original]Pikmin 2
L02Forest of Hope [Original]Pikmin
L03Environmental Noises [Original]Pikmin
L04Ai no UtaPikmin
L05Tane no UtaPikmin 2
L06Main Theme [Original]Pikmin
L07Stage Clear / Title [Original]Pikmin
L08Ai no Uta (French version)Pikmin

M - WarioWare franchise

No.SongFrom game
M01WarioWare, Inc.WarioWare, Inc.: Mega Microgame$
M02WarioWare, Inc. MedleyWarioWare, Inc.: Mega Microgame$
M03Mona Pizza's Song (JP)Mawaru Meido in Wario
M04Mona Pizza's SongWarioWare: Twisted!
M05Mike's Song (JP)Sawaru Meido in Wario
M06Mike's SongWarioWare: Touched!
M07Ashley's Song (JP)Sawaru Meido in Wario
M08Ashley's SongWarioWare: Touched!
M09M16Assorted MicroGame$ Songs

N - Animal Crossing franchise

No.SongFrom game
N01Title ThemeAnimal Crossing: Wild World
N02Go K.K. Rider!Animal Crossing
N03(Unknown K.K. remix)
N05The RoostAnimal Crossing: Wild World
N06Town Hall / Tom Nook's StoreAnimal Crossing: Wild World
N07K.K. Cruisin' [Original]Animal Crossing
N08K.K. Western [Original]Animal Crossing
N09K.K. Gumbo [Original]Animal Crossing
N10Rockin' K.K. [Original]Animal Crossing
N11DJ K.K. [Origi