Street Fighter V is a 2.5D fighting game developed by Capcom (in conjunction with Dimps) and published by Capcom for the PlayStation 4 and PC on February 16, 2016.
The fifth numbered installment of the Street Fighter fighting game series, Street Fighter V builds on its predecessor with a new game and graphical engine (running on Unreal Engine 4), revamped game mechanics (including simplified joystick combinations for special moves and normal attacks that do not change based on proximity or direction), and a new "V-Meter" gauge (replacing the "Revenge Gauge" of the previous game and granting special character-specific abilities). It is also the first game in the series to feature cross-platform multiplayer.
Rather than having multiple separate revisions of the game (as with every main installment of the series other than the first), Street Fighter V focuses on having a single installment with free system and balance updates. Additional post-release content, including fighters, stages, and costumes, must be purchased either as paid DLC or with an in-game currency known as "Fight Money". Later monetization options include seasonal DLC passes and optional in-game advertisements (which give players additional FM). The game also received a major revision, dubbed the "Arcade Edition", on January 16, 2018. This version adds a revamped UI, new online and offline modes, and the option to select different V-Triggers.
Street Fighter V takes place between the events of Street Fighter IV and Street Fighter III, and features much of the cast of previous Street Fighter games (with four new challengers at launch). The main in-game story, called "A Shadow Falls", was released as free DLC on July 1, 2016, and chronicles a Shadaloo plan to launch seven satellites (known as the "Black Moons") to aid M. Bison in his plans for world domination.
The game later received an arcade port (as Street Fighter V: Type Arcade) in Japan on March 14, 2019. Running on the PC-based Taito Type X4 hardware and utilizing Taito's NESiCAxLive2 digital distribution service, this version includes online multiplayer support, an updated eight-button control panel (with both "EX" buttons customizable), external USB gamepad support, support for both NESiCA and Amusement IC cards, and an option to link IC cards with CFN accounts to use unlocked alternate costumes from the home version.
A Linux version of the game was announced at launch, but was never released.
Nash's Critical Art
SFV's gameplay is a 1-on-1 fight between two combatants on a 2D plane. Players utilize a variety of attacks and special abilities unique to their character of choice in a race to empty their opponent's life bar.
The series' traditional six-button control scheme returns along with two-button throws, EX special attacks, and Supers in the form of Critical Arts. SFV also brings a bevy of all-new mechanics to the series and introduces a variety of interesting tweaks to core systems from previous games.
Normal attacks (normals), attacks that are performed simply by pushing a single button while your character is either standing, crouching, or jumping, and command normals, modified attacks that are performed by pushing a button and a directional input simultaneously, have been changed in the following ways:
No proximity normals - In previous games, normals performed while standing would often have two variations, one for standing close to the opponent and one for standing farther away. This is no longer the case, as standing normals now perform the same attack regardless of distance.
No directional air normals - Traditionally, normals performed while jumping straight up were distinct from normals performed when jumping diagonally. In SFV, the jumping normal for each button is always the same regardless of jumping direction with few exceptions.
Easier link timing - A link is when an attack puts the opponent in long enough hitstun to allow for a guaranteed followup attack at the end of the previous attack's recovery animation. While linking was a prevalent technique in Street Fighter IV (SFIV), the fact that successful links often required 1-frame (or 1/60th of a second) timing created an extraordinarily high execution barrier to top-level play. To close this skill gap, SFV has implemented a buffer window allowing players to input a normal early by two frames, effectively transforming all 1-frame links into 3-frame links (or 1/20th of a second).
White chip damage - While blocked normals have rarely done any damage in the past, in SFV blocked medium and heavy normals cause potential "white damage" to the opponent. This white damage will accumulate until either the opponent evades offensive contact long enough for their white damage to recover or the opponent is hit at which point the white damage converts to actual red damage.
A number of adjustments have been made to normalize special-move commands and reduce the execution barrier of SFV. 360 motions, commonly used for command throws, have been replaced by half-circle motions. Many tap specials, such as Chun-Li's Hyakuretsukyaku, are now performed with quarter-circle motions. Additionally, specials can now be canceled out of chained normals, and chip damage from specials can no longer cause a KO regardless of how low the opponent's life is.
The EX meter returns as a three-stock bar across the entire cast. EX meter is generated similarly to SFIV (primarily through dealing damage and executing special attacks), and is used for performing enhanced versions of special moves for one stock and unleashing Critical Arts for a full bar. Critical Arts function mechanically as super moves from previous Street Fighter games, one-off attacks with high damage and invincibility, with an added cinematic flourish borrowed from the Ultra Combos in SFIV, and are the only way to KO with chip damage in SFV.
In SFV, a majority of the attacks that previously resulted in a hard knockdown (a knockdown with an extended, fixed recovery time), including throws and sweeps, now result in a soft knockdown instead (a knockdown with the option of a quick recovery). In addition to waiting for your character to stand up naturally or inputting a quick-rise, players in soft knockdown also have the option to perform a quick-rise that slides them backwards a short distance as well; this rule does not apply when recovering from a throw.
Each character has access to one or two unique crush counter attacks that, on counter-hit, put the opponent into a special stagger state that allows for a followup attack. While most crush counters, like Cammy's Heavy Kick, set the opponent spinning in place, others, like Zangief's Heavy Kick, launch the opponent up into the air, or, like Ryu's standing Heavy Punch, knock the opponent across the screen. Additionally, landing the universal sweep attack crush counter is one of the few ways to put the opponent into a hard-knockdown state. To balance this added potency, attacks with the Crush Counter ability are unsafe on block in many situations.
V-Meter is the new game-defining system introduced in SFV. Similar to the Ultra Meter from SFIV, the V-Meter is primarily generated by receiving damage at a rate of 25% life per stock. Additional ways to generate V-Meter include accumulating white life and landing crush counter attacks. Meter length varies between two stocks and three stocks per character and is tied to three different functions:
V-Skill - Each character selects one of two unique V-Skills, which can be performed by pressing Medium Punch+Medium Kick. V-Skills vary widely from character to character, including unique attacks, parries, fireball counters, and special mobility options. In addition to their primary functions, V-Skills also provide players with the only method for generating V-Meter outside of taking damage.
V-Reversal - V-Reversals are performed by pressing Forward+All 3 Punches or All 3 Kicks, according to character, while in blockstun. Costing a single stock of V-Meter, V-Reversals serve as a way to escape pressure, either through a counterattack that deals white damage or evasive character movement, and instantly recover a portion of the character's Stun Gauge.
V-Trigger - Before a fight begins, players can choose from one of two different V-Triggers for their character. Once their V-Meter is completely full, they can activate their selected V-Trigger by pressing Heavy Punch+Heavy Kick. Activation can occur from a neutral position, and as a cancel from various normal and special moves on a per-character basis. This results in a variety of character-specific power boosts including access to new attacks.
Arcade Mode - Players can relieve past story lines from the Street Fighter franchise by taking on a ladder of characters custom themed for numerous past titles, earning character-specific endings and artwork in the process.
Story Mode - Players pick their challenger and fight through a set of AI battles, punctuated by cutscenes that offer insights into each character's personality and motivations.
Survival Mode - Players face a series of opponents on a single healthbar, earning points along the way that can be used to purchase various powerups.
Challenge Mode - Challenge Mode consists of four separate modes:
Demonstrations - A series of tutorials designed to help players of all levels understand and improve the way they play SFV, as well as provide advice on how to use each of the 16 characters.
Trials - Combo challenges for each character ranging from basic to advanced.
Missions - Goals that renew weekly, allowing players can complete to earn Fight Money and special unlocks.
Extra Battle - Fights against special CPU bosses with in-game rewards for completion.
Cinematic Story Mode - Bridging the narrative gap between Street Fighter IV and Street Fighter III, players take control of a wide variety of characters as they play through the story of SFV, told through a series of fully-animated cutscenes.
Ranked match results screen
SFV features cross-platform online multiplayer between PC and PS4 using an all-new proprietary netcode. Nicknamed "Kagemusha", this netcode utilizes rollback technology akin to the popular GGPO fighting game netcode.
Offline Versus Mode - Player can battle each other over 1, 3 or 5 rounds that can last either 60 or 99 seconds.
Battle Lounge - Up to 8 players can enter an online lobby together and play for as long as they'd like in a winner-stays-on format.
Ranked Match - Players can enter matches against random online opponents to compete for LP and increase their rank on the SFV leaderboards. After a game, players have the option to agree to continue the set, up to a best-of-3.
Casual Match - Players can be matched up against random opponents and test their skills without the risk of having their LP be impacted. Similar to Ranked, players have the option to play in an extended set.
Intentional Disconnects - In an effort to combat players intentionally disconnecting from the game to avoid a loss (or "rage quitters"), Capcom has implemented a system that will punish a player after 3 intentional disconnects within 2 hours, locking them out of matchmaking for 24 hours and docking them 1000LP.
The game's original release included 16 playable characters, four of which are new additions to the series. Additional fighters were added on a regular basis, with the current roster (after the addition of E. Honda, Lucia, and Poison) totaling to 38.
Season Two. Added on July 2017. New to the series (and originally from the Final Fight series).
A lieutenant of the former Mad Gear street gang, the hulking Abigail renounced his life of crime and started a mechanic's garage in Metro City (along with former gang members J, Axl, and Roxy). Whether he is crushing opponents or impersonating the cars he loves, Abigail takes full advantage of his bulky, towering frame.
V-Skill I - Hungabee - A parry with high and low variations that transitions into an invincible chest bump after absorbing a single hit.
V-Skill II - C'mon Spare Tire - A tire rolls across the stage that Abigail can strike to send flying in various trajectories.
V-Reversal - Ontario Drop - A leaping dropkick that knocks the opponent down.
V-Trigger I - Max Power - Abigail enters a temporary powered-up state that allows him to charge his different Heavy Punch attacks, granting each of them armor and other new properties.
V-Trigger II - Hybrid Charge - While powered-up, Abigail gains access to a special rushing attack that can be charged to gain multiple hits of armor and the ability to break the opponent's guard.
Season Two. Added on December 2016. Known in the Japanese version as Gouki.
Akuma is the younger brother of Ryu and Ken's teacher, Gouken. A warrior fixated on mastering the Satsui no Hadou, Akuma travels the world searching for worthy opponents to hone his killing intent on.
V-Skill I - Rakan - A parry that nullifies a single hit and can the be canceled into an upward kick or a forward palm strike.
V-Skill II - Kiai - A burst of energy that can be held to build V-Meter or canceled into a Sekia Goshoha.
V-Reversal- Gosenkyaku - A spinning kick that knocks the opponent away.
V-TriggerI - Dohatsu Shoten - Akuma powers up, granting enhanced properties to his Gohadokens and Goshoryukens, and gaining access to his Shun Goku Satsu critical art.
V-Trigger II - Shiretsu Hasshi - For a period of time, Akuma gains access to the ability to cancel heavy normal attacks and normal special attacks into EX special attacks, consuming V-Meter instead of EX-meter in the process.
Season One. Added on March 2016.
Alex was orphaned at a young age and raised by his father's friend, Tom. Taking advantage of Tom's background as a military veteran and fighter, Alex has trained daily to master a unique grappling style of combat that takes full advantage of his long limbs.
V-Skill I - Overhaul - Turns the next successful attack into a hard hit that functions similarly to a counter-hit.
V-Skill II - Overchain - Allows Alex to cancel a special move to be canceled into another special move.
V-Reversal - Big Boot - A heavy kick that knocks the opponent down.
V-Trigger I - Rage Shift - Alex gains access to a chargeable clothesline attack that can parry an attack while it charges and guard breaks when the charge reaches maximum power.
V-Trigger II - Rage Boost - Alex gains access to his Flying DDT long-range command-grab and a new Choke Sleeper followup for his Flash Chop.
Season One. Added on June 2016. Known in the Japanese version as M. Bison.
Once a champion boxer, his overwhelming desire to earn more "fight money" pushed him to incorporate a number of illegal techniques into his repertoire, leading to his eventual banning from the competitive scene. His talents did not go unnoticed however, as after joining the criminal organization Shadaloo he quickly climbed the ranks to become M. Bison's chief enforcer.
V-Skill I - KKB - A forward-moving twirl with multiple followups that bypasses projectiles and allows Balrog to cancel out of the startup frames of his special moves.
V-Skill II - FFB - The next dashing straight can be performed without charging and deals an extra hit.
V-Reversal - Buffalo Head - A rising headbutt that knocks the opponent down and keeps them close.
V-Trigger I - Crazy Rush - Balrog enters a state that allows him to chain together his various special moves.
V-Trigger II - No Mercy - Balrog gains access to a command grab that deals high stun damage to his opponent.
A veteran from the first Street Fighter, Birdie is an ex-wrestler turned Shadaloo enforcer. Currently on the outs with M. Bison after a botched attempt to steal the Psycho Drive, Birdie has turned to food, going as far as to incorporate it into his fighting style (and gut).
V-Skill I - Break Time/Banana Time/Drink Time - A variable V-Skill, Birdie can eat a doughnut for V-Meter, a banana to create a stationary peel trap, or an energy drink which he turns into a slow rolling projectile.
V-Skill II - Chewing Time/Bubble Gum/Blow Bubble - Birdie can eat gum or blow a bubble that can be inflated and burst or sent across the screen in different directions.
V-Reversal - Pepper Pot - A headbutt that knocks the opponent down.
V-Trigger I - Enjoy Time - Birdie eats a hot pepper, causing him to spout a burst of flame at his opponent and granting him additional damage and other properties to his specials.
V-Trigger II - Birdie Time - While powered-up Birdie can perform two new, long-range chain attacks.
Season Three. Added on February 2018.
The monstrous fighter known as Blanka has, at long last, been reunited with his mother after a fateful plane crash stranded him in the Amazon. While his reintegration to society is faring well, a seemingly innocuous offer to turn his life into a merchandising opportunity threatens to once again embroil him in a world conflict.
V-Skill I - Coward Crouch - A very low crouch capable of avoiding many attacks, with a juggling uppercut and a forward leap as optional followups.
V-Skill II - Shout of Earth - A chargeable burst of electricity that can be stored for later, exploding across the floor.
V-Reversal - Quick Rolling - A quick spin attack that knocks the opponent down.
V-Trigger I - Jungle Dynamo - Powers up Blanka's roll attacks and Electric Thunder, granting him extended combo opportunities, and grants access to the Ground Shave Rolling special attack.
V-Trigger II - Lightning Beast - Allows Blanka to cancel his various roll attacks into a new Rolling Cannon followup attack.
A female clone of M. Bison, Cammy was originally the brainwashed assassin known as Killer Bee. Now fully self-aware and free of Bison's influence, she has made a career for herself as a member of the MI6 squad Delta Red, traveling the world to thwart the actions of Shadaloo.
V-Skill I - Axel Spin Knuckle - An upgraded version of her Quick Spin Knuckle, Cammy can pass through projectiles and her opponent to deliver a punch that autocorrects when crossing-up.
V-Skill II - Spinning Attack - A high spinning kick that moves backwards and evades throws and lows.
V-Reversal - Strike Back - A swift leap behind the opponent into a kick that knocks down.
V-Trigger I - Delta Drive - Allows Cammy to perform faster, stronger, and safer versions of her special moves.
V-Trigger II - Delta Ambush - For a duration, Cammy gains access to new approach option from the air with downward kick and throw followups, in addition to a new command dash.
An agent of Interpol, Chun-Li is always present to put an end to organised criminal activity. She has taken a particular interest in Shadaloo as its leader M.Bison is the man who murdered Chun-Li's father. Adept in many fighting styles of her homeland of China, including Kung Fu, Tai chi and Wushu, Chun-Li is the female face of the world warriors.
V-Skill I - Rankyaku - A low-trajectory jump that hits on the way up, giving Chun-Li access an alternate angle of approach as well as additional combo opportunities.
V-Skill II - Hazanshu - A forward flip kick that evades throws, lows, and projectiles.
V-Reversal - Sohakkei - A palm strike that leaves the opponent at close-range.
V-Trigger I - Renkiko - Adds an additional hit to Chun-Li's medium attacks and two additional hits to her heavy attacks, granting her extra damage on hit and white damage on block.
V-Trigger II - Kikosho - Chun-Li gains access to her Kikosho attack that, when fully charged, gains guard-break properties.
Season Three. Added on June 2018.
Cody's life has seen a number of ups and downs, and multiple imprisonments thanks to his tendency to solve conflicts with his powerful punches. Now that his crimes has been exonerated by his old friend Mike Haggar, Cody has been propelled into a life of public service as the new mayor of Metro City. He may have cleaned up his image, but he's still more than willing to tackle challenges with his fists, and occasionally knife and pipe.
V-Skill I - Double Kick - A double-sided kick that functions as an anti-air and damages Cody slightly.
V-Skill II - Crime Sway - A high or low dodge that leads to a followup punch.
V-Reversal - Prison Breaker - A flip kick that knocks the opponent down.
V-Trigger I - Sidearm - Cody draws his knife which he can throw at his opponent, or use to extend the range of his punches and deliver a flurry of slashes.
V-Trigger II - Dirty Coach - Cody pulls out a hefty pipe that gives him access far-reaching heavy punches, special pipe attacks, and a variety of rock projectiles.
A yogi with an unnaturally flexible body, Dhalsim has been forced to betray his personal beliefs as a pacifist by entering the World Warrior tournament in order to raise money for his impoverished village in India. He fights with elastic limbs and the ability to spew great gouts of flame from his mouth, all the while struggling to remain calm and focused to ensure that his violent acts do not turn his soul to evil.
V-Skill I - Yoga Float - Dhalsim takes a vertical leap and floats momentarily with the ability to move horizontally, attack or access air specials at any time. Can also be initiated in the air.
V-Skill II - Yoga Deep Breath - Grants a bouncing property to the next Yoga Fire or additional hits to the next EX Yoga Fire.
V-Reversal - Yoga Mala - A double-handed backfist that knocks the opponent away.
V-Trigger I - Yoga Burner - Dhalsim spreads a carpet of flame across the floor in front of him that causes continual white-life damage to the opponent.
V-Trigger II - Yoga Sansara - Dhalsim gains the ability to launch multiple floating fire orb projectiles that can be influenced by his Yoga Flame and Yoga Gale special attacks.
Season Four. Added on August 2019.
Edmond Honda's quest for disciples to help him showcase the sublime beauty of sumo wrestling to the world continues. More recently, he has also started directing his passion towards his bathhouse business, teaching proper bathhouse etiquette to his friends.
V-Skill I - Neko Damashi - A clap of Honda's hands that neutralizes projectiles, sends opponents flying, and can be canceled into special moves.
V-Skill II - Sumo Spirit - Powers up the next Hundred Hand Slap and allows it to be canceled out of any normal attack.
V-Reversal - Raiden-Ho - A palm thrust that knocks the opponent away.
V-Trigger I - Onigawara - Honda gains access to a chargeable headbutt attack that breaks the opponent's guard.
V-Trigger II - Tajikarao - Honda gains a new combo ending throw that corners the opponent, in addition to the ability to kara-cancel his stomp into a command grab.
Season Two. Added on May 2017. New to the series.
Like so many, Ed is yet another iteration on M. Bison's potential clone bodies. Kidnapped at a young age by the S.I.N. organization and experimented on, Ed was eventually rescued from the rubble of their facilities by Balrog. Balrog took it upon himself to train the young boy, and thanks to his accelerated aging Ed has matured into a formidable fighter, enhancing Balrog's fearsome boxing style with M. Bison's psycho power. However, at night the ghost of M. Bison still haunts Ed, serving as a constant reminder that his body is free for the taking.
V-Skill I - Psycho Snatcher - A lasso of psycho energy that can pull Ed or his opponent on contact, depending on how long it is charged.
V-Skill II - Psycho Swing/Smash - A stepping punch that dodges through projectiles and a chargeable uppercut that juggles the opponent.
V-Reversal - Kill Step - A ducking step that travels past the opponent.
V-Trigger I - Psycho Cannon - Ed conjures a massive, slow-traveling sphere of psycho power and launches it from his chest.
V-Trigger II - Enhanced Snatcher - Ed's V-Skill is temporarily powered-up to become advantageous on block and allow for new followup options on hit.
New to the series.
F.A.N.G. is the self-proclaimed second-in-command of Shadaloo. While his primary focus is overseeing the criminal organization's various operations, he is more than ready to go toe to toe with the strongest of the world warriors. His unique fighting style revolves around the use of poisons to pressure his opponents into making bad decisions as they struggle to manage their ever-draining vitality.
V-Skill I - Nishodoku - A slow moving poison projectile that inflicts continuous damage to the opponent on contact.
V-Skill II - Sodokubu - A parry that leads to a counter attack with additional properties during V-Trigger I.
V-Reversal - Nikaiho - A strange crab-walk that travels through the opponent.
V-Trigger I - Dokunomu - F.A.N.G. shrouds himself in a poison cloud that deals damage continuous damage when he is next to his opponent.
V-Trigger II - Koryo Dokuda - For the duration, F.A.N.G.'s Ryobenda and Nishikyu special attacks become powered-up.
Season Three. Added on April 2018. New to the series.
As one of M. Bison's numerous clones, Falke underwent rigorous and harsh training at the hands of her Shadaloo handlers. Her life seemed bleak until she was rescued by Ed, another one of M. Bison's clones. The two quickly formed a sibling bond and have since dedicated their lives to helping others like themselves. Falke works towards this goal utilizing her unique mastery of Psycho Power that allows her to channel that energy through her trusty staff named Harmony.
V-Skill I - Psycho Trombe - A staff twirl that can nullify projectiles.
V-Skill II - Psycho Mine - An orb of psycho energy that can be placed in various locations around the screen that detonates when struck or over time.
V-Reversal - Psycho Impulse - A double swing of her staff that knocks the opponent down.
V-Trigger I - Staerken - Falke gains access to enhanced versions of her various projectiles.
V-Trigger II - Psycho Angriff - For the duration, Falke's V-Skill gains the ability to reflect projectiles, and she is able to utilize a number of varied staff attacks that can be canceled into from her special moves.
Season Three. Added on August 2018. New to the series.
As the self-proclaimed "President of the World," it is G's goal to unite the people and the continents of Earth under his benevolent leadership. By using his special G Charge, G can call upon the power of the planet to increase his "Presidentiality" and enhance his abilities. He hopes that by using the social media platform FooTube to spread his message across the globe, it will only be a matter of time before he achieves his true vision.
V-Skill I - G Barrier - A barrier that absorbs projectiles and launches enemies, allowing for followups. V-Skill II - G Protection - A power up that reduces damage received and prevents G from losing Presidentiality after being knocked down.</
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