Fallout: New Vegas takes place in and near its titular city, three years after the events of Fallout 3. You play as a wasteland courier who, at the beginning of the game, is shot in the head by an unknown assailant in a checkered suit, and buried in a shallow grave while attempting to travel to the town of Primm. The courier is then found by Victor the Securitron, a robot who happened to see the murder attempt from afar and dug the courier out of the potential grave once the assailants left the crime scene. Victor then brings the courier to the small, nearby Nevada town of Goodsprings, more specifically to the home of Doc Mitchell, the town's resident doctor. Once you are back at the town, Mitchell removes the bullet pieces that were scattered in your skull. After the bullet fragments are removed and your wound is cleaned and healed, Mitchell asks you your name; after you tell him, he holds a mirror in front of you and asks if he "left anything out of place," and this is where you create and customize the look of your character.
Soon after, Mitchell shows you to the Vit-O-Matic Vigor-Tester. After that he then asks you some word association questions. Once those are answered he shows you some Rorschach images and asks you to tell him the first thing that comes to your mind. After all of his tests are finished, he gives the player a couple items and a Pip-Boy 3000 and sets you on your way. Your objective in the game is centered around finding out the identity of the assailant and why the package you were carrying was so important. Siding with either one of the two major factions, Caesar's Legion and the New California Republic, and settling their constant conflicts plays a crucial role in the story of Fallout: New Vegas.
Sometime in early 2009 Obsidian Entertainment was approached by Bethesda Softworks to develop a title in the Fallout franchise for them. The Obsidian higher-ups quickly agreed with Bethesda and work on the game was started shortly thereafter. During the Bethesda Softworks London event on April 20, 2009, the company announced the development of a new video game entry in the Fallout franchise, in development at Obsidian Entertainment.
Back in 2003 when the original creator of Fallout, Black Isle Studios, was shut down by Interplay Entertainment due to financial troubles, Feargus Urquhart, the founder of Black Isle Studios, went on to create Obsidian Entertainment that same year with Chris Avellone, Chris Jones, Chris Parker, and Darren Monahan.
Fallout: New Vegas is being developed by many of the people that created the first and second Fallout games. For example, Josh Sawyer is the lead designer and project directer of Fallout: New Vegas. He was previously the lead designer of " Van Buren", the canceled first attempt to create a third Fallout game, and besides location, some story elements are also being used from Van Buren.
Fallout: New Vegas is known by many employees at Obsidian as Van Buren's spiritual successor. New Vegas features many locations that were set to appear in Van Buren, such as the Hoover Dam.
Fallout: New Vegas will be using the Gamebryo engine, the same engine that was featured in Fallout 3. The G.E.C.K. editing software, which is based off the Gamebryo engine, will be used to create Fallout: New Vegas. New Vegas will also be re-using many assets from Fallout 3, such as models and textures. Fallout: New Vegas was released on October 19, 2010 in North America and October 22, 2010 in Europe, for the Xbox 360, Playstation 3, and the PC.
Fallout: New Vegas plays identically to Fallout 3 with some added improvements, including the following: customizable weapon attachments, such as extended clips and sights (all of which are reflected by the in game weapon model), specialty ammo, special attacks in VATS mode for all weapons (for example the "fore" attack with the 9 iron, which is an upward swing at the target) and more dialogue options based on the players stats: explosives, bartering etc. A good example of this is when you're in Goodsprings you can use your explosives skill to convince Easy Pete to relinquish his dynamite stash to you. You can now aim using iron sights instead of just zooming the camera in. The third person view has been improved and the developer acknowledges that people wanted to play it as more of a shooter instead of relying on V.A.T.S. so the shooting mechanics have been improved to accommodate for this. In Fallout 3, the level cap was level 20, then raised to 30 once the Broken Steel downloadable content was released. In Fallout: New Vegas the level cap is 30 right from the start. Perks are now earned every 2 levels instead of every level in Fallout 3 and every third level in Fallout 2.
The character customization options are virtually the same as Fallout 3's. After Doc Mitchell brings you back from the desert and fixes you up he will ask you your name and then give you the Reflection. The Reflection is a mirror that will allow you to choose your race, facial options, and your age. After your character is to your liking Mitchell will escort you to the Vit-O-Matic Vigor-Tester, which will allow you to assign your S.P.E.C.I.A.L character points. The game also introduces the companion wheel where you can give various commands to each of your companions such as how far they should be following you and their combat tactics. You can also tell them to use a stimpak if needed.
Fallout 3 protected the lives of story-related characters by having them fall unconscious instead of dying. Obsidian has completely gotten rid of this (Note: there is only one adult of the 2200 NPCs in the game that cannot be killed though children are still unkillable). Now players can complete the game by killing all the NPCs featured in the game, or they can play the entire game as a pacifist. Bean bag ammunition for your guns and boxing gloves have a "Fatigue" effect which will knock out a NPC rather then killing them, allowing the player to be a pacifist.
The karma system returns once again, but this time it isn't the primary way other characters perceive you. The primary purpose of the karma system is to show how moral or immoral you are based on your total actions throughout the game. Having karmic extremes still carries consequence, though, as certain followers will refuse to join the Courier if they dislike the player's karmic alignment. In addition to the karma system, Fallout: New Vegas is re-introducing the reputation system featured in the original Fallout games. Raising your reputation in individual towns, settlements, and factions will give you special privileges with that town/settlement/faction. There's also a reputation meter that shows you how well liked or hated you are. Based on your actions there are several reputations in the game.
Like in Fallout 3, characters' limbs can become crippled after receiving too much damage. Each limb will have a different effect when it's crippled. For example, a crippled leg will cause the character to move slowly while a crippled arm will decrease accuracy dramatically. Crippled limbs can be repaired using Stimpaks or a new item called a Doctor's Bag, which automatically heals all crippled limbs. In Hardcore mode, Stimpaks cannot be used for this purpose. Instead, players must find a doctor or use a Doctor's Bag. Unlike Fallout 3, consumable items like food and beverages heal over time instead of automatically. The same chems from Fallout 3 are in Fallout: New Vegas including some new ones. They are all just as addictive.
Item degradation returns as well. Equipment including clothing/armor and weapons will wear out over time and become less effective. Items can be repaired using parts from another item of the same type or by paying someone who is capable of fixing items (this generally costs a lot of caps depending on the item and the amount of wear the item has).
Finally, radiation is once again something that can affect the player if they aren't careful. Some places have life-threatening amounts of radiation such as Camp Searchlight, a town that is practically drowning in it.
Lockpicking and computer hacking are frequent occurrences in Fallout: New Vegas, and a minigame is present for each. Lockpicking is done with a screw driver (something that the player has with them at all times) and bobby pins. The player must rotate the bobby pin to a certain position in the lock and apply torque with the screw driver. Too much torque in the wrong area will cause the bobby pin to snap. The Lockpick skill dictates the difficulty level of locks that the player can attempt to pick.
Hacking computers is a longer and more challenging process. The screen comes up with a list of jumbled characters containing possible passwords. By guessing a password, the player is shown how many letters of the guessed word are in their correct positions in the password the terminal is actually looking for. This allows the player to narrow down future choices. If the player uses up their limited supply of guesses, they are locked out of the computer. The Science skill dictates what computers the player can hack.
There are several major factions in the game that have an important impact on the plot, the player will have an option to either, side with, attack or remain neutral with any given faction.
Unlike in Fallout 3 where you only found a version of the pistol with a silencer on it and in Fallout 2 you could only upgrade certain weapons with a pre-chosen upgrade, Fallout: New Vegas features fully realized weapon modifications. These include: scopes for longer range and more precise shots, extended magazines for a expanded ammo pool, silencers for a more stealth based character, and faster reloading for lever action rifles. You can even find mods for Melee weapons, such as a cork core for the baseball bat, increasing damage. Weapons can only have a max of three weapon modifications at a time.
Specialized ammunition appears in Fallout: New Vegas, such as hollow point, armor piercing and United States Military grade ammunition. There are also ammunition variations that do a great deal more damage than standard ammunition, but the downside to having this type of ammo means your weapons' quality degrades faster and requires you to repair it more often. These types of ammunition appear more commonly in explosive and energy based weapons.
In a recent interview a developer confirmed that traits would be making a return appearance from Fallout 1 and 2 into Fallout New Vegas. Traits are like perks, but are chosen during character creation and usually don't allow modifications or additional traits throughout the game. Players can choose up to 2 traits, or none at all. Traits mainly focus on making each character appear distinctly different as well as play differently right after character creation by having each trait contain a bonus to one specific playstyle, while detracting from another such as:
Throughout the game you will meet people who will join your team. Unlike in Fallout 3 you no longer have to go through a dialogue tree in order to do simple things such as sort through inventory or administer a stimpak. Instead when you select a companion a radial wheel will appear in order to make selections easy. The radial wheel is very similar to the one seen in the Mass Effect series.
The gameplay of companions is very different in Fallout: New Vegas, mostly because of the revamped AI for NPC's in general. Not only are companions smarter in combat but they also have opinions and quest lines. Depending on how you interact with your companions you will get various results. These results will range from entire quest lines to just making him/her or it angry or various other emotions depending on what you make them equip or do. You are allowed one humanoid, and one non-humanoid in your party at one time.
One of the new features in Fallout: New Vegas is Hardcore Mode. The mode can be toggled on and off at any time in-game. In Hardcore Mode the player can suffer from dehydration and starvation. Ammo has weight, and Stimpaks and Radaway heal over time as opposed to healing instantly in normal mode. Also, the only way to treat crippled limbs in Hardcore Mode is to visit a doctor, use doctor bags, or use an addictive chem, Hydra.
This section details every weapon mod in Fallout: New Vegas (not including DLC weapons). Weapon mods can be purchased from the following places: 188 Trading Post, Crimson Caravan Company, Goodsprings, Novac, Fortification Hill, Silver Rush, Great Khan armory, Gibson Scrap Yard, and Gun Runners.
|Recharger Pistol||Laser RCW Recycler||Replenishes 1 shot per 4 rounds|
|.357 Magnum||HD Cylinder|
|Increases condition by 50%|
|Adds a short range scope|
Increases condition by 50%
|9mm Pistol||Extended Mags|
|Increases magazine capacity by 7 bullets|
Adds a short range scope
Increases magazine capacity by 4 bullets
|12.7mm Pistol||Silencer||Reduces Noise|
|Assault Carbine||Extended Magazines||Increases magazine capacity by 6 bullets|
|Brush Gun||Forged Receiver||Increases weapon condition by 50%|
|Cowboy Repeater||Custom Action|
|Increases rate of fire|
Increase magazine capacity by 4 bullets
Reduces weight by 1.5
|Grenade Rifle||Long Barrel||Increases range by 100%|
|Laser RCW||Laser RCW Recycler||Replenishes 1 shot per 4 rounds|
|Laser Rifle||Focus Optics|
|Increases damage by 3|
Splits beam, causing a damage increase by 30%
Adds a long-range scope
|Light Machine Gun||Expanded Drums||Increase magazine capacity by 110 bullets|
|Plasma Rifle||Mag Accelerator||Increases speed of projectile|
|Service Rifle||Forged Receiver|
|Increases weapon condition by 50%|
Increases rate of fire
|Trail Carbine||Scope||Adds a mid-range scope|
|Hunting Rifle||Extended Mag|
|Increases magazine capacity by 5 bullets|
Adds a high powered scope
Increases rate of fire
|Sniper Rifle||Carbon Fiber Parts|
|Reduces weight by 5|
|Varmint Rifle||Extended Mags|
|Increases magazine capacity by 3 bullets|
Adds long-range scope that turns into a night vision scope after 6 PM
|Silenced .22 SMG||Expanded Drums||Increases magazine capacity by 60 bullets|
|9mm Submachine Gun||Drums|
|Increases magazine capacity by 30 bullets|
Increases rate of fire
|10mm Submachine Gun||Extended Mags|
|Increases magazine capacity by 10 bullets|
|12.7mm Submachine Gun||Silencer||Reduces noise|
|Increases magazine capacity by 3 shells|
Increases rate of fire
|Fat Man||Little Boy Kit||Reduces weight by 50%|
|Flamer||Expanded Tanks||Increases magazine capacity by 60|
|Gatling Laser||Focus Optics|
|Increases damage by 3|
Reduces weight by 50%
|Grenade Machine Gun||High-Speed Kit||Increases rate of fire|
|Missile Launcher||Guidance System||Increases accuracy|
|Plasma Caster||HS Electrode||Increases rate of fire|
Protagonist: The Courier
Gender: Player's Choice
Ethnicity: Player's Choice
Age: Player's Choice
Overview: The Courier is the main character of New Vegas. Almost everything about The Courier is customizable including gender, ethnicity and age. This makes them more akin to The Chosen One or The Vault Dweller, of Fallout 2 and Fallout respectively, than they are to The Lone Wanderer of Fallout 3.
Companions (Fallout: New Vegas)
|Arcade Israel Gannon (Voiced by Zachary Levi)|
|Craig Boone (Voiced by James Marsden)|
|Rose of Sharon Cassidy (Voiced by Rachel Roswell)|
|Veronica Renata Santangelo (Voiced by Felicia Day)|
|Lillian Marie Bowen (Voiced by David Anthony Pizzuto)|
|Raul Alfonso Tejada (Voiced by Danny Trejo)|
|Eyebot (Duraframe) – Subject E|
|Cyber-Hound Mk. III, LEO Support Model, Serial Number B955883|
Companions (Dead Money)
All casinos in Fallout: New Vegas have their own feel and appearance, outside and inside. Casinos feature all sorts of gambling mini-games, such as, blackjack, poker, roulette, and slot machines. Each casino keeps track of the players winnings in each game if the player wins enough in a certain mini-game, for example: blackjack, they will be allowed to start betting at the high roller table. If the player makes an enormous amount of money, they will bust the casino and be forced to leave, three of the major casinos on the strip have a winnings limit of 10.000 caps. If the player busts all of the casinos in the game they will be awarded with an achievement or trophy.
Contains most of the Casinos in the game. Each casino is almost a mini faction if not part of a bigger faction in the game. You can gamble in each and the rules and style is different for each one. Most if not all of the casinos accept each of the games two new currencies and bottle caps. The two new currencies are NCR dollars and Caesar's Coins. The player is allowed to win a maximum of 9,000 chips in the Gomorrah, 10,000 in The Tops and 15,000 in the Ultra-Luxe. Once the player reaches the respective limits, they forced to stop gambling at the casino.
The Lucky 38 is the home of the mysterious Mr. House. Nobody has been seen entering the Lucky 38 in quite some time. The Lucky 38 towers over everything else on the strip; it can be seen from nearly everywhere in the Mojave Wasteland.
This Vault was designed with a Vegas flavor as the rules were designed with gambling in mind. Every dispute was determined by bets until Mr. House bet them for the vault and won. Vault 21 is located underneath New Vegas. It is still populated with it's original inhabitants but has since been opened to the outside world. Vault 21 is now a hotel and a gambling hot spot in New Vegas.
This is the fancy place that everyone wants to go to enjoy finest dining in the Mojave wasteland. It is fancy and you'll most likely find very good health boosting food here. The casino is one of the most pristine buildings in the in-game world.
The most secured casino in all of New Vegas. The Tops is known for its Frank Sinatra music, slot machines, roulette wheel, and blackjack tables. The casino has the most security personnel of any casino in New Vegas, having guards posted everywhere you look. Weapons are strictly forbidden inside the tops. When attempting to enter the tops you will have to relinquish your weapons to the security guards outside.
Located in Primm, the casino is named after the notorious bandit duo Vikki and Vance (an homage to Bonny and Clyde) the player needs to eliminate the Powder Gangers and reestablish law within the town for the casino to open up again. It's one of the few things that attract people towards the town of Primm. The winning limit is 2700 caps.
A casino that is situated in Freeside. This casino is by no means luxurious,but if you cant get into Vegas, this is the place to be. The casino is run by the Garret twins (James and Francine) they can usually be seen at the reception. The winning limit is 5.000 caps.
The Sierra Madre Casino can be found in the Dead Money addon, the casino is surrounded by rumors of great pre-war treasure which many have tried to steal but none have succeeded. Unlike any other casinos in the Mojave Wasteland this one only uses Sierra Madre chips, which the player can use to gamble or buy items from Sierra Madre vending machines. Once the player wins 7500 chips he gets a complementary voucher which he can use at the vending machines to get a 1000 free chips. The winning limit is 10.000 and unlike other casinos slots in this one have only a 25 maximum bet instead of 200 this means that the player can't exceed the winning limit, at least not to 32.000 chips. Once the player leaves Sierra Madre he can still get complementary vouchers (provided he won one in the casino) he can use the vouchers at the Sierra Madre vending machine in the Abandoned BoS Bunker to get the 1000 free chips and then buy items from the list, provided he found their codes while in Sierra Madre.
On August 18, 2010, Senior Producer Jason Bergman told gaming website, Destructoid in an interview, that downloadable content is already being planned. He also added that it will be out shortly after the launch of Fallout: New Vegas.
On October 18, 2010, Bethesda's Pete Hines announced that Obsidian would be bringing it's first downloadable content exclusively to the Xbox 360 at the end of the year. Later on November 17th it was announced that the first addon would be called Dead Money.
Dead Money brings players to the unfinished resort/casino, Sierra Madre. The courier is lured to Sierra Madre by a radio signal, similar to the downloadable content in Fallout 3. The area is highly radiated and to make matters worse the casino is armed with one of the most grand defense systems in the west. The courier will encounter many new characters in Sierra Madre, including the hostile hazmat suit wearing inhabitants known only as the Ghost People.
The addon also includes new achievements, perks, and raise the level cap from 30 to 35.
Honest Hearts drops the courier into a conflict between waring tribes, The Sorrows and The White Legs, The Burned Man and a New Canaanite missionary, Daniel, when a caravan they're escorting is ambushed. The main location of this DLC is Zion National Park in Utah. The addon also adds new perks, weapons, and increases the level cap from 35 to 40.
Honest Hearts was first hinted at, like Dead Money, via in-game graffiti, sparking speculation that it would be the next DLC. This speculation was seemingly confirmed when ZeniMax registered "Honest Hearts" as a trademark.
The graffiti hinting at Honest Hearts refers to Joshua Graham and New Canaan, which were originally to appear in Van Buren, Black Isle's canceled Fallout 3 project.
Honest Hearts was confirmed when a listing for it was spotted on the trademark filing website, Trademarkia.
Old World Blues will be the third released piece of downloadable content for Fallout: New Vegas. It will take place in and around The Big Empty, an area that was to be featured in Van Buren (Fallout 3), and the character Ulysses, who has been heavily mentioned in Fallout: New Vegas, Dead Money, and Honest Hearts.
Old World Blues has been confirmed to be released on Tuesday, July 19th (according to the official Fallout New Vegas site).
The "Lonesome Road" DLC was released September 20, 2011. The Courier (The playable character) is contacted by the original Courier 6, Ulysses, who refused to deliver the Platinum Chip at the start of Fallout: New Vegas. He did so when he learned that the Courier's name was on the list of the six couriers. In the transmission that the Courier receives, Ulysses promises to answer why, only if the Courier took one last job to the Divide. An area that has been ruined by frequent earthquakes and storms. There begins the fabled location of the battle between Ulysses and the Courier. This DLC will raise the level cap by 5, bringing to maximum level to 50.
Will include all preorder bonus packs. This includes the Caravan Pack, Classic Pack, Mercenary Pack, and Tribal Pack.
Gun Runner's Arsenal adds more unique weapons, weapon mods, ammo types, and recipes to the vendors of the Mojave Wasteland. Many of these weapons have high prices, high stats, and are acquirable at any point in the game.
Fallout: New Vegas was the center of attention on forum outlets for weeks due to launching with hundreds of game-breaking bugs and glitches which have been reported by players all over the world. All though some players insisted they did not encounter any bugs, many others claimed the game was literally unplayable. While its predecessor Fallout 3 had similar issues many consumers expressed their outrage over New Vegas, accusing Bethesda of shipping a broken and unfinished product. All major bugs have since been fixed though here are a few examples of previously reported bugs:
One infamous bug occurred at the very beginning of the game in which Doc Mitchell's head was vertically spinning 360 degrees. (pictured)
A graphic novel written by Fallout 2 designer and Fallout: New Vegas senior designer, Chris Avellone, and drawn by Welinton Alves & Jean Diaz. Following from the perspective of two characters as they're tracking down the Courier, a week before their failed execution. All Roads is a prequel to Fallout: New Vegas. The novel with be published by Darkhorse Comics and Bethesda Softworks. All Roads is scheduled for a release in fall 2010. A hardcover copy of the graphic novel will be included in the limited edition of Fallout: New Vegas.
Another All Roads to Fallout: New Vegas addition is letting the reader/player witness characters leaving behind or storing items at in-game locations. Allowing the player to find them when they're playing the game.
The collector's edition of Fallout: New Vegas was announced on May 11th 2010. It will be sold for both the Xbox 360 and Playstation 3 for $80, and $70 for the PC version. The collector's edition Was released on October 19, 2010.
List of what is included in the collector's edition
On the 7th, February, 2012 the Ultimate Edition of Fallout: New Vegas was announced on BethBlog and it is readily available at stores for the PC, PS3 and Xbox 360. This edition contains all the the DLC (Dead Money, Honest Hearts, Old World Blues and Lonesome Road) along with Gun Runners's Arsenal and Courier's Stash (which contains all of pre-order bonus packs), which, true to it's name, makes this the ultimate edition of Fallout: New Vegas indeed.
On May 28, 2010, a pre-order bonus known as the "Classic Pack" was spotted on the Australian portal of the EB Games website. The pre-order bonus advertisement was taken down not long after it was put up on the site. It is assumed that these items included in the classic pack and the classic pack itself are genuine. The classic pack includes nostalgic items from Vault 13. On June 10, 2010, four pre-order exclusive packs were announced including the classic pack.
The voice talents in Fallout: New Vegas are many, both in quantity and quality. The list would go on and on, but here's a list with a few of the talents involved and their respective in-game characters.
Inon Zur returns as the composer for the majority of the original music, as with Fallout Tactics and Fallout 3, additionally the entire soundtracks for Fallout and Fallout 2 by Mark Morgan are included in the game. In the PC version, the complete soundtrack (in MP3 format) is available in the game's install folder.
Installing this game to the Xbox 360 hard drive requires 4.8GB of memory.
As revealed in a Q&A session on the Bethesda forums, the game uses Steamworks SDK for achievements and other features (friends list, cloud storage). Retail PC copies also have to be activated using Steam.
Required Character Level: 8
Required Attributes/Skills: Guns 45, Melee 45
You do 25 percent more damage when using any revolver, lever-action firearm, dynamite, knife, or hatchet.
Required Character Level: 14
Required Attributes/Skills: Repair 90
You possess the amazing ability to repair any item using a roughly similar item. Fix a trail carbine with a hunting rifle, a plasma defender with a laser pistol, or even power armor with metal armor. How does it work? Nobody knows…except you.
Required Character Level: 4
Required Attributes/Skills: Survival 70
You truly are a rad child. As you go through the increasingly devastating stages of radiation sickness, you will regenerate more and more health.
A joint project between Marvel and Square Enix.
A joint project between Marvel and Square Enix.
A prequel to the original Yakuza set in 1988, featuring a young Kaz...
Must include all DLC when listing under excellent condition