Call of Duty: Modern Warfare 2 is publisher Activision's sixth major installment in the Call of Duty franchise, and developer Infinity Ward's fourth. The game is a continuation of the story of Call of Duty 4: Modern Warfare. Players will cycle through a number of characters including a member of Task Force 141, led by Captain John "Soap" MacTavish, one of the main protagonists of the first game.
The game's plot unfolds over 18 levels (the first one serving as a tutorial) and lets you choose between four different difficulty levels, the hardest one being veteran. Like in previous Call of Duty games, the player switches characters after each level. In Call of Duty: Modern Warfare 2, you take control of 4 different characters: Private Joseph Allen, Sgt. Gary "Roach" Sanderson , Captain John "Soap" MacTavish, an ISS astronaut, and Private James Ramirez. The game also has a bonus mission, the museum. More of a playground than a mission, the game puts you in a museum where you see statues of every character. By pressing a red button that the game tells you not to press, all the statues come to life, directly attacking you. The museum also holds every weapon that can be found in the game.
Like in the first Modern Warfare, the game's levels are peppered with Intel Items (little laptops). Finding all of them doesn't unlock anything other than an achievement/trophy. The game keeps track of all your stats (percentage complete, number of Intel items found, time played) and lets you replay any level telling you how many Intel items you have left to find.
Taking place five years after Call of Duty 4: Modern Warfare, the Ultranationalist party ultimately seizes control of Russia with a statue of deceased leader Imran Zakhaev erected in the capital city of Moscow. In spite of their success, a seperatist group led by Vladimir Makarov initiates multiple terrorist attacks throughout Europe demanding the removal of the party from office.
In Afghanistan, United States Army Private Joseph Allen demonstrates how to handle firearms and grenades to the local Afghan security force as well as being tasked to complete an obstacle course under the supervision of Lieutenant General Shepherd, leader of the multinational counter-terrorism unit Task Force 141. Soon Allen and the rest of his unit moves out to an Afghan city controlled by Insurgents. Immediately after taking over a portion of the city, an impressed Shepherd takes and recruits Allen to Task Force 141 with his first assignment a covert operation in Makarov's terrorist group, under the directive of the CIA
Meanwhile in the Tian Shan mountains, Task Force 141 field operators Captain John "Soap" MacTavish and Sergeant Gary "Roach" Sanderson infiltrate a Ultranationalist base to recover an ACS (Attack Characterization System) from a downed satellite. Both Roach and Soap narrowly escape the base with the ACS module after being compromised.
Sent to Russia, Allen is recruited by Makarov to participate in a brutal massacre in Zakhaev International Airport. After fighting through airport security and FSB, Makarov was able to escape the airport. Before fleeing, with Makarov aware of Allen's identity, shoots him for dead causing the Russians to believe it was an American attack; instigating a war between the two countries.
To suppress the situation and reveal that Makarov was the mastermind of the airport attack, Task Force 141 traces a bullet left in the crime scene to a Brazilian arms dealer named Alejandro Rojas. After brutally interrogating Rojas, Roach, Soap, and Lieutenant Simon "Ghost" Riley narrowly escape Brazil from the local militia with a way to expose Makarov; by extracting his arch enemy, known as Prisoner 627, out of a Russian gulag located east of the country.
In the United States of America, the Russians, shortly after the airport attack, launches a massive surprise attack on both the east and west coasts of the country. Private James Ramirez, Allen's former squad members Sergeant Foley and Corporal Dunn, and many Army Rangers are tasked to defend both Virginia and Washington D.C. as well as secure some high valued personnel to safety.
With the help of the United States Navy SEALS and Marine Corps, Task Force 141 initiate the operation to secure Prisoner 627. Prior to invading the gulag, Task Force 141 is to secure a series of surrounding oil rigs containing hostages and anti-air weaponry. During the assault on the prison, it was revealed that Prisoner 627 was Captain Price. Upon freeing Price, he and Task Force 141 now plans to stop Makarov. With stopping the conflict in America as priority, Price plans to infiltrate an Ultranationalist base containing a nuclear weapon. With the weapon inside the sub, Price goes rogue to launch the missile to Washington D.C. but detonates outside the Earth's atmosphere destroying the nearby International Space Station.
With Ramirez, Foley, and Dunn in a last stand against the Russians, they witness the nuclear weapon detonating. The effect creates an electromagnetic pulse causing all electronics and vehicles to cease, giving the Americans a slight advantage. They escape the immediate EMP effect and proceed to The White House only to find out that the city will be carpet bombed to minimize Russian forces. Ramirez, Foley, Dunn, and the Rangers hastily reach the rooftops to signal green smoke indicating that the area is still in American control. At the last second, the planes intended to bomb the city withdrew their attack.
In an attempt to stop Makarov once and for all, Task Force 141 splits up to two different areas Makarov can be hiding. Roach and Ghost are to raid a possible safe house while Soap and Price infiltrates an Afghan aircraft boneyard where an arms deal is likely occurring. Roach and Ghost discover vital intelligence that can benefit taking down Makarov while they narrowly escape Makarov's surrounding men. Near extraction, both Roach and Ghost were shot and left for dead by Shepherd who took the intelligence. Price and Soap escape a battle between Makarov's men and Shepherd's Shadow Company force thanks to associate Nikolai. While in the boneyard, Price engages in a radio conversation with Makarov where he tells Price the location of Shepherd's base in Afghanistan.
Soap and Price now wanted, the infiltrate Shepherd's base of operations in a vengeful suicide mission. They eventually find Shepherd escaping and both Soap and Price give chase through boats. Nearing a waterfall, Shepherd attempts to be extracted through helicopter but was unsuccessful thanks to Price shooting the main rotor. The helicopter crash lands and the boat Price and Soap was on tumbles from the waterfall. Waking up, Soap finds Shepherd and attempts to kill him but he gets the upper hand by stabbing Soap with his own knife.
Shepherd reveals that he was the mastermind of the whole conflict against Russia. Shepherd hopes to have the American public to enlist in the military and fight the Russians after enduring the pressure of losing 30,000 troops during the battle against Khaled Al-Asad in the previous Modern Warfare. At gunpoint, Price stops Shepherd from killing Soap. Shepherd gets the upper hand on Price before being stabbed in the eye by Soap's own knife. Nikolai appears to help extract Price and severely wounded Soap. Nikolai warns about the repercussions of killing Shepherd but knows a safe place to go to help Soap's wounds and be secluded.
This is the latest build of their game engine for the Call of Duty series. The framework of the engine is from id Tech 3. Call of Duty: Modern Warfare 2 takes advantage of a new graphics engine technology that saves disc space, while adding graphical fidelity. Dubbed "Texture Streaming" it allows the designers to create larger environments without sacrificing object and character detail. The streaming tech also enables the developer to focus development on weather effects and environmental destruction.
Special Ops mode is a standalone mode separate from the campaign narrative. It is inspired by CoD4's "Mile High Club" epilogue, in that the player must complete a specific objective within a set time limit. You can play solo or co-op with one other player, online or in split-screen. A debriefing screen lists mission type, resistance you will face, and expected completion time before you start the mission. At the start of the missions, you have a choice of switching weapons and/or equipment.
Spec Ops mode also has a new enemy type not seen in the campaign. Dubbed "Juggernaut", this enemy's purpose is to flush out the player from entrenched positions. Clad in bomb disposal gear, the Juggernaut's heavy armor makes it tough to kill.
There are different difficulty levels, ranging from Normal to Veteran. By completing missions, the player is able to earn stars that further unlock later mission groups. The harder the difficulty on which one completes a mission, the more stars one gains. There are six mission tiers to unlock, from Alpha to Echo.
(These game modes were found hidden within the game's files, however never made it into the actual game. There were occasionally hacks that would put these modes into public lobbies.)
|Afghan||Wide open, expansive desert map with mountainous terrain and a downed AC-130. The rocky terrain and cliffs provide plenty of sniper positions while the downed AC-130 provides temporary cover. There are also several underground caves that allow for flanking.|
|Derail||Snow map with three primary building structures (One at each end and one slightly off the middle) A derailed train runs from one spawn to the off middle building providing limited cover from sniper advance. A frozen river bed bisects the map and provides high visibility for snipers. NB: Thermal is less effective but still usable with white targets blending well with the snowy terrain.|
|Estate||A Mountain chalet tends to host the majority of the action on this map. It is somewhat defendable but can be approached and breached from three sides. A few outlining buildings also provide good views of the approach to the estate. Watch for enemies in the boathouse region if leaving via the front door. The map is taken from the single player mission "Loose Ends".|
|Favela||A Brazilian shantytown with tight confined spaces. The map is a small village with various buildings and tight alleyways. Expect plenty of close quarters combat.|
|Highrise||Rooftop of a highrise office building. Both teams starts on opposite ends of two separate office buildings and converge on a central rooftop. The central rooftop has small huts and shacks with a helicopter perched on a helipad. An open trench links bases and runs underground to the across the map. Watch for snipers on the cranes both in and outside the map (especially at the apex of the cranes outside the map which command a near perfect view of the battlefield) Also be aware players can access the roof of one base and the upper level of the other.|
|Invasion||Alleys and buildings, some of which are scaleable, make up this map. Taking place in an Afghan city, the many streets make for some intense encounters and several building make for excellent flanking maneuvers.|
|Karachi||Karachi is a remake of map called "de_karachi" that was designed for Counter-Strike 1.6 by CompoSITe (aka Geoffrey Smith) who now works for Infinity Ward at the Design & Scripting department.|
|Quarry||Set in a stone quarry, this is the map with the biggest difference in elevation. Players can snipe each other from high and low, take positions inside warehouses that have windows overlooking the battlefield. The huge marble blocks littering the area is perhaps Quarry's most distinguishing feature.|
|Rundown||A small and very open Brazilian town with a river crossing the town in the middle of the map, resulting a intense fire fights from all angles.|
|Rust||An old abandoned mining facility. This is the smallest map of all the multiplayer map, which makes the scaleable crane in the middle a highly contested area. Players can also seek refuge in small containers around the map.|
|Scrapyard||Set in an airplane scrapyard where multiple airplane hulls litter the middle of the map. Two main buildings sit on each side of the map and provide starting points for each team. Some parts of the map are obscured by smoke that is a result of oil tanks burning.|
|SkidRow||This map has many narrow alleys that provoke a lot of close combat. In the middle of the map is a two-leveled building with windows overlooking both sides of the battlefield, making it the most contested area of the map.|
|Sub Base||A snow based map set at a nuclear submarine base. Most of the action takes place in a "courtyard" in the middle of the map. There are multiple structures with staircases and high visibility for sniping.|
|Terminal||Based on the single player campaign mission "No Russian", this level occurs inside and outside of a Russian airport terminal. This is a small-medium size map with plenty of close quarters combat. The map also features an airplane, the inside often being a contested area.|
|Underpass||This rainy map takes place underneath a ruined underpass. Featuring buildings, narrow alleys and a wide channel cutting through the map, it makes up for some interesting player decisions in regard to weapon load-out.|
|Wasteland||Wasteland is a remake of Brecourt from the original Call of Duty and Call of Duty 2 MP maps and locations, with slight differences in this version.|
|Bailout||Overrun apartment complex. Long sight lines with great flank routes.|
|Crash||Downed Sea Knight in a desert town originally in Call of Duty 4. Fantastic team games.|
|Overgrown||Large overgrown Russian area this was a fan favorite from the original Modern Warfare. Sniper ghillie suits make for good cover.|
|Salvage||A snow-covered junkyard. Lots of fast paced action.|
|Storm||Stormy warehouse district. Intense team games.|
|Strike||This map is a remade version of the Call of Duty 4 map of the same name. It has a large open road through the center, a courtyard, and various buildings and walls, making this map ideal for all sorts of play styles.|
|Vacant||Previously seen in Call of Duty 4, Vacant is set in a Russian office complex, this is a fairly small map with extensive inside and outside areas.|
|Fuel||A "sniper haven" according to Robert Bowling. Fuel is set in an oil refinery and is one of the largest maps.|
|Carnival||Set in an abandoned amusement park, Carnival has a lot of the things you'd expect, from rollercoasters to funhouses to bumper cars and many, many snack stands.|
Oh, yes, you will find clowns.
|Trailer Park||A maze of trailers and tight corridors, with long sight lines along the edges.|
Primary weapons is the standard weapon the player will start with every match. Each Weapon has a maximum amount of damage per bullet and a minimum, stated below, which varies depending on attachments and range. Sniper rifles do the same damage each bullet but depending on the rifle they have different multipliers for certain areas on the body. For every other weapon a headshot gives you a 1.4 damage multiplier.
Non-Multiplayer Assault Rifle
Non-Multiplayer Assault Rifle
Non-Multiplayer Sniper Rifle
Secondary weapons functions as the sidearm weapon of a player. They consists of weapons often used in rare occasions only, such as Rocket Launchers and close-quarter weapons like Shotguns