Killzone: Shadow Fall is the follow-up to Killzone 3 and the first entry in the series on the PlayStation 4. It was released in North America on November 15, 2013 as a launch title for the platform.
Thirty years after the end of Killzone 3 and the destruction of the planet Helghan, the Vektans and the Helghast live side by side in a futuristic city divided by a wall. The player takes the role of Lucas Kellan, a Shadow Marshall, tasked with maintaining order between the Vektan and Helghast.
When a surprise attack levels a peaceful square on the Vektan side and Helghan stealth troops lay waste to the fallen, Lucas takes up arms and becomes caught up in a new conflict.
Shadow Fall brings back the Warzone multiplayer mode that cycles through a series of game types over the course of a single match. Multiplayer matches support up to twenty-four player and features three classes: Assault, Support, and Scout. The game runs at a native 1080p at 60 frames per second "most of the time" according to the developers. Among the new features in Shadow Fall's multiplayer is the inclusion of user created game modes akin to games like Halo 3.
There are twenty-two weapons in total, all of which are unlocked from the start. Attachment customizations can be unlocked during play by completing the game's 1500 challenges.
All map packs will be free to PlayStation Plus subscribers but a Season Pass has been also been announced. The Season Pass includes access to a new horde style co-op mode, three online co-op maps, and two multiplayer expansion packs. An exclusive OWL combat skin and unique multiplayer Spotlight move was made available to players that purchased the pass at launch.
Intercept is the new 4 player co-op horde mode expansion to Killzone: Shadow Fall where players must intercept details from the Helghast forces in various ways.