For the most part, Watch Dogs is almost surprisingly mundane in its approach to open world adventuring - in fact, it suffers somewhat from the near-total homogenization and uniformity Ubisoft encourages in all of its games. As players travel Chicago and unlock new things to do, the game can be seen as something of a Frankenstein's Monster of previous Ubisoft titles. Whether you're parkouring around the city a'la Assassin's Creed, cracking data towers to open up the map like FarCry 3, or enjoying the kind of gadget-based stealthing Sam Fisher employs in Splinter Cell, this hyped herald of a new generation feels distinctly like a case of "been there, done that."
This is not to say that what Watch Dogs does is particularly bad - in fact, Ubisoft Montreal has quite comprehensively cultivated some of the best examples of open world gameplay and pulled it off quite well. The main missions are fun, the optional quests are highly addictive, and everything has a level of solidity and competence that surpasses many other big budget titles. It should be noted, however, that if one goes into Watch Dogs expecting a breath of fresh air, one is in for a disappointment. Despite its hacking gimmick, Watch Dogs' content is mostly notably "normal."