Sign in or create a new Leaptrade account to start trading games in no time!

Call of Duty: Black Ops II

Call of Duty: Black Ops II / Wii U
editor score 8
user score 8
Release Date



First-Person Shooter

Real-Time Strategy

Modern Military


Modern Military





Square Enix


Call of Duty: Black Ops II is a first-person shooter developed by Treyarch and published by Activision (Square Enix in Japan). It was released for the Xbox 360, PlayStation 3 and PC on November 13, 2012, and for the Wii U on November 18th. Black Ops II is the sequel to 2010's Call of Duty: Black Ops. The game is set in the 1980's (via flashbacks), and the year 2025, an age in which modern military equipment has been largely overtaken by drone technology operated remotely.

The player mostly takes on the role of David Mason, son of Alex Mason, the main protagonist of the original Black Ops. The younger Mason seeks to hunt down Raoul Menendez, who it seems is stirring up a cold war between the US and China over precious minerals. Menendez has also seized control of some of the US Military's technology and has set it against them, with Los Angeles as one of the battlegrounds. Alex Mason is also playable in certain missions that take place in the past.

Black Ops II includes branching story lines, nonlinear gameplay, the return of the "Zombies" campaign, and multiplayer that fully integrates with Call of Duty Elite.

The soundtrack for the game was recorded by Nine Inch Nails front man Trent Reznor and Jack Wall, who worked on the Mass Effect franchise.


Black Ops II's campaign plays between the Mason family of Alex and his son David, taking place in the 1980's and 2025 respectively. Alex Mason's missions play out via flashbacks through the perspective of an aged Frank Woods, while David's missions take place in the present. The campaign is the first in the series to introduce customizable loadouts for the player, and allows for control of squads in certain missions. The player will have access to futuristic weapons for David, and weapons from the original Black Ops for Alex, with a few additions. David also has access to many futuristic gadgets such as "nanogloves" used for climbing, a gliding suit, x-ray sight attachments, cloaking suits, and many others.


  • Pyrrhic Victory
  • Celerium
  • Old Wounds
  • Time And Fate
  • Fallen Angel
  • Karma
  • Suffer With Me
  • Archilles' Veil
  • Odysseus
  • Cordis Die
  • Judgement Day


The multiplayer takes place in 2025, and introduces many new aspects to the series, such as a fully customizable loadouts running on a "Pick-Ten" system, giving the player up to 10 slots in choosing between primary weapons, secondary weapons, perks, attachments and equipment, though they stay within the general structure of the old games. Wildcard slots are available to break the norm, and have changes in the structure of the loadout (eg, two slot 1 perks, ability to hold 2 primaries, etc). Most of the weapons are brand new to the series, many falling in the standard categories of assault rifles, sub-machine guns, sniper rifles, shotguns, light machine guns, launchers, pistols and revolvers. New equipment and attachments are also added to the game.

There are 55 levels per prestige in Black Ops II. All weapons and equipment are available by using unlock tokens, which players receive every time they level up. They are used to buy and unlock all the slots, as well as weapon attachments, that are unlocked when the weapon levels up. Unlocks to the weapon are kept, even when the player enters prestige rankings, in order to unlock all the attachments for all weapons, perks and equipment.

The new “scorestreak” system replaces the old “killstreak” one, which grants players different supports and abilities based on the player's score per life.

Multiplayer Maps

  • Aftermath
  • Turbine
  • Cargo
  • Yemen
  • Overflow
  • Hijacked
  • Express
  • Raid
  • Carrier
  • Meltdown
  • Plaza
  • Promenade
  • Standoff
  • Drone
  • Nuketown 2025 (Preorder Bonus map only)

Zombie Mode

Black Ops II includes the standard Survival Zombie mode and also introduces two more modes.

  • Tranzit: Players start out at the bus station and can move to various areas of the map by riding a bus. Each area contains unique weapons and features, such as a power station that allows players to turn on the electricity to other parts of the map. The bus remains at each destination for a random period of time and will leave to the next area after honking the horn to warn the players of its departure. During bus rides, zombies will attempt to board. Players can create various equipment, including a turbine that opens unpowered doors and a zombie shield that protects against attacks from behind (when unequipped). Players can also find bus upgrades in the environment, including a ladder to the roof of the bus and a plough that goes on the front, preventing zombies from climbing through the windshielf.
  • Grief: This is a new competitive mode for Zombies. Two teams of four attempt to outlast each other on a Survival map. Players can interfere with opponents by knifing them, which briefly stuns them and knocks them back. This can be used to prevent opponents from reviving their teammates, for example.

In zombie maps, the player starts the game with an M1911 and must fight off zombies in rounds in order to gain points. They can use the points to buy weapons, perks and unlock doors. Players can also use items they find around the map and build them to make different items such as power generators to operate doors and machines, deployable shields and other attributes (Tranzit only). Zombie mode uses a combination of the weapons and power-ups from Black Ops as well as the future weapons from Black Ops II with the addition of new "Wonder Weapons.” New to Zombies is the ability to "save" progress in the unlocking of secrets and building certain items. Also, it is now possible, by the use of a "bank system", to store points for a small fee, and then use them in later games. Weapons can also be stored and kept across games by this manner.

Zombies are able to jump, climb, and will pursue the player incessantly. New creatures added include a fog monster, which latches onto the player and reduces their vision. They are found in the hazy areas between each section of the map. Another new addition is of an electric being who randomly spawns and attacks the player with electricity, and can only be defeated by melee attacks. Certain hidden areas are located in the areas off the standard map areas, and are important for completing the missions given to the player.

Players will also increase in rank while they play, changing their emblem in the process. Zombies mode also tracks statistics across all games.


  • Survival - original zombies mode from the first two games. players try to survie as long as possible on a map to gain a high score.
  • Tranzit - they player is plaeced in a large overworld with different areas that they can move across by bus or on foot. mission lines are present in this mode.
  • Greif - two teams can either work together or against each other in fighting off zombies.


all the maps to date are available in the tranzit overworld, but can be played individually in survival mode.

  • Bus Stop
  • Farm
  • Diner
  • Power Plant
  • City
  • Nuketown Zombies (not in tranzit)

Special Weapons

  • Ray Gun
  • Galvaknuckles - replaces the knife, allows the player to punch and stun zombies, does more damage than the knife
  • Bowie Knife - replaces the knife, does more damage than the knife.
  • Jet Gun
  • Zombie Shield - A build-able riot shield at the diner. it protects the user from damage, and kills zombies in one hit. however, you do not get points for kills, and it can be destroyed after taking enough damage.


  • Quick Revive - reduces time taken to revive a partner in multilplayer, and allows for self-reviving in single player in last stand with a Mustang and Sally.
  • Jugger-nog - Increases health by allowing the player to take up to 5 hits by a zombie
  • Speed Cola - Increases reload speed.
  • Double Tap Soda 2.0 - Increases the weapon fire rate for all weapons, fires two bullets at once.
  • Tombstone Doda - allows the player to get back their weapons and perks after they die by a Tombstone.

Semi-Permenant perks

these perks are obtained by completing certain conditions in zombie mode matches, and remain with your charcter, even across matches. they are not taken up by a perk slot, but can be lost.

  • Quick Revive - the player can revive allies faster.
  • Flopper Phd - the player can dive to prone to cause an explosion that injures nearby zombies.
  • Deadshot Daiquiri - the player will snap to the head while aiming down the sights.
  • Steel barricades - not a permenant perk, but is present for the remainder of the match it is unlocked for. allows for rebuilding barricades with steel, making it harder for the zombies to destroy them.


  • Double Points - the player gains double points for all point gaining actions for 30 seconds.
  • Insta-kill - all zombies are killable in 1 attack for 30 seconds.
  • Nuke - all spawned zombies are killed, and the player gains 400 points.
  • Max Ammo - The player's reseve ammo slots are filled.
  • Carpenter - all barricades are rebuilt.
  • Points - found in the bank when transactions are made, gives the player receiving 1000 points.
  • Fire Sale - all random weapon box locations spawn a box for 30 seconds that costs 10 points to use.



NameModeMagazine SizeLevel UnlockedCost ($)Rate of Fire (RPM)DamageRecoil (m)Fire ModeImage
TAC-45 SP/MP 10 4 N/A 515 55-19 Low-Med Semi-Auto
Five-Seven SP/MP/ZM 20 4 950 600 55-19 Ex. Low Semi-Auto
B23R SP/MP/ZM 15 19 1000 900 45-19 Low 3 Rnd Burst
Executioner SP/MP/ZM 5 31 950 400 30-5 x8 (240-40) High Semi-Auto
KAP-40 SP/MP/ZM 12 (SP/ZM) 15 (MP) 43 950 900 45-19 N/A Semi/Auto
Python ZM 6 N/A N/A 625 50-30 Moderate Dbl Action
M1911 SP/ZM 8 N/A 0 625 15 Medium Semi-Auto
Browning HP SP 10 N/A N/A 625 ? ? Semi-Auto
Makarov SP 8 N/A N/A 625 40-20 Low Semi-Auto


NameModeMagazine SizeLevel UnlockedCost ($)Rate of Fire (RPM)DamageRecoil (m)Fire ModeImage
R870 MCS MP/ZM 8 4 1500 ? ? High Pump
M1216 MP/ZM 16 52 950 ? ? High Semi-Auto
S12 SP/MP/ZM 10 4 ? ? ? Medium Semi-Auto
KSG SP/MP 14 34 N/A 65 105-75 Medium Pump
SPAS-12 SP 8 N/A N/A 312 30-10 x8 High Semi-Auto
Olympia SP/ZM 2 N/A 500 212 40-10 x8 High Semi-Auto

Submachine Guns

NameModeMagazine SizeLevel UnlockedCost ($)Rate of Fire (RPM)DamageRecoil (m)Fire ModeImage
Vektor K10 SP/MP 36 16 N/A 900 33-18 Low Auto
Chicom CQB SP/MP/ZM 36 37 950 1080 33-18 Low 3 Rnd Burst/Auto
PDW-57 SP/MP 50 4 N/A 720 15-18 Moderate Auto
Skorpion EVO SP/MP 32 46 N/A 1200 33-18 Moderate Auto
MSMC SP/MP 30 28 N/A 720 40-18 Low Auto
MP7 SP/MP 40 4 N/A 900 33-18 Low Auto
AK-74u SP/ZM 20 N/A 0 750 40-20 Low Auto
MP5 SP/ZM 30 N/A 1000 800 40-20 Low Auto
Uzi SP 32 N/A N/A 937 30-20 High Auto

Assault Rifles

NameModeMagazine SizeLevel UnlockedCost ($)Rate of Fire (RPM)DamageRecoil (m)Fire ModeImage
MTAR SP/MP/ZM 30 4 950 720 40-24 Moderate Auto
Type 25 SP/MP/ZM 30 4 950 900 33-22 Low Auto
M8A1 SP/MP/ZM 32 49 950 760 35-24 Low Auto
SWAT 556 SP/MP 30 10 N/A 450 40-33 Low 3 Rnd Burst/Auto
SCAR-H SP/MP 30 40 N/A 600 45-24 Moderate Auto
FAL OSW SP/MP 25 22 N/A 515 50-40 Low Semi/Auto
M27 SP/MP 30 31 N/A 720 33-23 Moderate Auto
M16 SP/ZM 30 N/A 1200 750 40-30 Low 3 Rnd Burst/Auto
Galil SP/ZM 35 N/A 950 750 4150-100 Low Auto
SMR SP/MP/SP 20 46 950 450 55-40 Moderate Semi-Auto
AK-47 SP 30 N/A N/A 689 49-25 Moderate Auto
FN FAL SP/ZM 20 N/A N/A 625 50-40 Moderate Auto
M14 ZM 20 N/A 0 625 50-40 High Semi-Auto

Sniper Rifles

NameModeMagazine SizeLevel UnlockedCost ($)Rate of Fire (RPM)DamageRecoil (m)Fire ModeImage
DSR-50 SP/MP/ZM 5 4 N/A ? 70 High Bolt-Action
Ballista SP/MP 10 43 N/A 75 120 High Bolt-Action
SVU-AS SP/MP 12 4 N/A ? 40 High Semi-Auto
XPR-50 MP 8 52 N/A ? 50 Moderate Bolt-Action
Barrett M82A1 SP/ZM 10 N/A N/A 150 98 High Semi-Auto
Dragunov SP 10 N/A N/A 234 70 Moderate Semi-Auto
Storm PSR SP 30 N/A N/A ? ? Low Semi-Auto

Light Machine Guns

NameModeMagazine SizeLevel UnlockedCost ($)Rate of Fire (RPM)DamageRecoil (m)Fire ModeImage
QBB LSW SP/MP 75 4 N/A 900 35-20 Moderate Auto
LSAT SP/MP/ZM 100 13 950 720 40-24 High Auto
Mk. 48 SP/MP 100 4 N/A 600 45-32 Moderate Auto
M60 SP 100 N/A N/A 535 50-40 High Auto
RPD SP/ZM 100 N/A 950 700 130-40 Moderate Auto
HAMR MP/ZM 75 37 950 600 40-24 High Auto


NameModeLevel UnlockedCost ($)Fire ModeImage
RPG SP/MP/ZM 40 950 Single-Shot
SMAW SP/MP 4 N/A Single-Shot
FIM-92 Stinger SP N/A N/A Single-Shot/Lock-On
FHJ-18 AA SP/MP 4 N/A Single-Shot
RPG-7 SP N/A N/A Single-Shot

Special Weapons

NameModeLevel UnlockedDamageImage
Assault Shield SP/MP 34 50
Ballistic Knife SP/MP 49 Instant Kill
Crossbow SP/MP 25 50
MM1 Grenade Launcher SP N/A Instant Kill
Spring Knife SP N/A Instant Kill
Minigun SP N/A N/A
Titus-6 SP N/A N/A

Tactical Equipment

NameModeLevel UnlockedImage
EMP Grenade SP/MP/ZM 11
Concussion Grenade MP 4
Sensor Grenade SP/MP 6
Flashbang SP/MP 29
Tactical Insertion MP 47
Shock Charge MP 23
Black Hat PDA MP 25
Trophy System MP 35

Lethal Equipment

NameModeLevel UnlockedImage
Fragmentation Grenade SP/MP 0
C4 MP 41
Semtex MP 4
Combat Axe SP/MP 17
Bouncing Betty MP 28
Claymore MP 53


NameDescriptionLevel UnlockedIcon
Tier 1      
Lightweight The player moves faster and does not take fall damage. 4
Flak Jacket The player takes reduced explosive damage. 32
Blind Eye The player is invisible to AI controlled scorestreaks. 5
Hardline Increases the player's score to help get scorestreaks. 4
Ghost The player is invisible to UAVs while moving, defusing a bomb or using scorestreaks. 55
Tier 2      
Hard Wired The player is immune to Counter UAVs and EMPs. 26
Scavenger The player can recover ammunition and equipment from dead players from ammo packs. 44
Cold Blooded The player is invisible from Sensor Grenades, MMS, Target Finders and Dual Bands. 4
Fast Hands The player can swap weapons faster, use grenades and equipment faster and throw back grenades safely. 8
Toughness The player flinches less when shot. 4
Tier 3      
Dexterity The player aims faster after sprinting, recovers from Melee attacks faster, and climbs and vaults faster. 4
Engineer Shows Enemy Equipment on the map, delay trigger explosives, re-roll and sabotage care packages. 14
Dead Silence The player moves silently. 38
Extreme Conditioning The player sprints for longer durations. 4
Tactical Mask reduces the effects of flashbangs, stun grenades and shock charges. 20
Awareness The player hears enemies easier. 50
Primary Gunfighter Allows a third attachment on the player's primary weapon 22
Secondary Gunfigher Allows a second attachment on the player's secondary weapon 19
Overkill Allows the player to replace their secondary weapon with another primary weapon 18
Greed Perk 1 Allows the player to use a second Tier 1 perk 4
Greed Perk 2 Allows the player to use a second Tier 2 perk 10
Greed Perk 3 Allows the player to use a second Tier 3 perk 13
Danger Close Allows the player a second lethal grenade or other lethal equipment 28
Tactician Allows the player to replace their lethal equipment slot with another tactical equipment slot 25


Scorestreak NameDescriptionLevel UnlockedScore RequiredIcon
RC-XD The player controls an explosive remote controlled car that can dentonate on command. 18 325
UAV Enemy positions are periodically revealed on the mini map. 7 375
Hunter Killer A small drone that, when released, will circle the battlefield until it spots and enemy player or aircraft, locks on and explodes on impact. 7 400
Care Package A helicopter dropped box which contains one randomly selected scorestreak. 7 450
Counter-UAV Similar to the UAV, only it jams the enemy's radar. 33 475
Guardian A placeable directional microwave which slows enemy movement, blurs vision and eventually kills. 15 500
Hellstorm Missile A guided missle which splits into multiple missiles on command. 24 525
Lightning Strike A precision airstrike. 7 550
Death Machine A powerful player held mini-gun. 36 600
Sentry Gun An automated turret which, when placed, will lock on to any enemy within its field of vision. 9 650
War Machine A powerful player held grenade launcher with multiple shots. 45 700
Dragonfire A player controlled drone equipped with weapons. 7 725
AGR An automated or player controlled drone that will patrol an area and lock on to any enemy it sees. 27 800
Stealth Chopper A helicopter which hovers over a selected area and shoots any enemies in range. 21 850
Orbital VSAT Similar to the Blackbird of the first Black Ops, the Orbital VSAT fully exposes enemy positions and headings for a brief time period. 42 900
Escort Drone an automated drone that will follow the player and lock on to any enemies within range. 48 1000
Warthog An aircraft that does multiple strafing runs. 30 1025
EMP Systems All enemy "electronics" are disabled temporarily. This includes most optics, the mini map, and most Scorestreaks. 39 1050
Lodestar The player briefly becomes the gunner of an aircraft which can zoom in and shoot missiles. It cannot be shot down. 12 1150
VTOL Warship A player controlled aircraft equipped with machine guns and missiles. 7 1200
K-9 Unit (Dogs) A group of dogs are sent in which will seek out enemies and attack. 51 1275
Swarm A large number of Hunter Killer Drones fill the sky and target enemy players. 54 1400

System Requirements


  • OS: Windows Vista Sp2 or Windows 7
  • CPU: Intel Core 2 Duo E8200 2.66 GHz or AMD Phenom X3 8750 2.4 GHz
  • Memory: 2GB for 32-bit OS or 4GB for 64-bit OS
  • Video Card: Nvidia GeForce 8800GT 512 MB or ATI Radeon HD 3870 512 MB


  • CPU: 2.4 GHz quad core Intel or AMD processor, Core i5 or Phenom X4 or equivalent
  • Video Card: DirectX 10 or DX11 compatible card with 1GB of video memroy, Nvidia 400-series or AMD 5000-series or better